tag:blogger.com,1999:blog-45668581286671623172024-02-19T00:22:30.165-08:00Team Rose Bud~It's time to get your mother fuckin' game on bitches~Chowhttp://www.blogger.com/profile/15744618619119995949noreply@blogger.comBlogger70125tag:blogger.com,1999:blog-4566858128667162317.post-56188957789133414302012-06-03T01:11:00.001-07:002012-06-03T01:11:09.055-07:00The future of TRB......seems to be rooted in Vanguard. All of us have taken the plunge, and we're also all a bit sick of YuGiOh and the direction it's been going in. As of right now, we're all still playing both, but I'm thinking about selling off my stuff and buying up Vanguard here before it gets TOO popular. I am gonna hold on to one deck for shits and giggles (also because YCS Seattle is in November and I've never been to one before), and it's something I've played variants of in the past: Frog Monarchs.<br />
<br />
Or, to be precise, Lancer Frogs. A hybrid, actually.<br />
<br />
Monsters: 27<br />
<br />
3x Sea Lancer<br />
3x Light and Darkness Dragon<br />
2x Caius the Shadow Monarch<br />
1x Obelisk the Tormentor<br />
<br />
3x Swap Frog<br />
3x Ronintoadin<br />
2x Poison Draw Frog<br />
2x Dupe Frog<br />
1x Treeborn Frog<br />
<br />
1x Gorz the Emissary of Darkness<br />
2x Tragoedia<br />
2x Battle Fader<br />
1x Effect Veiler<br />
1x Maxx "C"<br />
<br />
Spells: 11<br />
<br />
3x Enemy Controller<br />
2x Creature Swap<br />
2x Salvage<br />
1x Book of Moon<br />
1x Monster Reborn<br />
1x Dark Hole<br />
1x Heavy Storm<br />
<br />
Traps: 2<br />
<br />
2x Compulsory Evacuation Device<br />
<br />
Extra Deck: 3<br />
<br />
3x Gachi Gachi Gantetsu<br />
<br />
Basically, I'm running it because a) it's consistent-ish, b) it usually has an out and it's kind of fun to bash Inzektors into the ground with LaDD, and 3) it's CHEAP. Super fuckin cheap. I think the whole deck (minus Maxx "C") cost about 40 bucks.<br />
<br />
Anyway, there are some choices in here I feel need some explanation.<br />
<br />
3x Light and Darkness Dragon<br />
<br />
This shit fucks the meta hardcore. Nothing really has an out besides chaining Fiendish Chain or Forbidden Lance to its negation, and opponents usually eat up resources trying to get rid of it only for me to just drop a second one next turn. 3 of these is mandatory. Not too sure how I feel putting it against Lyla, but it's just too good.<br />
<br />
1x Obelisk the Tormentor<br />
<br />
Funny as hell to drop, and easy to boot. Doesn't hurt that you can blow the field for virtually no cost using Ronintoadins as food.<br />
<br />
1x Effect Veiler/1x Maxx "C"<br />
<br />
I know Veiler does a lot more against the meta but I don't have more than one and I happen to have two Maxx "C" so it felt like a shame to not put in at least one. Also helps stop Hieratic/Wind-Up plays and lets me draw into the Faders.<br />
<br />
2x Compulsory Evacuation Device<br />
<br />
Just too good not to run this format. Stops everything, especially with the new priority rulings. REDMD? Fuck that shit. Dragonfly? Fuck that shit too. Fuck all the shit. It also doesn't interfere too much with Treeborn because it's so versatile.<br />
<br />
That's about it, the rest of the choices are standard/preference. Can't wait for Daigusto Phoenix to come out, this deck will be fucked after that. Don't see it getting hit in September either... freakin' sweet. Expect to see a few more Vanguard posts, but not from me because I don't understand that shit at all yet. Picked up Gold Paladins today, we'll see how that goes. Peace out.<br />
<br />
/fugglorUnknownnoreply@blogger.com3tag:blogger.com,1999:blog-4566858128667162317.post-12499038304982448542012-03-17T02:23:00.001-07:002012-03-17T02:41:52.046-07:00BubbleBeatE.HERO Stratos<br />
E.HERO Alius Neos x3<br />
E.HERO Bubbleman x3<br />
Photon Thrasher<br />
<br />
Emergency Call x3<br />
RotA<br />
Duality x3<br />
Super Poly<br />
Miracle Fusion x3<br />
Monster Reborn<br />
G Spark x3<br />
Dark Hole<br />
Warrior Returning Alive<br />
Mask Change<br />
MST<br />
Heavy Storm<br />
<br />
Warning x2<br />
Judgment<br />
Hero Blast x2<br />
Mirror Force<br />
Compulse<br />
BTH<br />
Torrential Tribute x2<br />
Fiendish Chain<br />
Starlight Road<br />
<br />
I was actually writing this down to keep a copy of the deck but I accidentally posted this instead. Oh well...might as well follow up.<br />
<br />
WHAT'S UP YUGINERDS, CHOW UP IN HEEEEEEEEEEEEEEEEEE!!!! AND TODAY WE'RE GOING OVER BUBBLEMAN BEATTT!!!!!<br />
<br />
Hahah sorry, I haven't done one of these in a while. I've gone through a lot of decks lately (Wind-Ups, Blue Eyes Control, Chaos Dragons) but I decided I'm selling away all my excess cards for money so I can start up Cardfight!! Vanguard. Hopefully it picks up around here because I am dying for some competition >:D<br />
<br />
Anyways, today I'm gonna quickly go over a deck that has been running wild for the last two months. Inspired by no other than Bahamaut himself, who I swear breaks archetypes (i.e. Bahamaut's Divine Performance), I present to you guys with BubbleBeat! Bubblesssssssssss.<br />
<br />
...My bubbles.<br />
<br />
So I've been playing this deck for almost more than a month and I've got to say, I love it. Gemini Beat was kinda boring but adding the Bubblemans really gives it more plays than summon Alius and setting G-Spark. Since this deck is old news, I'm not gonna bother going over the strategy when Bahamaut and GQ have already done so.<br />
<br />
Another thing I really like about this deck is how good it runs against the meta...although I can't really say that for a fact. I've only played against a lot of Inzektors with this deck but this deck wrecks Inzektors. Hero Blast, G Spark, and Torrential kills their attempts to plus with Hornet. Most of the time, I don't find myself the need to side out against them. Still need to test out against Dino Rabbits and Wind-Ups.<br />
<br />
The one thing I don't like though is how I occasionally find a hard time to get over big monsters. Blade Armor makes most of the finishing plays in this deck but dropping a Gorz on him kills your momentum.<br />
<br />
And yeah that's pretty much it. Oh, I feel like a lot of the times, the only thing we post on here is deck profile. I wanna spice things up here so if we have any readers out there, I wanna hear what you guys want to read about. So leave a comment in the box below ;D<br />
<br />
Oh and visit my eBay account! I'm trying to get rid of my Wind-Ups :3<br />
<a href="http://www.ebay.com/itm/220975545374?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649#ht_500wt_1287">http://www.ebay.com/itm/220975545374?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649#ht_500wt_1287</a><br />
<br />
That's all for now I guess. Take it easy Yuginerds :)<br />
<br />
Gotcha~<br />
ChowChowhttp://www.blogger.com/profile/15744618619119995949noreply@blogger.com1tag:blogger.com,1999:blog-4566858128667162317.post-27610246957272753922012-03-17T02:02:00.005-07:002012-03-17T04:30:17.545-07:00Orgymaster Chaos Dragons-34 monsters<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaXkgKVmYQZwjTT1itJQDr5nZNAsySVH1VSsed5NNHLlUy0HoLrgwLY_H5Z54G2k7N_ss7xVWYnWfBPXoXpSgNdW9sU_pUIgNdpTFcOPo7GRlvM0r4xMYbkVKVdrxse1VJQ505ja2tqXAb/s1600/93699cc2-a923-456d-bfda-90236a9b5bd8.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaXkgKVmYQZwjTT1itJQDr5nZNAsySVH1VSsed5NNHLlUy0HoLrgwLY_H5Z54G2k7N_ss7xVWYnWfBPXoXpSgNdW9sU_pUIgNdpTFcOPo7GRlvM0r4xMYbkVKVdrxse1VJQ505ja2tqXAb/s320/93699cc2-a923-456d-bfda-90236a9b5bd8.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5720823264248234962" /></a><div style="text-align: justify;"><span style="font-size: 100%; "><br /></span></div><div style="text-align: justify;"><span style="font-size: 100%; ">So in case anyone was wondering, Fugglor, Chow and I are all running chaos dragons, and all finding it fairly fun (and relatively cheap) to run. While I am still not entirely convinced of the deck's competitive potential, I'm slowly discovering ways to make this deck more consistent. My version was influenced by some of my interactions with Chow's and Fugglor's builds, but there are a number of things that set mine apart. Here's my 34 monster Chaos Dragons</span></div><div><br /></div><div>Monsters: 34</div><div>3x Red Eyes Darkness Metal Dragon</div><div>3x Lightpulsar Dragon</div><div>3x Darkflare Dragon</div><div>3x Eclipse Wyvern</div><div>3x Divine Dragon Apocralyph</div><div>2x Alexandrite Dragon</div><div>2x Axe Dragonute</div><div>1x Dark Armed Dragon</div><div>3x Breaker The Magical Warrior</div><div>3x Dimensional Alchemist</div><div>3x Ryko, Lightsworn Hunter</div><div>1x Lyla, Lightsworn Sorceress</div><div>2x Effect Veiler</div><div>2x Chaos Sorcerer</div><div><br /></div><div>Spells: 4</div><div>2x Gold Sarcophagus</div><div>1x Monster Reborn</div><div>1x Future Fusion</div><div><br /></div><div>Traps: 2</div><div>2x Torrential Tribute</div><div><br /></div><div>Side:</div><div>3x Neko Mane King</div><div>3x Thunder King Rai-oh</div><div>2x Cyber Dragon</div><div>3x Mystical Space Typhoon</div><div>2x Smashing Ground</div><div>2x Shadow Imprisoning Mirror</div><div><br /></div><div>Extra: </div><div>1x Brionac, Dragon Of The Ice Barrier</div><div>1x Five Headed Dragon</div><div>1x Chimeratech Fortress Dragon</div><div>1x Black Rose Dragon</div><div>1x Number 39: Utopia</div><div>1x Wind Up Arsenal Zenmaioh</div><div>1x Adreus, Keeper of Armageddon</div><div>1x Ally of Justice Catastor</div><div><br /></div><div style="text-align: justify;">First I will skim over the obvious. You run 3 REDM, 3 Wyvern, 3 Lightpulsar, and at least 2 Darkflare in any pure chaos build like this. Another fairly obvious addition I think was the 3 Divine Dragon Apocralyph, which is ridiculous in this deck. It allows you to reuse or reverse toolbox your dragons, while simultaneously filling your grave with chaos food. Dark Armed is thrown in mainly because it is another target for Wyvern's effect, but it has obvious merits in any deck that runs darks and can regulate the number in the graveyard. 2 Chaos Sorcerers provide some removal, though I would take out one or even both if I had a Black Luster Soldier, which you should obviously run if available. Then, 2 Effect Veilers are essential in any deck nowadays (3 if you have room), and with their recent reprint there's not much of an excuse not to have them.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Now for some of the stuff that defines this build: you may notice that it has exactly 17 dark and light monsters. This should help ensure that you mill both lights and darks, and end up with fairly even numbers of both for chaos food. To help mill are the 3 Rykos and single Lyla, which is one of the reasons I run 2 Gold Sarcs. My main problem with old builds that ran more spells and traps was that the lightsworns would end up milling spells and traps instead of monsters, which obviously hurts, especially when every spell and trap could help you win. Here I ran the bare minimum with Monster Reborn and Future Fusion. The 2 Gold Sarcs not only ensure that you can get either to hand, they also allow you to mill freely without having to worry about losing Future Fusion, which is a HUGE win condition for this deck. Anyways, the lightsworns also provide destruction, which you may recall was one of my main problems with the deck. However, I don't run Charge of the Light Brigade because I don't believe the lightsworn engine is essential to this deck. