Showing posts with label TCG. Show all posts
Showing posts with label TCG. Show all posts

3/5/11

Local Report 3/5/2011

First tournament with Shining and I was so stoked! Today was also regionals but it was kinda out of the way and I wanted to practice before doing anything big.

Name: Chow
Deck: Gate HERO aka Lancelot

Match #1 - Josh and Aliens
Game 1 - I got out Absolute Zero first turn and had Solemn Judgement face down with Fusion Gate and Voltic in hand. I attacked and he Compulsed. After a lot of thinking, I decided to not risk it and Solemn his Compulse. Game was mine >:]
Game 2 - Chain Material and Fusion Gate won me this game.
OO

Match #2 - Morphtronics
Game 1 - He was beating me down with Videon/3 Equips. I Fusion Gated into Zero and then Shining for game.
Game 2 - I kept Chimerateching whenever he swarmed. Yeah it's not easy getting past a 4K Fortress Dragon.
OO

Match #3 - Brah and Gate HERO
Game 1 - I didn't keep track of how many Shinings I had left in the Extra Deck, activated Fusion Gate, attempted to go for Shining but couldn't find any. Next turn he activated Chain Material...
Game 2 - We traded off Heroes one after another. I went into Absolute Zero and Ocean, suicided into Kinetic Shoulder, and attacked with Ocean. I had Miracle Fusion and Monster Reborn in hand but decided to play conservatively. Big mistake. He went into Rainbow Neos, Gaia, and Absolute Zero. Sigh...
XX

Match #4 - Zack and SalvoDAD
Game 1 - Chain Material and Fusion Gate shenanigans. I Rainbow Neos his backrow, went into AZ and then into Shining which cleared off Sangan which he then added PSZ with, went into another Shining and used the dead HERO in grave with Neos for another Shining.
Game 2 - Seeing as how I ended the last game too quickly to know what to side in, I just sided in another Thunder King for Synchro plays. He Gold Sacred into DAD so he would get it back in two turns. The next three turns was him setting Dekoichi, having me destroy it, Dark Erupting it, and setting it again. I eventually drew into Gate and fused like crazy before he had a chance to counter with Dark Armed.
OO

Overall Rank: 2nd of 18?
Prize: 2 Turbo Pack 4. (SR Diva!!! :D)

My thoughts:
I'm pretty pissed I lost to my own HERO build teched with Gemini Spark but I did learn a lot. I should have kept better track of my Shinings and take more time with my moves. I also have a habit of over analyzing things, not just duels but life as well. While playing conservatively is good, learning when to play like that is also important. HEROES are an explosive deck and leaving an open monster with no backrow and thinking my 4300 LP would not hit 0 next turn was a stupid thought.
I have to admit though, although this deck is HEROES, I don't have much fun winning as I thought I would. My opponents don't look like they're having fun and the only thing that seems to be going on in my mind when I draw my hand is "Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate." I enjoy playing games where our LP are neck and neck and amazing plays are happening and stopped at the same time. Or maybe, and I don't mean to be arrogant, my games weren't challenging enough for me (except for Brah). Most of the really good people were playing in Regionals that day so I guess it should have been expected. I'm planning on giving Gate HERO another go for 1st and keep doing so til I get my very first 1st place.

Second, my friend Kevin has been pulling amazing stuff from the Turbo Packs he won. The first time he did a favor the guy who works there (Andrew, my self proclaimed Asian bro ho) and so Andrew rewarded him by throwing a Turbo Pack 3 at him but not before rubbing it on his balls. Kevin pulled a super rare Rekindling. Second time Kevin got a Turbo Pack 4, he rushed to Andrew and told him to rub his balls on it. Pulled a super rare Compulsory Evacuation Device. So today, all depressed that I got second, opened my Turbo Pack 4. But just as I was opening it, a thought occured. I rushed to Andrew, told him to rub his balls on it, and pulled a super rare Deep Sea Diva! ALL HAIL THE MAGICAL BALLS!!!!

A final note, I beat Zack and SalvoDAD so fast, I didn't get to see the unique part of the deck. He was using Genex Duradark and Neutron!!! Freakin genius! It acts as Chaos Sorc food and the Duradark can be revived via Black Salvo!!! And the guy's name was Zack Fast! Zack FAST! FAST!!!! Such a sick name for a guy with a sick deck.

Gotcha~
          Chow

2/1/11

Light ZERO

My main deck in the TCG has been HEROES since Elemental Energy. Specifically Light Beat at the moment as it is the most competitive form of HEROES. Fusion based builds have a hard time recovering if you try to overextend for game but stopped by something like Battle Fader. It also has a hard time countering Glads which I hate with a passion. The aggressiveness of Fusions allows it to stand up to Frog Synchros and Gravekeepers but are outs sped/overpowered by Frogs and out controlled by Gravekeepers. I tried switching to Light Beat but lack of Dualities have made it hard to play the deck consistently and when I tried shoving in WATER food for Absolute Zero, I would find myself clogged with dead Miracle Fusions that I could go for Shining with but that's not available in the TCG for another month. With Light Beat, I also have a hard time getting past decks like Hopeless that are able to bring out their boss monsters over and over again while I can only do it three times with Miracle Fusion. The deck is below is basically a bunch of big monsters shoved into a Light Beat deck. I call it...

