Showing posts with label Elemental. Show all posts
Showing posts with label Elemental. Show all posts

1/25/11

Light and Dark. Hope and Choas. Shining HERO of Dark Justice!

Oh yeah, look at me skipping school so I can write a blog. I'm such a badass mofo haha~
Recently, the news of E.HERO Escuriado has got me pumped and filled with brilliant deck ideas. It would be such a shame if this guy wasn't released...


E.HERO Airman x1
E.HERO Ocean x1
E.HERO Another Neos x3
E.HERO Prismer x2
Honest x2
Effect Veiler x1
Chaos Sorcerer x2
Killer Tomato x2
Messenger of Hades - Gorz x1
Soul-Erasing Spirit x1
D-HERO Diabolic Guy x2
Zombie Carrier x1

Fusion x1
Miracle Fusion x3
Parallel World Fusion x2
Mirai Yuugou - Future Fusion x1
Dual Spark x3
E - Emergency Call x3
Hurricane x1
Black Hole x1
Book of Moon x2

Thunder Break x1
Declaration of God x1
Warning of God x2
Holy Barrier - Mirror Force x1

E.HERO Escuriado x3
E.HERO Shining x3
E.HERO Absolute Zero x2
E.HERO Great Tornado x1
V.HERO Trinity x1
Ally of Justice - Catastor x1
Brionac, Dragon of the Ice Boundary x1
Black Rose Dragon x1
Colossal Fighter x1
Stardust Dragon x1

Chaos Sorcerer = Parallel World Fusion Funzies = Carrier/Malicious Abuse

Ugh, it is incredibly difficult to squeeze Synchros in. Screw this, screw the 15 Extra Deck limit, I am never building a Synchro/Fusion build again ><

1/24/11

Gateway of the Six HEROES


Messenger of Hades - Gorz x1
Tragoedia x1
Wicked Emperor Gaius x3
E-HERO Hell Brat x2
E-HERO Malicious Edge x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Prismer x2
N - Groun Mole x1
Snowman Eater x2

E - Emergency Call x3
Future Fusion x1
Fusion Gate x3
Miracle Fusion x2
Dark Calling x1
Parallel World Fusion x1
Hurricane x1
Cyclone x2
Book of Moon x2

Declaration of God x1
Warning of God x2
Torrential Burial x1
Holy Barrier - Mirror Force x1
Cry of the Living Dead x1

E.HERO Escuridao x3
E.HERO Absolute Zero x3
E.HERO Shining x2
E.HERO Gaia x1
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO the Earth x1
E.HERO Flame Blast x1
E-HERO Dark Gaia x1
E-HERO Malicious Devil x1
V.HERO Trinity x1

This is basically a very rough idea of something I would like to try out. 

Tragoedia + Stealing an opponent's monster = FUSION GATE TIME! :D

The only thing that irks me is that I feel like I'm not running enough E.HEROES :(

1/23/11

E.HERO Ice Edge and the Goal

Well...the OCG HERO import is not Great Tornado. Instead, we got this little guy


This is Elemental Hero Ice Edge. For all of you HERO illiterate noobs, once per turn, you can ditch a card (Necroshade? Glow Up for Synchro shenanigans? Neos for Oversoul shenanigans? Miracle Fusion set up?) so that it can declare a direct attack. If he inflicts battle damage with his humongous 800 attack (seriously. Blue Eyes can't beat this mofo, even when he's equipped with three Shooting Star Bow - Ceal), Ice Edge gets to destroy a set Spell/Trap.

So lesse, blowing up a Spell/Trap is nice. Being made of Water is awesome because you can be food for Absolute Zero om nom nom. Direct attack for game? Yes please haha

But on a serious note, I feel like this guy is seriously limited. 800 ATK really doesn't help you get over much in this format. No one leaves their Fluff Token in attack, Rykos that are flipped by the opponent are usually used as Tribute fodder or Synchro Material, Snowman Eater will stay on D and will most likely be turning into a Absolute Zero or Gungnir. You get the idea.
I also have mixed feelings about the direct attack thing. While having that ability makes it much easier to destroy a Spell/Trap with, the discarding one card can hurt you if it's not setting up for a big play. Now whether or not the Spell/Trap destruction comes into play will depend on your opponent's backrow and the number of monsters out. If he has multiple sets and a monster somewhat weaker than your boss but stronger than Ice Edge, he could waste one of them to get rid of a small threat or save it to destroy the bigger monster you might have. However, if he goes with the second choice, there's a chance that he'll lose that game winning card that he planned to use on your boss. His response whether or not to activate in response to the attack will be based on skill, confidence, and luck.
Another scenario is you having only an Ice Edge and him having one face-down and a monster. You intend to get rid of that reverse card so you can destroy him next turn. Naturally, your opponent will probably chain that one reverse card in response to your attack (if able) because he'll end up losing it anyways. In the end, you'll probably minus 2 while your opponent netted a 0. On the other hand, you got rid of a pesky face-down and hopefully a good play setup for next turn.