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Another thing that sets this build apart is the beaters. 2 Axe Dragonute and 2 Alexandrite allow you to get over the increasingly common Thunder King Rai-ohs, which can cause problems for just about every boss monster due to their summons being inherent, and negatable. Even besides taking out Thunder King Rai-oh, having 2000 atk beaters can help in a lot of situations, especially since they are both chaos food as well as dragons, which allow them to be brought back by Apocralyph and discarded with Darkflare. Breaker is another beater that provides some backrow destruction. In old builds, I would often mill MSTs, which not only prevented me from using them, it also made it so that I had cards in grave that weren't chaos food. Running Breaker solves half of that issue by being dark, meaning it's okay to mill him most of the time. The 3 MSTs are in the side deck instead, for use against a number of matchups.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The last "beater" is Dimensional Alchemist, which I believe is essential to this and other chaos dragon builds. He can speed up the deck with his milling, which also gives him 1800 atk for one turn. Most important is his second effect, which allows you to bring back banished monsters when he's destroyed. The massive amount of banishment in this deck ensures you will always have useful targets to bring back with this effect. I hate myself for not realizing sooner how perfect this guy is for this deck. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The 2 Torrential Tribute provides some control, and works great against both rabbit decks and wind ups (after turn 1). They also have immense synergy with Lightpulsar and Dimensional Alchemist, allowing you to potentially plus while you derail your opponent's plays. Most decks nowadays should run the maximum, as it is one of the best ways to prevent the big decks from getting out their bosses, but in Chaos Dragons it's just too good to not run.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">This brings me to some of the omissions in the spell and trap lineup. You may notice that I don't have Heavy or Dark Hole in my main or side deck. I felt Dark Hole was inferior to the Torrentials here since it can't be used to prevent your opponent's plays. Heavy was left out due to the massive amount of spell removal (Breaker, Lyla, Ryko, and MST in the side) already available in more useful forms. Another problem with Heavy and Dark Hole is that they can both set off Starlight Road, which I believe will be fairly common tech in this format. Torrential also sets this off, but I decided that its benefits were too good to disregard. Also left out were the more generic control traps, such as Solemn Warning, Bottomless, Dimensional Prison, Safe Zone, and Compulsory, as well as Call of the Haunted. These were fairly easy ones to take out since they don't particularly contribute to the consistency of the deck, which depends on the high monster to S/T ratio.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">This format, the side is just as important as the main, because of the range of strategies you may come up against. 3 Rai-Ohs are fairly obvious, and your opponents are fairly likely to run it against you anyway. He's simply too good to leave out. Against wind-ups, the main sides are 3 Neko Mane King and 2 Cyber Dragon. Neko Mane King can help end the wind-up loop prematurely, and is MUCH CHEAPER than the obvious alternative, Maxx C (for those of us who don't have 300 bucks to spend on a playset of cockroaches, or awesome friends to borrow theirs from like Fugglor has). Cyber Dragon is great at cleaning up after the wind-up loop, when their field is likely to be littered with Zenmaighty and/or Zenmaines. It can also attack over most of the monsters that deck can produce. Obviously, it is a good side against any deck that runs machines or simply lacks large beaters.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Against inzektors, Shadow Imprisoning Mirror stops basically everything they could do. The 2-3 Effect Veilers in the main deck should help supplement these. Also, MST can possibly help, though this has its obvious downsides against Dragonfly. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">While wind-ups and inzektors have some scary plays, the big deck to worry about this format will be Dino Rabbits. I believe the main deck could do fairly well against a rabbit deck. However, the 2 Smashing Ground will likely help tremendously. Smashing allows you to get rid of Dolkka quickly, and it can force Laggia to use its negation. Besides this, it could be sided against any deck that may require non-monster removal to deal with, such as skill drain decks. The 3 MST will also likely be helpful against Dino Rabbit, since they love to set backrow.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Finally, we get to the extra deck, which is not particularly important to this build. Obviously, you need Five Headed for Future Fusion, and Fortress Dragon for Cyber Dragon. Fugglor's Gallis, Birdman, and Tragoedia allow him to go into rank 3 xyz and synchros fairly easily, but my build has more or less opted out of that. The only tuner is Effect Veiler, which is not likely to be used as a tuner unless absolutely necessary. If required, Veiler can synch with Darkflare or Cyber Dragon to make level 6s (Brionac, Orient, Gaia Knight, whatever), or Lightpulsar to make level 7s (primarily Black Rose). Level 8s are fairly difficult here, since the only direct combination possible is Veiler and DAD, which is not likely to pop up at an opportune moment. Obviously, you should still run the staples (Scrap, Stardust, Colossal) if you have room for them, though they are fairly low priority. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">More likely to come out are the xyz. Cyber Dragons and Darkflares can make Zenmaioh or Adreus (or Tiras) fairly easily, and the many level 4s available make rank 4s like Utopia or Zenmaister attractive prospects. One flaw with this build is that it has no feasible way to go into Leviair, which has immense synergy with this deck, one thing that Fugglor's build addresses quite easily.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The best extra deck pieces are not yet out in the tcg. First is <a href="http://yugioh.wikia.com/wiki/Queen_Dragun">Queen Dragun</a>, a generic rank 4 xyz that provides some nice support by bringing back dragons, mainly Lightpulsar, which would still get its effect if destroyed. A monster that many are looking forward to is <a href="http://yugioh.wikia.com/wiki/Lavalval_Chain">Lavalval Chain</a> which in most cases will be used as a Foolish Burial, though without the minus one. This deck thrives on cards in the grave, so this has some obvious combo potential. Lastly is the <a href="http://yugioh.wikia.com/wiki/Hieroglyph_Dragon_King_-_Atumus">Hieroglyph Dragon King Atumus</a> (its name seems to change all the time, so I won't even bother writing it right). He can be made with 2 Lightpulsars, and allows you to quickly get out any dragon from your deck (except DAD of course) for MASSIVE combo potential. Then, because this deck can get out level 10s so easily, a cool idea would be to run <a href="http://yugioh.wikia.com/wiki/Super_Dreadnought_Cannon_Express_Gustaph_Max">Super Duper Dreadnought Cannon Giant Gustaph Max Railroad Cannon</a>, who has a huge burn effect and a huge name that can help you make the final push for game.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So I hope this was helpful, and at least gives you guys some more ideas on how to run this deck. I'm really sorry I haven't been posting more, but college life has been pretty hectic lately. Honestly, I shouldn't have posted this now with finals coming up but I felt bad, especially since I now have 2 teammates trying to challenge me as a dragon playa. I'd like to mention some other ideas in future posts, but I wouldn't expect anything too soon. For now I think I'll just badger Chow to put up his list. Please leave some comments or suggestions below. I apologize if this build doesn't work as well as I think because I haven't spent much time play testing it yet. </div><div style="text-align: justify;"><br /></div><div>Blazers finally won a game, and against Chicago, no less. Nolan Smith is the next Jeremy Lin.</div><div><span class="Apple-tab-span" style="white-space:pre"> </span>-Orgymaster</div>Orgymasterhttp://www.blogger.com/profile/04725535901793432497noreply@blogger.com1tag:blogger.com,1999:blog-4566858128667162317.post-66748206291418145912012-03-14T19:43:00.002-07:002012-03-14T19:56:42.859-07:00Deck Profile - 35-Monster Chaos DragonsMonsters - 35<div><br /></div><div>3x Red-Eyes Darkness Metal Dragon</div><div>3x Lightpulsar Dragon</div><div>3x Darkflare Dragon</div><div>1x BLS - Envoy of the Beginning</div><div><br /></div><div>3x Eclipse Wyvern</div><div>3x Divine Dragon Apocralyph</div><div><br /></div><div>1x Dark Armed Dragon</div><div><br /></div><div>2x Tragoedia</div><div>1x Gorz the Emissary of Darkness</div><div>1x Effect Veiler</div><div>2x Maxx "C"</div><div><br /></div><div>1x Zephyros the Elite</div><div>3x Gallis the Star Beast</div><div>3x Genex Ally Birdman</div><div>2x Card Trooper</div><div><span style="font-size: 100%; ">3x Dimensional Alchemist</span></div><div><br /></div><div><br /></div><div>Spells - 5</div><div><br /></div><div>1x Future Fusion</div><div>1x Dark Hole</div><div>1x Heavy Storm</div><div>1x Monster Reborn</div><div>1x Mind Control</div><div><br /></div><div>I'm really brain-dead right now but I'll try to explain a bit. Ignore typos or poorly worded phrases.</div><div><br /></div><div>The Chaos Dragons (Lightpulsar, Darkflare, Eclipse) are the main engine. First two SS themselves, third adds REDMD to hand so you can swarm harder. Apocralyph is in here not only because it's a Dark Dragon but allows you to fill your grave with Lights/Darks and get back REDMD or a Chaos thingy. It's also NSable which has always been a slight problem for Dragons.</div><div><br /></div><div>Dark Armed is standard for decks that run both Darks and GY control, and the hand traps (Trago, Gorz, Veiler, Maxx) are in here for protection.</div><div><br /></div><div>Gallis/Birdman make cool plays with Leviair, and also allow for a bit of Synchro shenanigans. Zephyros lets you mill again with Gallis while also grabbing a +1. There are five level 10 monsters in here too, which means a 1 in 7 chance to deal 2000 damage first turn with a Gallis.</div><div><br /></div><div>Trooper's in here to fill the Graveyard while killing stuff like Rai-Oh and Roach, and D-Alc's here to pull used cards to hand late game and to pull together a strategy early game. Doesn't hurt that he's a Light.</div><div><br /></div><div>Spells are standard, opening Future Fusion and a single Chaos Dragon usually means game and on the second turn, if they don't set anything, it DOES mean game.</div><div><br /></div><div>This was sort of a warmup post, trying to get back into blogging more since Epicake's the only one posting lately. Look for something else coming up soon.</div><div><br /></div><div>/fugglor</div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4566858128667162317.post-35046619763698732272012-02-28T11:42:00.002-08:002012-02-28T11:43:10.639-08:00Deck Profile - Scrapvells<br />
<div class="MsoNormal">
Epicake's back with another deck profile.