It's been doing really well against my teammates but I feel like I might have built this just to counter all of their decks...unconsciously though. I can see this not doing well against GKs but I guess that's what you have your side deck for.



Light ZERO

Elemental Hero Stratos x1
Elemental Hero Neos Alius x3
Elemental Hero Prisma x1
Elemental Hero Ocean x2
Cyber Dragon x2
Thunder King Rai-Oh x2
Honest x2
Snowman Eater x2
Spirit Reaper x1
Debris Dragon x1
Gorz the Emissary of Darkness x1

E - Emergency Call x3
Miracle Fusion x3
Super Polymerization x1
Gemini Spark x3
Book of Moon x2
Monster Reborn x1
Dark Hole x1

Chivalry x1
Solemn Judgement x1
Torrential Tribute x1
Mirror Force x1
Compulsory Evacuation Device x2
Dimensional Prison x2

Elemental Hero Absolute Zero x3
Elemental Hero Gaia x1
Elemental Hero Terra Firma x1
Chimeratech Fortress Dragon x1
Dragon Knight Draco-Equiste x1
Ally of Justice Catastor x1
Goyo Guardian x1
Black Rose Dragon x1
Gungnir, Dragon of the Ice Barrier x1
Red Dragon Archfiend x1
Colossal Fighter x1
Stardust Dragon x2

Match 1 (Fugglor - Dragunities)
In Game 1, I had Spark and Alius setup. He went into Dux and Synchro Climbed into Stardust. Big misplay right there as I was planning to Spark with Alius when he was about to be destroyed when the better move would have been to disrupt the Climb by Sparking Vajrayana. I took care of it with Honest but he Synchro Climbed into another the next turn and Reborned his first Stardust. Game 2 was short and sweet: Trident Dragion on my open field.

Match 2 (Fugglor - Dragunities)
I don't remember if I won this one two out of three or not but I won this match. A well timed Gorz stopped his Trident Dragion from finishing me off. Can't remember much else, I made him waste all his Vajrayana which stopped his attempts to Synchro Climb late game.

Match 3 (Fugglor - Monster Surge)
I lost the first game because of Red Nova. My Mirror Force just sat on the field crying. Second game I controlled with Compulse and Super Poly. Third I drew into a god hand. Alius, Spark, Compulse, Honest, Super Poly, and Solemn Judgment. GG.

Match 4 (Brah - Dimension Glads)
First match I kept trying to set up for Absolute Zero but Brah kept removing my WATER food from play with Retiari. Locked me down with Heraklinos for game. The game sucked so much with all my plays being countered, I seriously wanted to pull a Fugglor and smack Brah. I could see why he was pissed haha. Second game was fun because Fugglor kept commenting on Brah's hand, not that it made a difference with me. The game started with me D Prisoning his Murmillo. Bad move? Nah man, twice or thrice Brah tried to go for Murmillo only to remember I removed it from play. By late game, both of us had about 14 monsters removed from play and 1-2 face downs each. Every monster Brah drew into after that was Torrentialed or D Prisoned. I somehow managed to get Absolute Zero out but was too scared to attack because of his face downs. He summoned Darius and dared me to attack. I sac AZ for CyDra and took him down to a perfect 0. Whew, 20 minute duel right there. Third game I summoned AZ second turn so that Brah wouldn't screw me over with Dimensional Fissure. He destroyed it and summoned Murmillo...which I Solemned Judgment. Haha this was only because I knew Brah lacked monsters in hand. I controlled the game from there and won :D

Match 5 (Epicake - Infernities)
I won game 1 because Cake drew into crap. Game 2 he got the loop on me. Game 3 Gorz saved me again from an assault by Iron Chain Dragon and Infernity Doom Dragon. Took Game 3 home.

Match 6 (Epicake - Karakuri Machina)
I opened my turn with a 3000 ATK Chimeratech Fortress Dragon. Game 1 was mine. Game 2 I dropped into double E - Calls which I fetched Stratos, Alius, and Prisma with. I had Spark and Miracle in hand so my plays were set up. Epicake went into double Gadjiltron, Fortress, and Soldier. Limitered for game. Game 3 I dropped into double E - Calls again but this time I went into Alius and set mah Spark. He went into double Gadjiltron, Fortress, and Soldier again. He then Limiter Removed but I had Honest :D Game was mineeee.

Match 7 (Epicake - Karakuri Machina)
I should be known as the Machina killer. I won this match 2-0.

7 matches in one school day...I'm not sure whether to be impressed or ashamed. 

