12/23/10

Intro to Orgymaster / Disaster Dragon


Hey it's me, the newest member of the team rose bud blog, Orgymaster. I'm gonna be posting mostly stuff about dragon decks, cuz I know everyone has always wanted to run a dragon deck right? Aside from that, Ima post whatever I feel like, so be prepared. Coming up are the decks I currently run, and I'm planning on starting my own weekly segment/article/thing.
To start things off, here's my disaster dragon deck

Disaster Dragon
Monsters: 19
3x Red Eyes Darkness Metal Dragon
3x Red Eyes Wyvern
3x Koaki Meiru Drago
3x Masked Dragon
2x Delta Flyer
1x Totem Dragon
1x Light and Darkness Dragon
1x Prime Material Dragon
1x Exploder Dragon
1x Dread Dragon
Spells: 14
2x Mystical Space Typhoon
3x Book of Moon
2x Gold Sarcophagus
1x Smashing Ground
1x Foolish Burial
1x Dark Hole
1x Future Fusion
1x Monster Reborn
1x Cold Wave
1x My Body as a Shield
Traps: 8
2x Bottomless Trap Hole
1x Mirror Force
1x Torrential Tribute
1x Trap Stun
1x Seven Tools of the Bandit
1x Starlight Road
1x Burst Breath
This bitch here is heavily inspired by Richard Clarke's disaster dragon deck, and it's been working really well. I've heard people call this deck a "control aggro deck" which actually sums it up pretty well. The idea is to control the field with your high atk dragons while constantly pushing for game (I know someone else can describe it better). Below are the main card explanations.
REDM x3 + REW x3 - This guy makes the deck work. Period. The cornerstone of most dragon decks nowadays, he is your main guy for field presence. With red eyes wyvern, your opponent can expect to see him the whole game. In general, to beat this deck, your opponent will have to go through this guy at least 3-4 times per game (barring otks, which are a bitch). He can turn a game around pretty easily, especially with targets like prime material and koaki meiru drago. The 2800 attack counts for a lot too, forcing your opponent to use their removal cards rather than attacking over it.
Prime Material Dragon - The "prime" target of REDM, this guy protects your guys from all common destruction effects. Mirror force, bottomless, smashing ground, dark hole, and black rose (etc.) are all this guy's bitch. He also goes with delta flyer to get off a fairly consistent trident dragon otk when I want to. Watch out for caius and d prison, the most common counters to this bad mofo.
Koaki Meiru Drago x3 - The game winner, his main purpose is to shut down battle fader/gorz/tragoedia plays that are the bane of your fucking existence. I love how this guy still works in a format where earth based decks are more common than dark/lights.
Masked Dragon x3 - The recruiter of the deck, he searches out the low level dragons. He helps a lot with synchroes, and also gets out totem easily in case you want to get out light and darkness, or tribute summon your REDMs. Great game opener.
Dread Dragon + Delta Flyer x2 - The tuners. Dread searches the low levels, but he really serves you better in the grave where he can be easy accessed with REDM. Delta is the main tuner, bringing a lot of versatility to a deck with otherwise limited synchro options.
Light and Darkness + Totem Dragon - Go very well together. LaDD makes so many guys just scoop, and totem gets him out easier. LaDD forces your opponent to waste resources getting rid of him, and if he's destroyed you still benefit from his special summoning effect. The second gold sarc target in the deck.
Exploder Dragon - Blows big shit up. Extra removal.
Future Fusion + Foolish Burial - Future fusion works with five headed to speed the deck up a shitload. Your number one gold sarc target, this guy will let you win the game at least 75% of the time. While not needed to win, you should make every effort to get this guy out. Once it loads the grave, five headed will be the least of your opponent's problems. Foolish works like mini future fusion here, helping you "reverse toolbox" your guys into the grave, where REDM can bring them back.
Gold Sarcophagus x2 - Searches future fusion first, then LaDD, then your staples. Helps with consistency considerably.
Cold Wave + Trap Stun + Seven Tools + MST x2 - The trap hate of the deck, shutting down your opponents counters and making it easier for you to push for game.
Book of Moon x3 + Bottomless Trap Hole x2 + Torrential - A big part of the control aspect of the deck. Book of moon stops synchroes from happening, as does torrential, and bottomless stops the synchroes once they hit the field, amongst other things of course.
Burst breath - Icarus attack for dragons. Highly chainable. Can stop mass synchroes as well as prevent bottomless from removing your guys.
Starlight Road - Protects your overextensions from black rose and dark hole, and nets you a stardust. Good shit.
Everything else - Staples like monster reborn and dark hole, or stuff i don't want to explain like smashing ground and my body. Figure it out yourself
Ima post and explain my extra deck later probably. For now I'm just balls tired. Hope you like this deck. Orgymaster signing off.

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