Not sure whether or not to run Crystal Beasts or Scrapvells this format,
but I'll probably go with Scrapvells. Chow and I also recently opened up
a box of Ra-Yellow Mega Pack and good god. That was fun. The set is
worth the money if you enjoy opening packs :3 This shit's like drugs.
<o:p></o:p></div>
<div class="MsoNormal">
Anyways, here's the decklist:<o:p></o:p></div>
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<br /></div>
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<b>Monsters x16:</b><br />
Thunder King Rai-Oh x2<o:p></o:p></div>
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Cyber Dragon x2<o:p></o:p></div>
<div class="MsoNormal">
Scrap Chimera x3<o:p></o:p></div>
<div class="MsoNormal">
Scrap Golem x1<o:p></o:p></div>
<div class="MsoNormal">
Scrap Beast x3<o:p></o:p></div>
<div class="MsoNormal">
Flamvell Firedog x3<o:p></o:p></div>
<div class="MsoNormal">
Flamvell Magician x2<o:p></o:p></div>
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<br /></div>
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<b>Spells x12:</b><br />
Scrapstorm x2<o:p></o:p></div>
<div class="MsoNormal">
Scrapyard x1<o:p></o:p></div>
<div class="MsoNormal">
Rekindling x2<o:p></o:p></div>
<div class="MsoNormal">
Dark Hole x1<o:p></o:p></div>
<div class="MsoNormal">
Monster Reborn x1<o:p></o:p></div>
<div class="MsoNormal">
Mystical Space Typhoon x2<o:p></o:p></div>
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Heavy Storm x1<o:p></o:p></div>
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Pot of Duality x2<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Traps x12:</b><br />
Horn of the Phantom Beast x2<o:p></o:p></div>
<div class="MsoNormal">
Bottomless Trap Hole x2<o:p></o:p></div>
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Solemn Warning x2<o:p></o:p></div>
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Solemn Judgment x1<o:p></o:p></div>
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Mirror Force x1<o:p></o:p></div>
<div class="MsoNormal">
Compulsory Ejaculation Device x1<o:p></o:p></div>
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Starlight Road x1<o:p></o:p></div>
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Dark Bribe x1<o:p></o:p></div>
<div class="MsoNormal">
Call of the Haunted x1<o:p></o:p></div>
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<o:p> Most of my choices are pretty obvious. The only thing that sets this deck apart from others are the 2x Cyber Dragons. Drawing into Cyber Dragon and Scrap Beast is an instant Scrap Twin Dragon. Whenever I whip out my Scrap Twin, I fuckin' win. Even if you don't draw into the Beast, you can still use Cydra as a beatstick and protect him with all the traps. Honestly, if I had the money for 2 Maxx "C"s I'd definitely be running them. The sideboard is something in progress, working on it for the new format. <br /><br />I'll try to get a locals report to you guys on Sunday :)</o:p></div>
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<o:p>~Epicake~</o:p></div>Epicakehttp://www.blogger.com/profile/13780953322725452117noreply@blogger.com1tag:blogger.com,1999:blog-4566858128667162317.post-87071563587073955142012-02-19T19:04:00.000-08:002012-02-19T19:04:03.543-08:00Epicake's Banlist OCG Banlist ReactionEven though all of you probably already know the banlist by heart by now, I'll post it anyways:<br /><br /><b>Forbidden:</b><br />Glow-Up Bulb<br />
Spore<br />
Trishula, Dragon of the Ice Barrier<br />Trap Dustshoot<br />
<b><br /></b><br />
<b>Limited:</b><br />T.G. Striker<br />
The Agent of Mystery - Earth<br />
<br />
<b>Semi-Limited:</b><br />
Marshmallon<br />
Lumina, Lightsworn Summoner<br />
Reborn Tengu<br />
Emergency Teleport<br />
Shien's Smoke Signal<br />
Level Limit - Area B<br />
Torrential Tribute<br />
Ultimate Offering<br />
<br />
Unlimited:<br />Call of the Haunted<br />
<br />
So first off, I hate the looks of this list, and hope to GOD that Konami decides to break the tradition and give the TCG a completely different list than what they gave to the OCG. I doubt it'll happen though. The reasons I hate this list is mainly because it isn't going to be healthy for the game, but rather healthy for Konami's wallet. Konami is attempting to sell Exceeds by fading away from Synchros. <br />
<br />
Lez break it down:<br /><br /><b>Forbidden:</b><br /><i>Glow-Up Bulb/Spore:</i> I don't believe that the issue with the plant engine should have been handled this way. I would've liked a banning of Dandylion instead, and putting Lonefire Blossom to 2. It would be more skill based because now Dandy is going to hang around and be derpy for ANOTHER format. <br />
<br />
<i>Trishula, Dragon of the Ice Barrier:</i> Trish just wasn't healthy for the game, being so easy to bring out. I think they did this to add on to the hitting of Agents since Trish is their main play. I like Trish, but I saw this coming.<br />
<br />
<i>Trap Dustshoot: </i>I agree with this completely, if someone draws into Dustshoot first turn they end up winning the game a majority of the time.<br />
<br />
<b>Limited:</b><br /><i>T.G. Striker: </i>WTF? If Konami felt like hitting the T.G. engine I believe they should have limited T.G. Warwolf. I also never saw the T.G. engine as much of an issue, so again... WTF Konami?<br />
<br />
<i>The Agent of Mystery - Earth:</i> Okay, something had to happen to Agents and this was the correct decision to make.<br />
<br />
<b>Semi-Limited:</b><br />
<i>Marshmallon: </i>Hell, why not? Card is less broken and far too slow for the Inzektor/Wind-Up format we'll be seeing.<br />
<br />
<i>Lumina, Lightsworn Summoner:</i> This might be the lift that Lightsworns need to get a boost in consistency. Lumina is pretty much THE best Lightsworn there is, so we'll see what happens.<br />
<br />
<i>Reborn Tengu: </i>Foreshadowing much? Looks like the OCG will be getting Tengu soon, and Konami feels like it'd be too much of an issue. I hated Tengu personally... so good riddance.<br />
<br />
<i>Emergency Teleport: </i>What's this for? Gustos? Tele-Dad? Who cares? I like the card and it'll give a boost to a underpowered deck. Good call by Konami to ban Mind Master and bring this back.<br />
<br />
<i>Shien's Smoke Signal: </i>I've never had an issue playing against Samurai, I don't believe I've ever lost to Sams in a tournament (even during the derpy format). Just add a little consistency to Six-Sams, why not?<br />
<br />
<i>Level Limit - Area B: </i>Nobody will give a fuck about this, MST has stayed at 3.<br />
<br />
<i>Torrential Tribute: </i>Wow, didn't see this one coming. This card ALWAYS generates me plusses, but I guess it will teach players not to try to overextend their field. I don't know how this will turn out, but it might actually be for the better.<br />
<br />
<i>Ultimate Offering: </i>Okay? DGAF.<br />
<br />
<b>Unlimited:</b><br /><i>Call of the Haunted: </i>I'm pissed about this. Call of the Haunted is a ridiculous card for Inzektors, and any deck that can plus from the graveyard. <br />
<br />
So overall, we'll see how the list turns out but I hate it. Doesn't matter, I'm switching to playing casually until Konami gives us a decent banlist and releases better sets that DON'T introduce a new, broken archetype.<br />
<br />
I guess I'll run Crystal Beasts or something.<br />
<br />
~Epicake~Epicakehttp://www.blogger.com/profile/13780953322725452117noreply@blogger.com0tag:blogger.com,1999:blog-4566858128667162317.post-9890002735055256522012-02-16T12:02:00.000-08:002012-02-16T15:23:40.239-08:00Banlist's confirmed.<a href="http://shriek.twoday.net/stories/64975791/">http://shriek.twoday.net/stories/64975791/</a><div><br /></div><div>I'm out. Peace, everyone.</div><div><br /></div><div>EDIT: Shriek fucked up, which is in and of itself post-worthy. The list may or may not have been fake (90% sure it's fake, no unbanned cards? Really?) but Shriek, known for being factual and accurate, fell for it due to a photoshopped magazine.</div><div><br /></div><div>Ignore this post, banlist is NOT confirmed.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4566858128667162317.post-78242480951164941382012-01-25T16:27:00.001-08:002012-01-25T16:39:31.772-08:00Deck Profile - Inzecter Full MonsterNot even gonna bother with an intro, the deck can drop Naturia Beast and the Inzecter/Wind-Up loop in a single turn.<div><br /></div><div>Monsters - 38</div><div><br /></div><div>3x Inzecter Dragonfly</div><div>3x Inzecter Centipede</div><div>3x Inzecter Hornet</div><div>1x Inzecter Gigamantis</div><div><br /></div><div>2x Armageddon Knight</div><div>2x Mystic Tomato</div><div>1x Plaguespreader Zombie</div><div>1x Dark Armed Dragon</div><div>1x Gorz the Emissary of Darkness</div><div><br /></div><div>3x Wind-Up Rat</div><div>2x Wind-Up Hunter</div><div><br /></div><div>3x Gallis the Star Beast</div><div>3x Genex Ally Birdman</div><div><br /></div><div>3x Tour Guide from the Underworld</div><div>1x Sangan</div><div>2x Tour Bus from the Underworld</div><div><br /></div><div>2x T.G. Warwolf</div><div>2x T.G. Striker</div><div><br /></div><div>Spells - 2</div><div><br /></div><div>1x Monster Reborn</div><div>1x Pot of Avarice</div><div><br /></div><div>Extra Deck - 15</div><div><br /></div><div>3x Wind-Up Zenmaighty</div><div>1x Wind-Up Zenmaines</div><div>1x Leviair the Sea Dragon</div><div>1x Number 17: Leviathan Dragon</div><div>1x Lavalval Chain</div><div><br /></div><div>1x Trishula, Dragon of the Ice Barrier</div><div>1x Stardust Dragon</div><div>1x Scrap Dragon</div><div>1x Black Rose Dragon</div><div>1x Underground Arachnid</div><div>1x Brionac, Dragon of the Ice Barrier</div><div>1x Naturia Beast</div><div>1x Ally of Justice Cat Fister</div><div><br /></div><div>As for the choices, the Inzecter/Wind-Up engines are standard Inzect-Ups. The Tour Guides/Tour Buses add a bit of variety; if you feel like doing just the hand loop instead of the whole shebang, now you can. The real reason I crammed Inzect-Ups into Full Monster is because Gallis lets you pull the first turn loop so much more often, without having to resort to Gilasaurus or Marauding Captain. Everything save for the T.G. engine is basically to help get the loop off, and the T.G.s give it access to Naturia Beast while also providing another easily summoned three-star, Warwolf. </div><div><br /></div><div>That's all for today, I have an exam tomorrow and I'm totally not prepared so I'll see you all later.