Gotcha~
          Chow

1/23/11

E.HERO Ice Edge and the Goal

Well...the OCG HERO import is not Great Tornado. Instead, we got this little guy


This is Elemental Hero Ice Edge. For all of you HERO illiterate noobs, once per turn, you can ditch a card (Necroshade? Glow Up for Synchro shenanigans? Neos for Oversoul shenanigans? Miracle Fusion set up?) so that it can declare a direct attack. If he inflicts battle damage with his humongous 800 attack (seriously. Blue Eyes can't beat this mofo, even when he's equipped with three Shooting Star Bow - Ceal), Ice Edge gets to destroy a set Spell/Trap.

So lesse, blowing up a Spell/Trap is nice. Being made of Water is awesome because you can be food for Absolute Zero om nom nom. Direct attack for game? Yes please haha

But on a serious note, I feel like this guy is seriously limited. 800 ATK really doesn't help you get over much in this format. No one leaves their Fluff Token in attack, Rykos that are flipped by the opponent are usually used as Tribute fodder or Synchro Material, Snowman Eater will stay on D and will most likely be turning into a Absolute Zero or Gungnir. You get the idea.
I also have mixed feelings about the direct attack thing. While having that ability makes it much easier to destroy a Spell/Trap with, the discarding one card can hurt you if it's not setting up for a big play. Now whether or not the Spell/Trap destruction comes into play will depend on your opponent's backrow and the number of monsters out. If he has multiple sets and a monster somewhat weaker than your boss but stronger than Ice Edge, he could waste one of them to get rid of a small threat or save it to destroy the bigger monster you might have. However, if he goes with the second choice, there's a chance that he'll lose that game winning card that he planned to use on your boss. His response whether or not to activate in response to the attack will be based on skill, confidence, and luck.
Another scenario is you having only an Ice Edge and him having one face-down and a monster. You intend to get rid of that reverse card so you can destroy him next turn. Naturally, your opponent will probably chain that one reverse card in response to your attack (if able) because he'll end up losing it anyways. In the end, you'll probably minus 2 while your opponent netted a 0. On the other hand, you got rid of a pesky face-down and hopefully a good play setup for next turn.

E.HERO Ice Edge may not be a card that will kick HEROES up to Tier 1, but he's a balanced card nevertheless. It may have seemed that I don't think highly of this card but it's quite the contrary. Being a HERO means he's totally welcomed into my HERO deck. The only way he can ever be good will depend on how good the player is at reading and playing. What to discard? How will my opponent respond? Will he respond? What will I do if he does this? These are the questions I consider when I'm in a pinch. If not, I'll mostly be dueling with my gut because apparently, I misplay a lot less that way haha. In the end, the HERO duelist is what will make the HERO shine.

Hopefully I'm not coming off as a E.HERO-know-it-all. I'm honestly the weakest member of Team Rose Bud and there are a lot of people I consider better than me. I pretty much go 50-50 with Epicake, Orgymaster has been on a winning streak lately, Brah and Fugglor are incredibly good at reading into the game. And then the regulars at locals. There's big black Alex and his Spellcaster Synchros. He may be a cocky asshole who acts like he's all that, but he can easily back up the talk. Then four-eyed Kenny with his Gravekeepers. He's not as cocky and I feel that he somewhat respects me, but doesn't see me as a strong player. There are tons of other people at our locals too, Paco, tall kid with the glasses who made fun of my gold TKRO, Andrew, etc. And then the OCG bloggers! The famous Rauzes, the seemingly dead Neuxcharge, and my HERO idol LGQ. My goal? To earn everyone's respect and acknowledgement.

One month and eight days left until E.HERO the Shining fellow TCG HERO players! Lets take the metagame by storm! :D

Gotcha~
          Chow

1/2/11

Black Garden v2 - Concept Deck

Last time I touched on this subject I was describing a burn deck. It was a nice concept, but after failing miserably with that deck again and again, I decided to use Black Garden in a different way.

Monsters - 19

2x Caius the Shadow Monarch
1x Dark Armed Dragon

3x Flamvell Firedog
3x Flamvell Magician
3x Gravekeeper's Spy
1x Gravekeeper's Descendant
2x Dekoichi the Battlechanted Locomotive
1x Black Salvo
1x Gale the Whirlwind
2x Don Zaloog

Spells - 15

3x Black Garden
2x Terraforming
3x Rekindling
1x Mystical Space Typhoon
1x Giant Trunade
1x Monster Reborn
1x Gold Sarcophagus
3x Book of Moon

Traps - 6

2x Pollinosis
1x Solemn Warning
1x Solemn Judgment
1x Mirror Force
1x Divine Wrath

It's a control variant. You get your big Synchros out, rack up advantage, then drop Black Garden and start simplifying. By the time your opponent manages to kill the Garden, you'll ideally have 4 or 5 cards over them. The deck's full of +1s (Rekindlings, Flamvell Firedogs, Black Salvo, Dekoichis, and GK Spies) which help get out Stardusts, Colossals and Arcanite Magician.