E.HERO Ice Edge may not be a card that will kick HEROES up to Tier 1, but he's a balanced card nevertheless. It may have seemed that I don't think highly of this card but it's quite the contrary. Being a HERO means he's totally welcomed into my HERO deck. The only way he can ever be good will depend on how good the player is at reading and playing. What to discard? How will my opponent respond? Will he respond? What will I do if he does this? These are the questions I consider when I'm in a pinch. If not, I'll mostly be dueling with my gut because apparently, I misplay a lot less that way haha. In the end, the HERO duelist is what will make the HERO shine.

Hopefully I'm not coming off as a E.HERO-know-it-all. I'm honestly the weakest member of Team Rose Bud and there are a lot of people I consider better than me. I pretty much go 50-50 with Epicake, Orgymaster has been on a winning streak lately, Brah and Fugglor are incredibly good at reading into the game. And then the regulars at locals. There's big black Alex and his Spellcaster Synchros. He may be a cocky asshole who acts like he's all that, but he can easily back up the talk. Then four-eyed Kenny with his Gravekeepers. He's not as cocky and I feel that he somewhat respects me, but doesn't see me as a strong player. There are tons of other people at our locals too, Paco, tall kid with the glasses who made fun of my gold TKRO, Andrew, etc. And then the OCG bloggers! The famous Rauzes, the seemingly dead Neuxcharge, and my HERO idol LGQ. My goal? To earn everyone's respect and acknowledgement.

One month and eight days left until E.HERO the Shining fellow TCG HERO players! Lets take the metagame by storm! :D

Gotcha~
          Chow

1/19/11

Rise from the Darkness, E.HERO Exliado!

Elemental Hero Exlidao
8 Stars/DARK/Warrior-Type - Effect, ... Fusion?/2500 ATK/2000 DEF
This card gains 100 ATK for each Elemental Hero in your Graveyard.

This just made my day. A dark Nature HERO. Badass artwork. Maining 2 Super Polys? Hellz yeah my shniggies.
An underwhelming effect, sure. But with this, the Attribute cycle is completed, Super Poly might be the next card on the ban list...hopefully not :x

Gotcha~
          Chow

12/26/10

Call of God Neos

"Call of God Neos"

Monsters (16)
Elemental Hero Stratos (E.HERO Airman) x1
Elemental Hero Neos Alius (E.HERO Another Neos) x3
Elemental Hero Prisma (E.HERO Prismer) x2
Elemental Hero Voltic (E.HERO Voltech) x2
Elemental Hero Ocean (E.HERO Ocean) x2
Elemental Hero Wildheart (E.HERO Wildman) x1
Neo-Spacian Grand Mole (Neo Spacian Groun Mole) x1
Snowman Eater x2
Honest x2

Spells (17)
E - Emergency Call x3
Miracle Fusion x3
Super Polymerization (Super Fusion) x1
Fusion Gate x1
Future Fusion x1
Gemini Spark (Dual Spark) x3
Mystical Space Typhoon (Cyclone) x2
Giant Trunade (Hurricane) x1

Traps (7)
Hero Blast x2
Trap Stun x1
Solemn Judgement (Declaration of God) x1
Solemn Warning (Warning of God) x1
Torrential Tribute (Torrential Burial) x1
Mirror Force (Holy Barrier - Mirror Force) x1

Extra Deck (15)
Elemental Hero Divine Neos (E.HERO God Neos) x2
Elemental Hero Absolute Zero x3
Elemental Hero Gaia x2
Elemental Hero Terra Firma (E.HERO the Earth) x1
Elemental Hero Wildedge (E.HERO Wild Jaggyman) x1
Elemental Hero Grand Neos (E.HERO Groun Neos) x1
Dragon Knight Draco-Equiste (Surging Dragon Knight Dragoequites) x1
Filler x4


Basic idea of the deck is to have a HERO on the field or in the grave, play Future Fusion and reveal Divine Neos. Send Another Neos, Groun Mole, 2 Voltics, and a filler HERO. Miracle Fusion for Divine while keeping at least one Voltic in the grave. Remove Voltic from the game with Divine. Attack with Divine Neos and because he absorbed Voltic, he brings back Voltic who attacks to bring back another Voltic who will then bring out any E.HERO removed from play. Bring back a Stratos with the last Voltic's effect to gain advantage. Bring back an Ocean to attack and then Super Poly for Absolute Zero. 
I'm not sure whether or not to run a third Voltic. I'm not running one at the moment because I don't have a third and I hate proxying, and I'm not sure if there will be consistency issues :/
The possibilities are endless with HEROES! :D

Gotcha~
          Chow