</div><div><br /></div><div>/fugglor</div>Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-4566858128667162317.post-77670064523243922392012-01-22T15:45:00.001-08:002012-01-22T17:24:54.957-08:00Chaos Dragon OptionsOne thing I like about Chaos Dragons is how many options you have at your disposal. There are any number of ways to try and run this deck, as with most chaos decks. Here I will name some cards that could help support this deck and some simple combos you can pull off. The purpose of this article is just to give you guys some ideas as to what is possible in this deck.<div><br /></div><div>The first two cards are <a href="http://yugioh.wikia.com/wiki/White_Stone_of_Legend">White Stone of Legend</a> and <a href="http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon">Blue Eyes White Dragon</a>. Now some of you may (most likely won't) remember how much I love this family. With <a href="http://yugioh.wikia.com/wiki/Cards_of_Consonance">Cards of Consonance</a> and <a href="http://yugioh.wikia.com/wiki/Trade-In">Trade In</a>, these cards make a very fun engine, where Cards of Consonance with White Stone nets you a plus one, and fetches Blue Eyes to use with Trade In. Whether or not you run the draw cards, the pair may be worth inclusion simply because they are both light attribute dragons, something the deck will definitely need. The plus one that often comes with White Stone can also help bring out Light Pulsar dragon in the grave via his second summoning condition.</div><div><br /></div><div>Another viable engine involves 2 of the low level Lightsworn monsters, <a href="http://yugioh.wikia.com/wiki/Ryko">Ryko</a> and <a href="http://yugioh.wikia.com/wiki/Lyla">Lyla</a>. Both cards have destruction effects that help solve one of the weaknesses I discussed in the last article, and that is the lack of removal. Ryko is famous for his generic removal, and Lyla can create plus ones fairly often. Even besides this, their ability to mill is extremely valuable to this deck, which otherwise lacks reliable methods of filling its graveyard with the needed pieces for its big plays. Combined with <a href="http://yugioh.wikia.com/wiki/Charge_of_the_Light_Brigade">Charge of the Light Brigade</a>, this engine can help make a lot of decks more consistent, and here it provides exactly what this deck needed. One more thing to note about these 2 engines so far is that they are both included in the Dragons Collide structure deck, meaning even newcomers could pick up these pieces very cheaply.</div><div><br /></div><div>Now, while the cards discussed thus far have been light monsters, a good chaos deck needs both light and dark to work. One dark monster that I have mentioned before is <a href="http://yugioh.wikia.com/wiki/Divine_Dragon_Apocralyph">Divine Dragon Apocralyph</a>. This card allows you to reuse dragons in the graveyard, particularly Red Eyes Darkness Metal Dragon and Dark Armed Dragon. Another strength of this card is that you can choose what you discard to bring back your dragon, giving you the opportunity to selectively fill your graveyard with chaos food without losing advantage. A dark dragon that hasn't yet come out in TCG is <a href="http://yugioh.wikia.com/wiki/Verz_Zahhak">Verz Zahhak</a>, an 1850ATK beater with a fairly useful control effect that allows you to destroy a level 5 or higher monster when Zahhak himself is destroyed. This allows him to hold the field as a deterrent to your opponent's plays, often forcing them to get rid of this before they bring out their biggest monsters. One thing to note is that his effect is mandatory, meaning that if your opponent doesn't have any level 5 or above monsters and you do, you will have to destroy your own. This limits its late game utility, but early game you can use this in combo with Light Pulsar Dragon by targeting Light Pulsar for destruction, ensuring you can get REDM from the grave without missing Light Pulsar's timing. This card holds a lot of synergy in this deck, and is something you should keep an eye out for. The last really viable dark dragon is <a href="http://yugioh.wikia.com/wiki/Vice_Dragon">Vice Dragon</a>, a card often seen as a parallel to Cyber Dragon. While clearly not as powerful, it is likely a better choice in this deck (though Cyber Dragon, as a light monster, is still a possible choice) simply because it is a true dragon. This means you can revive it with REDM, or discard it for Darkflare dragon's effect. If you throw in some tuners (White Stone of Legend for example), he can help you synchro summon, and running multiples can help you go into rank 5 XYZ.</div><div><br /></div><div>Speaking of XYZ, one card that can help you bring out your XYZ monsters is <a href="http://yugioh.wikia.com/wiki/Rescue_Rabbit">Rescue Rabbit</a>. In Chaos Dragons, this guy has 2 viable targets for his effect. The first is <a href="http://yugioh.wikia.com/wiki/Alexandrite_Dragon">Alexandrite Dragon</a>, a light attribute, level 4 normal dragon with 2000ATK, tied for the highest ATK of a level 4 normal monster. Besides being a beater, this option gives you access to instant rank 4 XYZ like Utopia and Roach, and being light means that it can serve as food for your hungry chaos monsters. The other option is <a href="http://yugioh.wikia.com/wiki/Hunter_Dragon">Hunter Dragon</a>, which tied for the strongest level 3 monster in the game at 1700ATK. He is a dark normal dragon, providing you more chaos food, as well as access to rank 3 XYZ, such as Leviair, Zenmaines, and Leviathan. Leviair in particular would truly shine in this deck, allowing you to reuse banished monsters such as Eclipse Wyvern that are needed for your strongest combos. Of course, nobody is stopping you from running Sabersaurus as well, giving you access to the rank 4 Evolzars Laggia and Dolkka, though this choice would lack synergy with the rest of this deck for obvious reasons.</div><div><br /></div><div>Because this is a chaos deck, there are a number of light and darks that should be considered for the sake of consistency. Besides the obvious inclusion of BLS and Chaos Sorcerer, <a href="http://yugioh.wikia.com/wiki/Thunder_King_Rai-Oh">Thunder King Raioh</a> and <a href="http://yugioh.wikia.com/wiki/Effect_Veiler">Effect Veiler</a> are 2 of the best control cards in the game, and should likely be included in the side deck at least. For dark monsters, you may want to consider <a href="http://yugioh.wikia.com/wiki/Breaker">Breaker the Magical Warrior</a> or <a href="http://yugioh.wikia.com/wiki/Kycoo_the_Ghost_Destroyer">Kycoo the Ghost Destroyer</a>. Breaker allows you to choose between having a 1900ATK beater or destroying your opponent's backrow for a plus one, While Kycoo lets you control your opponent's grave while protecting your own from your opponent's DD crows or Crevice from the Different Dimensions. If you run enough light monsters, <a href="http://yugioh.wikia.com/wiki/Honest">Honest</a> could be thrown in as well, though I wouldn't recommend it. If you choose not to run Chaos Zone or Dragon Ravine, <a href="http://yugioh.wikia.com/wiki/Gorz_the_Emissary_of_Darkness">Gorz the Emissary of Darkness</a> can occasionally save your life. <a href="http://yugioh.wikia.com/wiki/Caius">Caius the Shadow Monarch</a> could be included in ones or twos for some extra removal.</div><div><br /></div><div>Hope this helped give you guys some ideas, and sorry if I didn't explain some things well enough. Please comment if you want to ask me a question, argue with me, or give us some of your own ideas of what will work in this deck. I will likely post a few decklists for this soon, as well as my opinions on some upcoming dragon cards. </div><div><br /></div><div>Have fun, Orgymaster.</div>Orgymasterhttp://www.blogger.com/profile/04725535901793432497noreply@blogger.com2tag:blogger.com,1999:blog-4566858128667162317.post-58455343355929024192012-01-18T21:41:00.003-08:002012-01-19T00:30:27.125-08:00Chaos Dragons<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi07Fu4bvRUdETg0UOxYX3T6J_t_BKgJA-bptBvvh5BXJCJtnmx6bQcLj4xrHGMUE-lVUZ7uYgTVH4_jzIMMLCzrox3LLDWwC8ACbcmdOSWPo0G-DLQuXeKRovUuwGphp-Ku8BJ7eJtf8Jg/s1600/300px-SD22-DeckJP.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 202px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi07Fu4bvRUdETg0UOxYX3T6J_t_BKgJA-bptBvvh5BXJCJtnmx6bQcLj4xrHGMUE-lVUZ7uYgTVH4_jzIMMLCzrox3LLDWwC8ACbcmdOSWPo0G-DLQuXeKRovUuwGphp-Ku8BJ7eJtf8Jg/s320/300px-SD22-DeckJP.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699257572101490562" /></a><br /><div><br /></div>So on February 7 the TCG will finally get its hands on <a href="http://yugioh.wikia.com/wiki/Structure_Deck_22:_Dragonic_Legion">Dragons Collide</a>, a structure deck that features some interesting new dragon support. Let me start off by saying that most people should buy this deck regardless of what they think of the dragons in it. The confirmed Lyla reprint and possible Ryko reprint will be reason enough for most normal people, as these cards are not the easiest to come across for the average budget player (I can't say I've ever owned either of them, not that I've tried too hard to get them). More details will emerge as the release date approaches on what other reprints will come out, but there seems to be a lot to look forward to if the OCG reprints are any indication. <div><br /></div><div>For us current or aspiring dragon players, however, this structure deck may mark the beginning of a fairly interesting deck concept, something that I will refer to as Chaos Dragons. There are a few new cards that obviously support this idea. First up is <a href="http://yugioh.wikia.com/wiki/Lightpulsar_Dragon">Light Pulsar Dragon</a>, perhaps the most "hyped" card of this deck. It shares the typical chaos summoning condition of removing a light and dark monster to summon it from the hand. This is a good thing; we have seen how easy this is to pull off in any deck that runs a fair amount of lights and darks. As a bonus, if in grave, he can summon himself if you discard a light and dark in hand. While this is initially a minus one, this gives you an out in some possible tight situations, allowing you to bring out a beater and simultaneously load the grave for the requirements of another chaos monster. Clearly, his last effect is where he shines, allowing you to special summon Red Eyes Darkness Metal when Lightpulsar is sent from the field to the graveyard. This is a great effect that could potentially create a loop; your opponent will usually have to find some form of indirect removal (banishing, bouncing, spinning) in order to stop this loop, unless they want to destroy both Lightpulsar and the dragon replacing him. Many decks are ill suited against this level of near instant recursion.