The purpose of Black Garden is to hinder your opponent, and nothing more (besides the Pollinosises... Pollinoses... fuck it). For example: Imagine you're playing Plant Synchro against this deck. If your opponent killed a Dandylion token with Firedog, the Magician killed the other token, they synchroed a Stardust, and then played Black Garden and set two, you're gonna be thinking, "Well what the fuck do I do now?" You can't Book of Moon it, because it still has 2000 Defense and will retain its Attack upon Flip Summon. They'll most likely have a Pollinosis set, to negate any recovery plays. You're kind of boned.

I don't expect it to top a Regionals, but I'm gonna take it to Locals and see how it does. It doesn't have strong matchups against anything but Plant Synchro, and it's weak to Blackwings, Gravekeepers and Lightsworn. Just another attempt at making a fun and playable Black Garden deck.
Until next time,
~Fugglor

12/29/10

Indulging in my dragon fetish.

Recently, I confirmed a Pojo trade for my third Dragunity Phalanx, second and third Dragunity Dux, and my third Dragunity Knight - Vajrayana. I'm hella stoked, but the fact of the matter is that until we get Dragunity Drive (which may or may not come out in the near future), the deck just isn't going to be good. So I hauled my ass over to yugiohcardmaker.net and made them. So now, I present to you, Fugglor's Dragunity Deck! That reminds me. I'm just gonna throw this out there. Archetypes ruined Yu-Gi-Oh. Now that Konami force-feeds us deck ideas (herp derp let's make a new Blackwing card, then people will run Blackwings), creative deck-building has nearly dropped off the face of the fucking planet. Occasionally, I'll see a deck that isn't a god damn archetype, like an Injection Fairy Lily deck or one based around Arcanite Magician, but the other 95% of decks are Blackwings this and Infernities that and it's a bunch of fucking ass. I'm actually working on an old school deck with a few modern touches here and there, using things like triple Breaker, triple Injection Fairy Lily, triple Giant Rat, two Gigantes, Spirit Reaper, and two Bazoo the Soul Eater mixed with Battle Fader, Dimensional Alchemist and maybe a Debris Dragon. Oh, and I'm gonna try to make Spell Canceller and Airknight Parshath decks too. They're hella fun. Like, imagine a Spell Canceller/Royal Decree combo, with Effect Veilers and shit. You could run Dark Simorgh and Chaos Sorcerer with triple Airknight and... I dunno. It's gonna be pretty nostalgic. Anyway. Fugglor's Dragunity Deck!

Main Deck

Monsters - 21

Light and Darkness Dragon x2
Dragunity Arms Laevatein x3
Dragunity Arms Misteil x2
Red-Eyes Darkness Metal Dragon x3

Dragunity Dux x3
Dragunity Phalanx x3
Dragunity Legionnaire x3
Red-Eyes Wyvern x2

Spells - 14

Future Fusion x1
Dragon Canyon x3
Gold Sarcophagus x2
Trade-In x2
Giant Trunade x1
Cold Wave x1
Dark Hole x1
Monster Reborn x1
Book of Moon x2

Traps - 5

Royal Decree x2
Icarus Attack x2
Solemn Judgment x1

Extra Deck

Dragunity Knight - Vajrayana x3
Dragunity Knight - Barcha x2
Dragunity Knight - Gae Dearg x1
Stardust Dragon x2
Colossal Fighter x1
Goyo Guardian x1
Brionac, Dragon of the Ice Barrier x1
Trident Dragion x2
Scrap Dragon x1
Ally of Justice Catastor x1

It's all about getting out Synchros really fast, like Trident Dragion (who can come out on the first turn) and Stardust Dragon. For your backup plays, you have Dragunity Arms Laevatein and Light and Darkness Dragon, who combine to make a really annoying unbreakable combo. If Laevatein gets out, you equip LaDD to him, and when Laevatein is destroyed, or even just removed from the field, the "equip" card will be also, meaning that LaDD was destroyed and will Special Summon a monster from your grave - pick Laevatein (who will be in there before LaDD resolves), and the combo starts all over again. If you're sure your opponent doesn't have any options, you can always pick Red-Eyes Darkness Metal Dragon and put an extra 2800 on the field. (On your turn, just use REDMD's effect to Special Summon Laevatein.)

Another cool play - Normal Summon Dux, pull Phalanx, send Dux to grave to Special Summon Misteil, pull a second Phalanx, make Barcha, pull that Phalanx again, make Trident Dragion, and destroy that first Phalanx to attack twice.

I wanted to run Icarus Attack, but there just wasn't room. Originally, I had a pretty strong Trap lineup (2 BTH, one Judgment, one Warning, two Icarus, one Mirror Force, and one Torrential) but when I stopped to think about it I noticed that none of those barring Icarus and Solemn Judgment disrupted the opponent enough to help me get my plays off, and that a lot of times they would be destroyed by LaDD's destruction + Special Summon effect. So, I dropped everything but Icarus and Solemn Judgment for two Royal Decree (searchable with Gold Sarc and easily drawn with all the milling). I'm pretty sure this is going to work better. If not, it doesn't matter, there's still plenty of time to test builds before the cards actually come out. Hope you enjoyed this little peek into my Dragon fetish. Until next time,

~ Fuggs

PS ~ Fuck yeah, our blog is mentioned on Rauzes's. Maybe people will actually read these.