</div><div><br /></div><div>The next card is <a href="http://yugioh.wikia.com/wiki/Darkflare_Dragon">Darkflare Dragon</a>, a card that shares the same chaos summoning requirement. This guy has decent stats, with an effect that acts like a simultaneous Dragon Ravine and DD Crow. It is nice that it can help fill your grave, and it has clear combo potential alongside <a href="http://yugioh.wikia.com/wiki/Eclipse_Wyvern">Eclipse Wyvern</a> (another new release), essentially allowing you to add a powerful dragon from your deck to the hand at the cost of a dragon already in hand. This combo could be one of the main draws of this deck, being the first consistent way to add stuff like REDM, Galaxy Eyes, or even DAD to your hand.</div><div><br /></div><div><a href="http://yugioh.wikia.com/wiki/Chaos_Zone">Chaos Zone</a> is a new field spell (as Konami seems to have a hard-on for field spell support for their past few structure decks) that serves chaos as a whole. It gains a counter every time a monster is banished, and when you have at least 4 counters, you can remove them to bring back a monster with an equal level to the number of counters removed. As I see it, this effect helps alleviate the problem I can see in this deck of inadvertently banishing every card that could be useful later. These new support cards have a lot of nice aspects, but it really is all downhill from there.</div><div><br /></div><div>I do not believe that Chaos Dragons as I imagine them have much competitive potential. Lightpulsar has the unfortunate problem of having his revival effect be optional. This means that it can easily miss the timing if it is sent to the graveyard in the wrong way. This hurts its potential as a cool combo card, reducing its role to being a fancy floater. Plus, the indirect means of removal that I mentioned earlier are not at all uncommon in today's meta (notably, cards like Caius, the Chaos Monsters, Brionac, etc.), allowing some common decks a way around the loop easily. This reminds me of the LaDD/Leyvaten loop that was hyped a while ago; the problem there was how shallow the loop was, essentially giving you a recurring 2600ATK beater while simultaneously sweeping the rest of your field. A skilled opponent could easily work around it, or even use it against the owner. This REDM loop has the same problems; it is something you can hide behind, but it will rarely get you closer to winning the game.</div><div><br /></div><div>This deck also has clear consistency issues. While I will admit that the combo involving Eclipse Wyvern and Darkflare Dragon is indeed powerful, how can you consistently get this combo out early game? Darkflare Dragon will be hard to summon without his own effect or with REDM's effect, meaning you will need to set up the grave to get him out easily. This deck lacks draw power, so you can't expect to load your grave with Future Fusion all the time, meaning you will usually need to rely on something like Dragon Ravine to help set up your grave. The fact that you will likely need to run Ravine to simply make this deck work immediately rules out Chaos Zone as a viable choice, as it would be foolish to run 2 different field spells. </div><div><br /></div><div>Even besides these issues of consistency, we must look at the options available to this deck. Once set up, it is pretty good at filling the field with big beaters that could wreak havoc on an open field, but how often can you expect to come up against an open field without reliable removal? Besides Dark Armed, Dark Hole, BLS, and a few possible Chaos Sorcerers, this deck lacks built in removal. That means you'll have to take out possible combo pieces to make room for other removal, such as Compulsory Evacuation Device or Dimensional Prison. This deck heavily relies on combos to work, so it's hard to tell how this will affect the consistency of the combos. </div><div><br /></div><div>I could go on forever on the problems this deck has to get over to be tournament viable, but at a certain point I just feel like I'm being overly critical of it. It could definitely be a fun deck to run, what with all its big strong dragons, which is why I will give this deck a try. The thing is, for now, it's not consistent or fast enough to be a great swarm deck, so it would have to incorporate control elements that detract from the funnest parts of the deck. And if I want a good dragon deck that controls, there is no reason why I wouldn't just continue to run Disaster Dragon, which is a deck that would beat this deck in a straight up match-up over 90% of the time anyways, and in the words of Eminem: "Why the fuck would I join them when I beat them?"</div><div><br /></div><div>Now I want to see what other people think, so please leave your comments below. My next post will probably be about some of the cool combos you could potentially run in this deck.</div>Orgymasterhttp://www.blogger.com/profile/04725535901793432497noreply@blogger.com2tag:blogger.com,1999:blog-4566858128667162317.post-57078252157111542112012-01-18T18:51:00.000-08:002012-01-18T18:51:03.239-08:00Order of Chaos Reaction - Da' Fuck, Konami?So, I ordered a box of Order of Chaos along with Chow's two to save some shipping. Why? This set is fucking beautiful. ORCS gives us a hell of a lot of great cards such as:<br />
Tour Bus from the Underworld<br />
Inzektor Hornet<br />
Inzektor Dragonfly<br />
Wind-Up Rat<br />
Wind-Up Shark (I think it's kind of meh)<br />
Wind-Up Carrier Zenmaighty<br />
Wind-Up Arsenal Zenmaioh<br />
Trance Archfiend<br />
Ninja Grandmaster Hanzo<br />
Number 96: Dark Mist<br />
Royal Prison<br />
Gagaga Girl (Don't laugh at me :D)<br />
<br />
I personally think that there are two cards in this set that are greatly overrated, and two that are greatly underrated. The overrated would be Tour Bus and Wind-Up Shark. Shark is good, but not great. There are better Wind-Ups to run and I don't see anybody running pure Wind-Ups. I only think that people are going to be running the loop. As for Tour Bus, I believe it is NOT a $75 card as it is now, and just a tech for a build that runs TGU. I'm definitely not investing in this card, but might if I can pick one up cheap (say, 30$). The cards I see as underrated would be Trance Archfiend and Gagaga Girl. Trance Archfiend is a great addition to Dark Worlds, and gives it the extra discarding outlet they "need." It also allows them to recycle a possibly removed Grapha, which slows the deck down a ton. Gagaga Girl is going to be good, but ONLY when good Rank 8 XYZ get released. If or when they do, watch out for Gagaga Girl.<br />
<br />
The main point of this post is to point out the reason why this set is fucking retarded. What changed your mind Konami? Why are you only giving us ONE good fucking set this entire shitty-ass format? The past sets have been an extreme disappointment to me, and probably some of your readers as well. And after seeing Galactic Overload, I realize this isn't something Konami wants to change. They want us to buy tons and tons of boxes of ORCS.<br />
<br />
Anyways, this is a set I love and hate. Mostly because there needs to be less Secret Rares per set, even if its 4-5. 8 is just WAY too many. <br />
<br />
/rant<br />
<br />
Good pack is good. <br />
<br />
~Epicake~<br />
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<br />Epicakehttp://www.blogger.com/profile/13780953322725452117noreply@blogger.com3tag:blogger.com,1999:blog-4566858128667162317.post-49133951589627795582012-01-17T16:49:00.002-08:002012-01-17T21:21:33.866-08:00Disaster Dragon Until the March Banlist<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23PwhskF8X6Kf22QBg0oFMF5f3Am1mXOjq2LNKo6SpLtB2noh-hRX3XT535VIIZ-H-JQ_FcW1XPv4lbEAxdR5KPnTtxJ2_zxhO4UensRrDlOkeTb6jl23qecBIjRlh7t6-qmWIAhjBSw7/s1600/DivineDragonApocralyph-ORCS-EN-C-1E.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 219px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23PwhskF8X6Kf22QBg0oFMF5f3Am1mXOjq2LNKo6SpLtB2noh-hRX3XT535VIIZ-H-JQ_FcW1XPv4lbEAxdR5KPnTtxJ2_zxhO4UensRrDlOkeTb6jl23qecBIjRlh7t6-qmWIAhjBSw7/s320/DivineDragonApocralyph-ORCS-EN-C-1E.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5698791658810731010" /></a><br /><div><br /></div>I believe it's been over a year since my last Disaster decklist, so suffice it to say that this has been a long time coming. This format is one of the best to run Disaster in, given the prevalence of tour guide, agents, lightsworn, darkworld, and chaos variants, as well as the popular light and dark synchroes (Catastor, Librarian, Formula, etc.). A field of just <a href="http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Drago">Koaki Meiru Drago</a> and a few backrow is often enough to lock down the average opponent's plays early on. Now, with the release of <a href="http://yugioh.wikia.com/wiki/Divine_Dragon_Apocalypse">Divine Dragon Apocralyph</a> in Order of Chaos, Disaster can finally try its hand at "reverse toolboxing", reusing dragons in the grave. I firmly believe that Apocralyph is what could really push many dragon decks over the edge; the ability to reuse cards like REDM and Yamata Dragon allows Disaster to set up big swarms and reverse bad situations. Anyways, here's the decklist:<div><br /></div><div>Monsters: 20</div><div>3x Koaki Meiru Drago</div><div>3x Red Eyes Darkness Metal Dragon</div><div>2x Red Eyes Wyvern</div><div>3x Masked Dragon</div><div>2x Divine Dragon Apocralyph</div><div>2x Totem Dragon</div><div>2x Delta Flyer</div><div>1x Exploder Dragon</div><div>1x Yamata Dragon</div><div>1x Prime Material Dragon</div><div><br /></div><div>Spells: 13</div><div>3x Pot of Duality</div><div>2x Dragon Ravine</div><div>1x Future Fusion</div><div>1x Monster Reborn</div><div>1x Book of Moon</div><div>1x Dark Hole</div><div>1x Heavy Storm</div><div>3x Mystical Space Typhoon</div><div><br /></div><div>Traps: 7</div><div>2x Solemn Warning</div><div>2x Bottomless Trap Hole</div><div>2x Compulsory Evacuation Device</div><div>1x Solemn Judgement</div><div><br /></div><div>Extra:</div><div>1x Five Headed Dragon</div><div>1x Chimeratech Fortress Dragon</div><div>1x Trident Dragion</div><div>1x Number 17: Leviathan Dragon</div><div>1x Leviair the Sea Dragon</div><div>1x Stardust Dragon</div><div>1x Dark End Dragon</div><div>1x Scrap Dragon</div><div>1x Red Dragon Archfiend</div><div>1x Colossal Fighter</div><div>1x Black Rose Dragon</div><div>1x Ancient Fairy Dragon</div><div>1x Exploder Dragonwing</div><div>1x Brionac Dragon of the Ice Barrier</div><div>1x Orient Dragon</div><div><br /></div><div>This is the most consistent this deck has ever been. Triple Duality helps to pretty much ensure your hand will always be live. The impact of Apocralyph cannot be understated here. This card is one of the best dragon support cards ever released because it gives us the ability to really weigh our options and choose the best course of action for a given situation. If you need to turn a game around fast you recycle REDM; if you need to set up your lock you recycle Drago; if you need to get rid of a big beater quickly you recycle Exploder Dragon. Plus, it can be searched out by Masked Dragon. There is so much we can do now with just a few cards in hand and a well set up graveyard. </div><div><br /></div><div>Another big thing for this deck in this format is the new XYZ cards available to us. The new rulings for <a href="http://yugioh.wikia.com/wiki/Totem_Dragon">Totem Dragon</a> say that it isn't removed from play by its own effect if it was used as an XYZ material (like with Plaguespreader). This goes together perfectly with <a href="http://yugioh.wikia.com/wiki/Delta_Flyer">Delta Flyer</a> in making rank 3 XYZ or level 6 synchroes. Now, we can go into Leviathan when we want a beater, Leviair when we want to reuse banished monsters, Brionac when we want to set up an OTK or blow away a menacing field, or Orient Dragon to get rid of annoying synchroes without disrupting future Totem Dragon plays. These options combined with REDM open up this deck as one that can easily abuse the extra deck. </div><div><br /></div><div>When playing this deck, you should know that you should always focus on control. Your first priority in most cases will be to keep Drago on the field; always wait to start your swarms. I advise that you not play Future Fusion or activate Dragon Ravine when your opponent has a backrow, unless you have a good idea of what this backrow is, as a stray MST or Solemn Warning can really slow you down. Always play conservatively, as this deck can have trouble keeping hand advantage if you commit too much to the field at the wrong times; as a rule, always try and have at least 2 cards in hand. All that being said, use your judgement and you can set up some truly spectacular plays. What I love about this deck is that it requires a lot of thought to run it well, and a different pilot can take a given situation and produce vastly different results.</div><div><br /></div><div>Some other options for this deck include <a href="http://yugioh.wikia.com/wiki/Galaxy-Eyes_Photon_Dragon">Galaxy Eyes Photon Dragon</a>, <a href="http://yugioh.wikia.com/wiki/Light_and_Darkness_Dragon">Light and Darkness Dragon</a>, and the upcoming <a href="http://yugioh.wikia.com/wiki/Light_Pulsar_Dragon"><span>Light Pulsar Dragon</span></a>. Galaxy is great against XYZ, and gives you an out in a lot of bad situations with its ability to dodge battle phase effects, but I will side it until XYZ become more prevalent than synchroes in the meta. Light and Darkness is a bit of a liability this format with lightsworns and chaos running around and finding ways around it, and should be dropped or replaced with Yamata Dragon, whose massive plus is far easier to pull off this format with triple MST and Heavy Storm. As for Pulsar, I will explain my stance later. Also, while I prefer the all dragon approach, mainly due to the Totem Dragon plays mentioned above, many believe Totem should be ditched or sided to make room for Effect Veilers and Thunder King Raiohs, 2 of the best generic control cards in the game. My problem with this is the consistency issues that come with Koaki Drago and not having enough dragons in your deck, but it is a personal choice, and many have found this more consistent. I would advise you to try this out, as well as the devastating combo of Trap Dustshoot and double Mind Crush, to see what works best for you. </div><div><br /></div><div>Please leave any questions or comments below, and have fun with your new dragons!</div>Orgymasterhttp://www.blogger.com/profile/04725535901793432497noreply@blogger.com2tag:blogger.com,1999:blog-4566858128667162317.post-7309894168245854022012-01-17T02:16:00.000-08:002012-01-17T02:20:02.222-08:00Orgymaster is BackSorry guys, it's been a loooooonnnnggg time since my last post, but I guess with all the new dragon shit coming out I should weigh in. Expect an updated Disaster Dragon decklist soon, as well as my opinion on the new dragon structure deck (it's alright).Orgymasterhttp://www.blogger.com/profile/04725535901793432497noreply@blogger.com0tag:blogger.com,1999:blog-4566858128667162317.post-54211529360877406612011-12-31T16:25:00.001-08:002011-12-31T16:48:12.583-08:00Alternate Uses for Tour Bus From the UnderworldWhen I think of Tour Bus, I immediately associate it with Tour Guide, and the nasty-ass Perfect Circle engine they're creating in tandem. You probably do too. However, while reading <a href="http://www.konami.com/yugioh/articles/?p=3503">this little Christmas jingle</a>, I realized that Tour Bus could be broken without its $180 counterpart, in the same way that Dandylion is so good in Quickdraw, Lightsworn and Merchant decks (for my little Yugi-tards out there, "sent to the Graveyard" doesn't have the "from the field" part that makes Sangan so useless while Exceeding), so it'll get its effect no matter how it's sent to the graveyard.<div><br /></div><div>That means we can discard/mill it.</div><div><br /></div><div>At three, this card might be able to make up for the lack of multiple Avarice, and let us re-use cards we can't get back normally. Offhand, I can see Dragunities, Lightsworns, Agents, and Full Monster decks using this, and well. </div><div><br /></div><div>Dragunities can dump it with Dragon Ravine, and since it's a mandatory effect, you'll be able to recycle a Dux for use next turn. (Not that the deck is competitive anymore, but still.) </div><div><br /></div><div>Lightsworns can use it to re-use BLS Envoy, Maxx "C", Effect Veilers, Judgment Dragons, and Lumina, and it doubles as a DARK for the Chaos stuff.</div><div><br /></div><div>Agents can use it to put back dead Hyperion/Kristya/maybe even Shine Balls, and they have ease of access with their TGUs.</div><div><br /></div><div>Full Monster can use it to recycle Synchros/Exceeds they may need again (I've had plenty of times where I could make a second Shooting Quasar Dragon but I needed the Synchros back in the extra,) or, in a pinch, put back Quickdraw/Junk Synchron to use later. </div><div><br /></div><div>In addition, it returns opponent's cards too. Put back Glow-Up, Plaguespreader, Spore, Grapha, anything that might fuck up your day.</div><div><br /></div><div>Fucker's too versatile. I have no idea where it might take the game, or whether or not it'll end up a semi-staple like TGU, but I'm not exactly looking forward to it...</div><div><br /></div><div>/fugglor</div>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-4566858128667162317.post-22102635117851245152011-12-12T18:36:00.000-08:002011-12-12T18:36:20.163-08:00Lancer FrogzI've been messing with this deck for quite a while now, and finally found a build I can see as competitive (If piloted correctly). Lancer Frogz is a deck based around <a href="http://yugioh.wikia.com/wiki/Sea_Lancer">Sea Lancer</a>. Paired with Ronintoadin, this card can seem horribly broken at times. Here's the decklist:<div>
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<b><i><u><span class="Apple-style-span" style="color: lime;">Monsters x29:</span></u></i></b></div>
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<span class="Apple-style-span" style="color: orange;">Light and Darkness Dragon x2</span></div>
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<span class="Apple-style-span" style="color: orange;">Caius the Shadow Monarch x3</span></div>
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<span class="Apple-style-span" style="color: orange;">Tragoedia x2</span></div>
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<span class="Apple-style-span" style="color: orange;">Gorz the Emissary of Darkness x1</span></div>
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<span class="Apple-style-span" style="color: orange;">Sea Lancer x3</span></div>
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<span class="Apple-style-span" style="color: orange;">Swap Frog x3</span></div>
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<span class="Apple-style-span" style="color: orange;">Dupe Frog x2</span></div>
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<span class="Apple-style-span" style="color: orange;">Treeborn Frog x1</span></div>
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<span class="Apple-style-span" style="color: orange;">Poison Draw Frog x3</span></div>
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<span class="Apple-style-span" style="color: orange;">Ronintoadin x3</span></div>
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<span class="Apple-style-span" style="color: orange;">Mother Grizzly x2</span></div>
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<span class="Apple-style-span" style="color: orange;">Battle Fader x3</span></div>
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<span class="Apple-style-span" style="color: orange;">Sangan x1</span></div>
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<span class="Apple-style-span" style="color: lime;"><br /></span></div>
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<b><i><u><span class="Apple-style-span" style="color: lime;">Spells x11:</span></u></i></b></div>