12/26/10

Call of God Neos

"Call of God Neos"

Monsters (16)
Elemental Hero Stratos (E.HERO Airman) x1
Elemental Hero Neos Alius (E.HERO Another Neos) x3
Elemental Hero Prisma (E.HERO Prismer) x2
Elemental Hero Voltic (E.HERO Voltech) x2
Elemental Hero Ocean (E.HERO Ocean) x2
Elemental Hero Wildheart (E.HERO Wildman) x1
Neo-Spacian Grand Mole (Neo Spacian Groun Mole) x1
Snowman Eater x2
Honest x2

Spells (17)
E - Emergency Call x3
Miracle Fusion x3
Super Polymerization (Super Fusion) x1
Fusion Gate x1
Future Fusion x1
Gemini Spark (Dual Spark) x3
Mystical Space Typhoon (Cyclone) x2
Giant Trunade (Hurricane) x1

Traps (7)
Hero Blast x2
Trap Stun x1
Solemn Judgement (Declaration of God) x1
Solemn Warning (Warning of God) x1
Torrential Tribute (Torrential Burial) x1
Mirror Force (Holy Barrier - Mirror Force) x1

Extra Deck (15)
Elemental Hero Divine Neos (E.HERO God Neos) x2
Elemental Hero Absolute Zero x3
Elemental Hero Gaia x2
Elemental Hero Terra Firma (E.HERO the Earth) x1
Elemental Hero Wildedge (E.HERO Wild Jaggyman) x1
Elemental Hero Grand Neos (E.HERO Groun Neos) x1
Dragon Knight Draco-Equiste (Surging Dragon Knight Dragoequites) x1
Filler x4


Basic idea of the deck is to have a HERO on the field or in the grave, play Future Fusion and reveal Divine Neos. Send Another Neos, Groun Mole, 2 Voltics, and a filler HERO. Miracle Fusion for Divine while keeping at least one Voltic in the grave. Remove Voltic from the game with Divine. Attack with Divine Neos and because he absorbed Voltic, he brings back Voltic who attacks to bring back another Voltic who will then bring out any E.HERO removed from play. Bring back a Stratos with the last Voltic's effect to gain advantage. Bring back an Ocean to attack and then Super Poly for Absolute Zero. 
I'm not sure whether or not to run a third Voltic. I'm not running one at the moment because I don't have a third and I hate proxying, and I'm not sure if there will be consistency issues :/
The possibilities are endless with HEROES! :D

Gotcha~
          Chow

12/23/10

Intro to Orgymaster / Disaster Dragon


Hey it's me, the newest member of the team rose bud blog, Orgymaster. I'm gonna be posting mostly stuff about dragon decks, cuz I know everyone has always wanted to run a dragon deck right? Aside from that, Ima post whatever I feel like, so be prepared. Coming up are the decks I currently run, and I'm planning on starting my own weekly segment/article/thing.
To start things off, here's my disaster dragon deck