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<span class="Apple-style-span" style="color: #38761d;">Enemy Controller x3</span></div>
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<span class="Apple-style-span" style="color: #38761d;">Salvage x3</span></div>
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<span class="Apple-style-span" style="color: #38761d;">Mystical Space Typhoon x2</span></div>
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<span class="Apple-style-span" style="color: #38761d;">Heavy Storm x1</span></div>
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<span class="Apple-style-span" style="color: #38761d;">Monster Reborn x1</span></div>
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<span class="Apple-style-span" style="color: #38761d;">Dark Hole x1</span></div>
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I'm only going to go into the bare minimum for the deck, and if you have any question as to why I chose X card, please post it in the comments below!</div>
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Okay, so the main combo here is having a Treeborn, 2 Ronintoadin, 2 Poison Draw Frog in Grave, and a Sea Lancer in hand. Special Treeborn at the standby, then remove both Poison Draw Frogs for the Ronintoadins. Then you exceed with the 2 Ronintoadins, and sack Treeborn for Sea Lancer. Activate Sea Lancer's effect and equip it with the 2 Poison Draw Frogs, and since to the rulings Poison Draw Frog does NOT miss the timing when detached. Same with Dupe Frog. </div>Epicakehttp://www.blogger.com/profile/13780953322725452117noreply@blogger.com6tag:blogger.com,1999:blog-4566858128667162317.post-26266333720145781022011-12-11T22:34:00.001-08:002011-12-11T23:08:45.081-08:00Deck Profile - Beast Spam<span class="Apple-tab-span" style="white-space:pre"> </span>This is a concept deck I've been working on for a bit. <div><br /></div><div>Monsters - 26</div><div><br /></div><div>3x Moja</div><div>3x Beast Striker</div><div>3x King of the Beasts</div><div><br /></div><div>3x Kinka-byo</div><div>2x Lock Cat</div><div>2x Key Mouse</div><div>2x Giant Rat</div><div>2x Super-Nimble Mega Hamster</div><div><br /></div><div>1x Sangan</div><div>1x Summoner Monk</div><div>2x Card Trooper</div><div><br /></div><div>1x Glow-Up Bulb</div><div>1x Dandylion</div><div><br /></div><div>Spells - 9</div><div><br /></div><div>3x Creature Swap</div><div>1x Monster Reborn</div><div>1x Dark Hole</div><div>1x Heavy Storm</div><div>1x Mind Control</div><div>1x Pot of Avarice</div><div>1x Foolish Burial</div><div><br /></div><div>Traps - 5</div><div><br /></div><div>2x Horn of the Phantom Beast</div><div>1x Solemn Judgment</div><div>2x Solemn Warning</div><div><br /></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>I like this deck not only because the most expensive card (bar Glow-Up and the extra deck, neither of which are totally necessary; run Solidarity if you don't have them) is about five dollars, but because it's actually sort of competitive. </div><div><br /></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>Most of everything is in here to speed up getting out the boss, or to annoy your opponent while doing it. Creature Swap makes sure you'll have an out to any troublesome monster, and might even net you a plus in the process. </div><div><br /></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>If it's not already clear, the deck aims to get a Moja on the field and have King of the Beasts in the grave. The Moja part is accomplished mainly by Beast Striker, then Lock Cat or Kinka-byo. Getting the King in the grave is a bit harder - either discard it for Striker, or mill it with Trooper/Foolish. Once you get that set up, you can start annoying the shit out of your opponent with constant Kings. If you throw in Horn, Stardust won't be able to kill it either.</div><div><br /></div><div>That's about it for tonight. Moral of the story (deck?) is this: keep trying new things. Be innovative. Use things you want to see be good, and make them good. Until next time.</div><div><br /></div><div>/fugglor</div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4566858128667162317.post-13006851273540076302011-12-08T21:26:00.000-08:002011-12-08T23:36:11.939-08:00Metagame Discussion - InzectersI learned something today.<div><br /></div><div>In almost every set, Konami releases a broken archetype or card type to boost sales.</div><div> </div><div>-Gladiator Beasts in GLAS.</div><div>-The massive amounts of DARK support in PTDN.</div><div>-Lightsworns in LODT.</div><div>-Synchros in TDGS.</div><div>-Further DARK support in CRMS.</div><div>-Blackwings in CRMS and RGBT. </div><div>-X-Sabers in ANPR and ABPF.</div><div>-Infernities in TSHD.</div><div>-Karakuri in STBL, STOR and EXVC.</div><div>-Legendary Six Sams in STOR.</div><div>-Tech Genus in EXVC.</div><div>-Exceeds in GENF. </div><div><br /></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>It's deliberate. People will spend much more on a box of a set if there's some OP card or cards in it, and for good reason. For all of these decks save Karakuri (for now) and Tech Genus, they've single-handedly defined at least one format. The PTDN set with the CRMS support even needed an emergency banlist. And what's more, each of them has had their money card. </div><div><span class="Apple-tab-span" style="white-space:pre"> </span>In GLAS, Heraklinos hit over 200. So did DAD, and Judgment Dragon/Honest. TDGS had basically all of the Synchros. CRMS had Armor Master at 45, Dark Strike at 50, Gale (a fucking rare) at 10, and Black Whirlwind (a common) at 4 or 5. The ABPF Sabers had Emmersblade at 80. Infernities brought Barrier and Launcher at 50 and 25, respectively. Karakuri Burei got up to 25. Shi En was at something like 40, along with Kizan. Tech Genus are expensive for being rares/commons, and then Exceeds brought Leviair at 40 (now 25, thank god) and bumped Tour Guide from 30 to 180.</div><div><span class="Apple-tab-span" style="white-space:pre"> </span>Every one of those cards sold innumerable amounts of their packs. I have to give props to Konami for creating such a lucrative business out of shiny paper. But this post isn't to bitch about price, or the power creep in the game. No, this post is about the next new broken archetype. Inzecters.</div><div></div><span><span><br /><i>Inzecter Hornet<br />DARK / Insect / Level 3 / 500atk / 200 def<br />Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and the equipped monster gains ATK and DEF equal to this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.</i></span></span><div><span><span><i><br />Inzecter Damsel<br />DARK / Insect / Level 3 / 1000atk / 1800def<br />Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzecter" monster from your Deck, except "Inzecter Damsel".</i></span></span></div><div><span><span><i><br />Inzecter Centipede<br />DARK / Insect / Level 3 / 1600atk / 1200def<br />Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 "Inzecter" monster from your Deck to your hand.</i></span></span></div><div><span><span><i><br /></i></span></span></div><div><span><span>The only ones that really matter. There are a couple good level sixes that special summon an Inzecter when they're sent to the grave while equipped, Gigamantis and Gigaweevil. Look them up. Not doing more formatting. Anyway, notice that they're all DARK - that means they get all of that stupid DARK support like Dark Armed and Allure. Notice that Hornet can send itself to the grave. That triggers both Damsel and Centipede. Again, notice, notice all the things, all of them are level 3. Rank 3s are almost as easy with this deck as summoning Tour Guide, but this deck plusses while doing it.</span></span></div><div><span><span><br /></span></span></div><div><span><span>Picture this scenario - you open Damsel and Foolish. The four other cards don't matter. Foolish Hornet (-1), summon Damsel, equip Hornet (+1), send Hornet (-1), blow up a card (+1) and summon Centipede (+1). Centipede equip Hornet (+1), send Hornet (-1), blow up a card (+1), add Damsel to hand (+1), Exceed something like Zenmaines or Leviair (-1). Do the whole fucking thing over again next turn. That play was a +2. </span></span></div><div><span><span><br /></span></span></div><div><span><span>WHAT THE FUCK</span></span></div><div><span><span><br /></span></span></div><div><span><span>You can also run Grepher to speed the deck up. I'd run Armageddon Knight over it though, because Grepher requires stuff in hand to work and also takes away from the retarded advantage you can rack up. </span></span></div><div><span><span><br /></span></span></div><div><span><span>I'd like to point out the brokenness of combining this with Wind-Ups. All you need is three of each Inzecter, a Wind-Up Hunter, and three Wind-Up Rat. After that derpy-ass turn, instead of Exceeding into Leviair or Zenmaines, go Zenmaighty. Do the derpy Wind-Up hand loop. Correct me if I'm wrong (which I'm not) but after the Inzecter shenanigans and the Wind-Up hand loop, you've just made a +6. And your opponent has no hand or field. </span></span></div><div><span><span><br /></span></span></div><div><span><span>I'm buying a fucking box (or fucking boxes) of ORCS; I highly suggest you do too, because unless you're running this deck or a way to counter it, you're gonna lose. And it's gonna be oh so fun playing this.</span></span></div><div><span><span><br /></span></span></div><div><span><span>PS: Chow, requesting a Wind-Up article so peoples who don't wanna look up the Wind-Up loop can have a free tutorial. </span></span></div><div><span><span><br /></span></span></div><div><span><span>/fugglor</span></span></div><div><div><span class="Apple-style-span" ><i><br /></i></span></div><div><span class="Apple-style-span" ><br /></span></div></div>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-4566858128667162317.post-56299431436822509212011-12-07T10:00:00.000-08:002011-12-07T10:02:29.216-08:00New Masked HERO and the Descent of God<a href="http://shriek.twoday.net/stories/55773990/">http://shriek.twoday.net/stories/55773990/</a><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://images.wikia.com/yugioh/images/e/e2/Premium_Pack_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images.wikia.com/yugioh/images/e/e2/Premium_Pack_14.