Disaster Dragon
Monsters: 19
3x Red Eyes Darkness Metal Dragon
3x Red Eyes Wyvern
3x Koaki Meiru Drago
3x Masked Dragon
2x Delta Flyer
1x Totem Dragon
1x Light and Darkness Dragon
1x Prime Material Dragon
1x Exploder Dragon
1x Dread Dragon
Spells: 14
2x Mystical Space Typhoon
3x Book of Moon
2x Gold Sarcophagus
1x Smashing Ground
1x Foolish Burial
1x Dark Hole
1x Future Fusion
1x Monster Reborn
1x Cold Wave
1x My Body as a Shield
Traps: 8
2x Bottomless Trap Hole
1x Mirror Force
1x Torrential Tribute
1x Trap Stun
1x Seven Tools of the Bandit
1x Starlight Road
1x Burst Breath
This bitch here is heavily inspired by Richard Clarke's disaster dragon deck, and it's been working really well. I've heard people call this deck a "control aggro deck" which actually sums it up pretty well. The idea is to control the field with your high atk dragons while constantly pushing for game (I know someone else can describe it better). Below are the main card explanations.
REDM x3 + REW x3 - This guy makes the deck work. Period. The cornerstone of most dragon decks nowadays, he is your main guy for field presence. With red eyes wyvern, your opponent can expect to see him the whole game. In general, to beat this deck, your opponent will have to go through this guy at least 3-4 times per game (barring otks, which are a bitch). He can turn a game around pretty easily, especially with targets like prime material and koaki meiru drago. The 2800 attack counts for a lot too, forcing your opponent to use their removal cards rather than attacking over it.
Prime Material Dragon - The "prime" target of REDM, this guy protects your guys from all common destruction effects. Mirror force, bottomless, smashing ground, dark hole, and black rose (etc.) are all this guy's bitch. He also goes with delta flyer to get off a fairly consistent trident dragon otk when I want to. Watch out for caius and d prison, the most common counters to this bad mofo.
Koaki Meiru Drago x3 - The game winner, his main purpose is to shut down battle fader/gorz/tragoedia plays that are the bane of your fucking existence. I love how this guy still works in a format where earth based decks are more common than dark/lights.
Masked Dragon x3 - The recruiter of the deck, he searches out the low level dragons. He helps a lot with synchroes, and also gets out totem easily in case you want to get out light and darkness, or tribute summon your REDMs. Great game opener.
Dread Dragon + Delta Flyer x2 - The tuners. Dread searches the low levels, but he really serves you better in the grave where he can be easy accessed with REDM. Delta is the main tuner, bringing a lot of versatility to a deck with otherwise limited synchro options.
Light and Darkness + Totem Dragon - Go very well together. LaDD makes so many guys just scoop, and totem gets him out easier. LaDD forces your opponent to waste resources getting rid of him, and if he's destroyed you still benefit from his special summoning effect. The second gold sarc target in the deck.
Exploder Dragon - Blows big shit up. Extra removal.
Future Fusion + Foolish Burial - Future fusion works with five headed to speed the deck up a shitload. Your number one gold sarc target, this guy will let you win the game at least 75% of the time. While not needed to win, you should make every effort to get this guy out. Once it loads the grave, five headed will be the least of your opponent's problems. Foolish works like mini future fusion here, helping you "reverse toolbox" your guys into the grave, where REDM can bring them back.
Gold Sarcophagus x2 - Searches future fusion first, then LaDD, then your staples. Helps with consistency considerably.
Cold Wave + Trap Stun + Seven Tools + MST x2 - The trap hate of the deck, shutting down your opponents counters and making it easier for you to push for game.
Book of Moon x3 + Bottomless Trap Hole x2 + Torrential - A big part of the control aspect of the deck. Book of moon stops synchroes from happening, as does torrential, and bottomless stops the synchroes once they hit the field, amongst other things of course.
Burst breath - Icarus attack for dragons. Highly chainable. Can stop mass synchroes as well as prevent bottomless from removing your guys.
Starlight Road - Protects your overextensions from black rose and dark hole, and nets you a stardust. Good shit.
Everything else - Staples like monster reborn and dark hole, or stuff i don't want to explain like smashing ground and my body. Figure it out yourself
Ima post and explain my extra deck later probably. For now I'm just balls tired. Hope you like this deck. Orgymaster signing off.

12/18/10

My new super special awesome ultra chocolaty secret deck that isn't quite so secret anymore.

I just couldn't keep it quiet. It's the second deck I've come up with that's able to beat the decks up on tier one, and the only one that's legal right now. The limitation of Destiny Draw screwed the other one. And it's not like I do large-scale tourneys, so I'm not losing out on anything by telling the world. Here's the decklist:

Monsters - 37

Gorz the Emissary of Darkness
Tragoedia
Caius the Shadow Monarch
Caius the Shadow Monarch
Caius the Shadow Monarch

Magical Merchant
Magical Merchant
Magical Merchant
Card Trooper
Ryko, Lightsworn Hunter
Swap Frog
Swap Frog
Swap Frog
Treeborn Frog
Fishborg Blaster
Fishborg Blaster
Deep Sea Diva
Deep Sea Diva
Deep Sea Diva
Reese the Ice Mistress
Spined Gillman
Blackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn
Blackwing - Vayu the Emblem of Honor
Blackwing - Vayu the Emblem of Honor
Destiny Hero - Malicious
Destiny Hero - Malicious
Plaguespreader Zombie
Level Eater
Debris Dragon
Debris Dragon
Dandylion
Dandylion
Quickdraw Synchron
Quickdraw Synchron
Quickdraw Synchron
Necro Gardna

Spells - 3

Pot of Avarice
Pot of Avarice
Cold Wave

It's Monster Surge... with a twist. Provided you get a Merchant off first turn or draw a Swap Frog, you have a draw engine in the form of Fishborg Blaster and Treeborn Frog. (Don't forget the Treeborn summon. I do this all the time, and it's cost me more than one game.) Every turn, you can synch for a Formula Synchron, and with the three Caius, the Malicious, and the Armed Wings you can make, alongside the Plaguespreader and Diva engine, Shooting Star can come out in twos. He's your boss monster, for those times you can't do the Colossal Arms OTK. You'll also want to be doing this under Cold Wave, because if your Shooting Star play gets nipped, you're kind of a sitting duck until you get another one.

Now, you might be wondering why I consider it able to beat tier one. Decks like Jason Grabher-Meyer's build (see TCGplayer.com for it) had a lot of high-impact Special Summons, like Dark Simorgh, Chaos Sorcerer and Dark Creator, but it didn't have too much consistency--my build gets its engine off on the first turn almost every game. It can play out of bad hands as well. I've drawn three Caius, a Diva, a Gillman, and a Malicious, and I ended up winning that game against Machina Gadgets. (It 2-1ed me because of a misplay I made first game, but that's not really the point.) The deck is just really fun to play, and it's so satisfying to slap down a Shooting Star Dragon. The deck can also make Red Nova Dragon, but I chose to focus on Shooting Star because of deck space. If you decide to drop the two Debris, two Dandylion and Quickdraw, you can also throw in a Miracle Fusion or two over Cold Wave and an Avarice, and add a Hero engine (Stratos, two Wildheart, two Ocean). I'm actually thinking about doing that, because the lone Quickdraw (it's at one because of extra deck space) isn't quite cutting it, and the Debris is only in here for Black Rose nukes and Shooting Star shenanigans. Let me quickly elaborate on that; if you have Caius on the field or Malicious in hand/grave and Diva/Reese/Plaguespreader in grave, you can make your Formula for the turn, drop Debris, pull one of the Tuners, bring out a Malicious, and you have a Shooting Star OR a Red Nova Dragon. Shooting Star takes less card utility, but it doesn't get nearly as big. The deck has 14 Tuners (17 when you count Formula Synchron), which makes Red Nova top out at 12000. Heh. And your opponent isn't likely to kill it next turn, as the only ways it leaves are being RFPed or bounced... I'm not doing the Hero build. I would like to find room for a Chevalier de Fleur in the extra deck though, which is right here.

Formula Synchron
Formula Synchron
Formula Synchron
Shooting Star Dragon
Red Nova Dragon
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Blackwing Armed Wing
Blackwing Armed Wing
Black Rose Dragon
Drill Warrior
Ally of Justice Catastor
Colossal Fighter
Armory Arm

As you can see, it's REALLY packed. I wanted to run an Iron Chain Dragon, to further justify my Debris Dragons, but there isn't room when I'm running Quickdraw and the Spined Gillman. You know what? I'm gonna do that. I am keeping the Dandylions, but Quickdraw is out. So is Drill Warrior. But wait, they're 6* monsters for the Shooting Star summons... I need to add another two Quickdraw... especially with the Level Eater in there. It's staying. This is the kind of thing I hate about deck building. No deck should run over 40, although I've considered 50 or 60 card builds. I think it's justified. It'd need ways to search Merchant though. Anyway, done with the random tangent. I changed the original build while writing this post. Drill Warrior is staying at one, because I can reuse it with Pot of Avarice (which I dropped from two to one for Monster Reborn, because of slightly low utility.) I added the two Quickdraw Synchron, taking out Super-Nimble Mega Hamster and one Ryko.

So, this is my new super special awesome ultra chocolaty secret deck that isn't quite so secret anymore. I'm taking it to a locals tomorrow. I'll make a follow-up post telling you all how it did. Keep innovating.
~Fugglor

P.S. - I forgot the sideboard. It probably slipped my mind because I have almost none of these cards.

Thunder King Rai-Oh
Thunder King Rai-Oh
Thunder King Rai-Oh
D.D. Crow
D.D. Crow
Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
Treeborn Frog
Cyber Dragon
Cyber Dragon
Chimeratech Fortress Dragon
Battle Fader
Battle Fader
Battle Fader

UPDATE ~ The deck took 4-1 at Locals yesterday. Lost 2-1 to Infernities. The win I got was right after I milled EVERY CARD in the deck with Merchant. I pulled Pot of Avarice, put back three Caius and two Debris Dragon. Released my on-field Treeborn, removed Grepher, hit for 2400. 8000-4600. He set and passed. Next turn, Treeborn comes back, COLD WAVE FOR GAME LOLOLOLOLOL. Release Treeborn for Caius #2, removed facedown, attack for game. Two cards left in deck, on the third turn...

My wins were against a mishmash, Ancient Gears, Chow, and Machina Gadgets. Those last two games gave me a goddamn ulcer. I won both on game 3 by like 400 LP. But I ended up pulling second place, and got myself 20 bucks store credit. All in all, pretty good day. ^_^

12/17/10

Epicake - A New Soul of Team Rose Bud


Hello World of Readers - If you exist


As I said, hello, greetings, or whatever you like to say. My name is Epicake, the fourth member of Team Rose Bud. I've run X-Sabers since the ANPR Sneak Peek excluding the 4 or 5 times I've dropped them. But hey, when you love a deck you can't stay away from it can you? No. You cannot. Fugglor and Brah were the two who got me sucked into this "hobby" or sickness as I would think. They were originally my brother's friends but I tagged along with them one day to locals and picked up the game quickly. And I began with sabers because a different friend pulled 2 Faultrolls the day of the Sneak and thought they were crap. He then gave them to me. XD I was thinking about posting my general hobbies, attitude and other stuff like that so you could get to know me a little bit better, but who wants to hear that crap? ON TO YGOZ!

Lets start my first post off with a decklist.
X-Sabers
Monsters x20:
XX-Saber Darksoul x3
XX-Saber Faultroll x3
XX-Saber Boggart Knight x3
XX-Saber Fulhelmknight x3
XX-Saber Emmersblade x3
XX-Saber Ragigura x1
X-Saber Pashuul x2
X-Saber Airbellum x1
Effect Veiler x1

Spells x11:
Book of Moon x3
Giant Trunade x1
Cold Wave x1
Gold Sarcophagus x2
Monster Reborn x1
Dark Hole x1
Mind Control x1
Reinforcement of the Army x1

Traps x9:
Solemn Warning x1
Solemn Judgment x1
Bottomless Trap Hole x2
Mirror Force x1
Torrential Tribute x1
Trap Stun x1
Gottoms' Emergency Call x2

12/16/10

Intro - Token Control

'Sup, readers. My name's Fugglor, proud member of Team Rosebud, and I'm gonna be the one talking about the more obscure decks out there. Unlike Brah, I like to play decks that no one expects, or that take a lot of thought to pilot; you can expect most (if not all) of my posts to be weird-ass Deck Profiles of stuff I'm working with at the moment. So now, with utmost vigor, I present to you:

Black Garden Stall-Burn/Token Control


Monsters - 10

Caius the Shadow Monarch
Caius the Shadow Monarch
Caius the Shadow Monarch
Destiny Hero - Plasma
Destiny Hero - Plasma
Lava Golem
Lava Golem
Arcana Force Ex - the Light Ruler

Dandylion
Dandylion

Spells - 20

Black Garden
Black Garden
Black Garden
Terraforming
Scapegoat
Wave-Motion Cannon
Wave-Motion Cannon
Wave-Motion Cannon
Enemy Controller
Enemy Controller
White Elephant's Gift
White Elephant's Gift
White Elephant's Gift
Monster Reborn
Gold Sarcophagus
Gold Sarcophagus
Mind Control
Messenger of Peace
Messenger of Peace
Messenger of Peace
Swords of Revealing Light

Traps - 9

Pollinosis
Pollinosis
Pollinosis
Ojama Trio
Ojama Trio
Just Desserts
Just Desserts
Just Desserts
Secret Barrel

Now, some of you may be saying "WTF Fugglor, do you expect me to take this deck seriously?" and my answer is a full-hearted YES. The central strategy to it is to flood your field and your opponent's with tokens, using cards like Ojama Trio and Scapegoat (which, by the way, gives you and your opponent four tokens under Black Garden), and then rape the hell out of their life with Just Desserts if you didn't win by then with Wave-Motion Cannon. There are also some big beaters in here that control the game as well (eg. Caius, Destiny Hero - Plasma).

Explanation of choices

3x Caius - The massive amounts of tribute fodder you can force out, plus the removal effect, makes Caius a no-brainer.

2x Destiny Hero - Plasma - Prevents your opponent from using their monster effects (like Ryko) to destroy your Gardens.

2x Lava Golem - Gives you a token, hits them for 1000 each turn. Also can't attack under Messenger of Peace.

1x Arcana Force Ex - the Light Ruler - 2000 ATK beater, 4000 DEF for when you need to stall, and can get massive pluses off the opponent's tokens.

2x Dandylion - It's a token deck.

3x Black Garden - The deck can't function without it. If your opponent hits it with Cursed Stone of the Forbidden Spell, scoop. Please.

1x Terraforming - Adds... consistency? You can dig out Black Garden if necessary.

1x Scapegoat - Again, token deck.

3x Wave-Motion Cannon - The best burn card in the game. It sits behind your wall, and with people opting out of MST lately, it's likely not to be destroyed.

2x Enemy Controller - Takes advantage of your tokens. Stops special summons, gigantic pushes for damage, etc.

2x Gold Sarcophagus - Digs out the Wave-Motion Cannons and other important stuff (and in a pinch, Black Garden).

3x Messenger of Peace - All of your monsters get under it, besides a pumped Plasma and Arcana Force Ex. Stalls for you until you can drop Wave-Motion.

1x Swords of Revealing Light - Same function as Messenger, except it works on all monsters.

1x Monster Reborn - Free monster, and adds a token to your opponent's field.

1x Mind Control - Take their monster with this, tribute for Enemy Controller. Also stops Ryko before it happens.

3x Just Desserts - Secondary burn card. Hits for a max of 2500; usually hits max after a Scapegoat or an Ojama Trio.

1x Secret Barrel - Third burn card, to add a bit of damage. This might be scrapped in the near future.

2x Ojama Trio - Floods the field with tokens, stalls, and fuels your burn cards.

3x Pollinosis - Controls your opponent's huge plays; can stop MSTs, Breakers and Debris Dragon nukes as well.

I don't exactly know what inspired me to turn this into a Burn Deck--it was originally based around Enemy Controller and Tributing. It didn't put out damage like this one though. So, that about wraps up the deck. Hopefully, you learned a little bit, were inspired to make your own creative deck, or discovered how to work with a fun strategy that most people dismiss as awful. Stay inventive.
-Fugglor