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">You guys see the two fusion monsters in the pic? You know what those guys are? Do yah? Do yah??? They're the new Masked HERO :3</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: inherit;">PP14-JP005</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: inherit;">Masked HERO Acid</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: inherit;">WATER/Warrior - Fusion - Effect/8/2600/2100</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="background-color: black; color: white;"><span class="Apple-style-span" style="font-family: inherit;">Manga Effect: <span class="Apple-style-span" style="line-height: 15px;">When this card is </span>Special Summoned<span class="Apple-style-span" style="line-height: 15px;">, </span>destroy<span class="Apple-style-span" style="line-height: 15px;"> all </span>Spell<span class="Apple-style-span" style="line-height: 15px;">/</span>Trap Cards <span class="Apple-style-span" style="line-height: 15px;">your opponent </span>controls<span class="Apple-style-span" style="line-height: 15px;">. Then, all </span>face-up<span class="Apple-style-span" style="line-height: 15px;"> </span>monsters<span class="Apple-style-span" style="line-height: 15px;"> your opponent controls lose 300 </span>ATK</span><span class="Apple-style-span" style="font-family: Helvetica, Arial, sans-serif; font-size: 11px; line-height: 15px;">.</span></span></div><table cellspacing="0" class="nowraplinks collapsible expanded" id="collapsibleTable0" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; width: 329px;"><tbody>
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</tbody></table><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="background-color: black; color: white; font-family: inherit;">PP14-JP006 </span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="background-color: black; color: white; font-family: inherit;">Masked HERO Daian</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="background-color: black; color: white; font-family: inherit;">EARTH/Warrior - Fusion - Effect/8/2800/2300</span></div><span class="Apple-style-span" style="background-color: black; color: white; font-family: inherit;">Manga Effect: <span class="Apple-style-span" style="line-height: 15px;">If this card </span>destroys<span class="Apple-style-span" style="line-height: 15px; text-align: left;"> an opponent's </span>monster<span class="Apple-style-span" style="line-height: 15px; text-align: left;"> </span>by battle<span class="Apple-style-span" style="line-height: 15px; text-align: left;">, you can </span>Special Summon<span class="Apple-style-span" style="line-height: 15px; text-align: left;"> 1 </span>Level<span class="Apple-style-span" style="line-height: 15px; text-align: left;"> 4 or lower monster from your </span>Deck<span class="Apple-style-span" style="line-height: 15px; text-align: left;">.</span></span><br />
<br />
I was hoping Acid would have been a WIND so that Mask Change would have more targets (Airman and Great Tornado). Its effect is filled with awesomeness though, a walking Harpie's Feather Duster. Absolute Zero + Mask Change into Acid becomes a one sided field nuke. It's secondary effect is a little underwhelming, but makes Scrap Dragon, Scrap Archfiend, Crimson Blader, Gorz, Trishula, and anything with 2800 attack or less killable. Sadly, it falls short of some of the big guys in today's meta (Chaos Soldier - Envoy of Creation, Shooting Quasar, Grapha + Gate).<br />
<br />
Daian is incredible. A +1 in battle just like Nova Master. Safe Zone on this guy and you'll be swarming the field in no time. Pull Airman and that's a +2. Makes Mask Change and Super Poly plays more possible. Mask Change from Gaia into Daian promises a +1 unless your opponent has a backrow or Veiler. There aren't many good targets besides Forestman and The Earth. Even then, most HERO Gate players don't run either of those but they're a shoo-in for me.<br />
<br />
After these are released, the only Masked HERO fusion left will be Dark Law. It doesn't look like we'll be getting a LIGHT Masked HERO which is really disappointing since there have been so many times when I wished I could have Mask Changed my Another Neos, Voltech, or Shining :c<br />
<br />
<br />
<a href="http://yugioh.wikia.com/wiki/Slifer_the_Sky_Dragon">http://yugioh.wikia.com/wiki/Slifer_the_Sky_Dragon</a><br />
<br />
Omg finally, the last of the Gods and he is a fuckin beast. Awesome artwork. His second effect (Summon Lightning Blast!!!!!) KILLS Plants. This could take a spot in Emperors/Monarchs instead of Obelisk. I was thinking about running this in HEROs for nostalgic sake but I was worried about whether or not I could keep the hand advantage. But then I realized something: you'll only need this guy at 1000 most of the time because his effect will reduce anything with 2900 attack or less to God food. Sadly, it doesn't come with a built in protection effect like Obelisk does so simply Synchro Summoning into a Brionac or Scrap Dragon in defense (it only weakens monsters that are Summoned in attack mode) will put Osiris/Slifer in its place. Tuners like Plaguespreader, Glow-Up, T.G. Striker and Spore can easily play around this guy's effect. Nevertheless, this card is a huge improvement compared to Ra.<br />
<br />
Gotcha~<br />
ChowChowhttp://www.blogger.com/profile/15744618619119995949noreply@blogger.com3tag:blogger.com,1999:blog-4566858128667162317.post-63913732587113218532011-12-04T01:57:00.000-08:002011-12-05T14:06:38.306-08:00Chow's Local Report 12/4/2011 and Cardfight!! VanguardSorry I haven't been posting enough. Between a job and classes, I really don't have the time to just plop down and freely write for fun when I could be relaxing some other way. I'll keep this report short too since I ended up playing scrubs half the day. Everyone else was at regionals and I guess I didn't get the memo.<br />
<br />
Just like last time, we had 2 people who went 4-0. Although it wasn't necessary to play another match, the winner would get a Duelist League card with those fancy colored letters. It was me and Jared and this time again so we got right down to it.<br />
<br />
Round 5 - Jared & Legendary Six Sams<br />
1 - He won the dice roll and went into Shi En right away. I didn't have Veiler in hand so I couldn't stop it. What I did have was a Terraforming, E - Call, Heat, Miracle Fusion, and Safe Zone. Drew into Gate and tried Terraforming into another but was blocked by Bribe. Then I tried Calling Stratos but Shi En took care of that. I tried stalling but the game was over 3 turns later.<br />
2 - I sided into TKRO but it didn't really mater though because I didn't draw into him during any of my remaining games. I summon Diamond Dude and milled a Dark Hole. He goes into Enishi and Kageki but Safe Zone protected Diamond. Dark Hole activated next turn and I was free to continue to plus off Diamond Dude. Hit a Reinforcement of the Army, then a Emergency Call, then a Noblemen which I Exterminated his Mirror Force with, then a Parallel. No misses >:) I don't think he drew too many monsters but did have a decent amount of backrow to counteract my Fusions. I forced Shi En to negate my Destiny Draw, activated Noblemen of Extermination at my own face down and chained the Safe Zone onto his Shi En. I minused 2 but he lost a Shi En which was good enough for me. I forced a Torrential with Black Luster Soldier - Envoy and followed up with two Miracle Fusions for game.<br />
3 - This was a hella fun game. He set Kageki, I attacked into it with Stratos. He drew and pass. I drew into Ocean, summoned, set Safe Zone and end. He summons Kagemusha and I activate Safe Zone on Ocean in response to the summon. He destroys Stratos and I recycled it next turn. He destroys it again I recycle and blow up his backrow instead of the usual searching. I was steadily building up my resources with Stratos. I started pushing back with BLS and I thought I had him on a roll. Feeling confident, I Safe Zoned my BLS during his Standby. He goes into Black Rose which I was totally chill with. I had Diamond Dude, Miracle Fusion, and Monster Reborn in hand, a dead Stratos, Ocean, and BLS in grave. He wasn't letting me off that easy and Reborned my own BLS. I was down to 3100 but next turn, I reborned Stratos, added Voltic to hand, Miracle Fused into Great Tornado and attacked over BLS. Misplay on my part since I could have simply Miracled into Great Tornado and then Reborned BLS. Fugglor also pointed out that I didn't Normal Summoned and could have Voltic into another Stratos for game. Next turn I did the Voltic play and then Super Poly'd into Adoration for the final push.<br />
XOO<br />
<br />
Pros:<br />
-Black Luster Soldier is a god send. Thank you so much Epicake, I found my answer to Shi En and Naturia Beast.<br />
-Safe Zone is not as dead as I thought it would be. At the beginning of the format, I was sick of getting it MST'd so I just got rid of it completely. However, today made me appreciate me this card sooo much. This on Ocean, Diamond, Nova Master, and BLS will guarantee me to score pluses.<br />
-Got over my SixSam-phobia.<br />
<br />
Cons:<br />
-Crap packs.<br />
-I thought I would end up with a lot of dead Spells in my hand so I threw in two Summoner Monks. Most of the time, it just sat in my hand since I didn't really want to pitch any of Spells since they all played a key part in my plans. Most of the time I wish it was a HERO. Too bad we don't have Escuridao.<br />
<br />
I pulled crap from my Turbo Packs and GENF (another Infected Mail ><). I did manage to score another SR Chain Disappearance and SR Quickdraw for Fugglor. Got my last SR Diamond Dude, two Secret Destiny Draws, and a third UR Miracle Fusion. Now all I need is 2 more ScR Super Polymerization :3<br />
<br />
I had fun today but I wish the tougher people would show up more often. It would have been nice if I could have played Fugglor in the last round but he put together a deck at the last second and got controlled by BW :3<br />
<br />
Trying to decide if I should go next week even though I have exams to study for...<br />
<br />
Oh and one last thought. I've been debating whether or not I should play Cardfight!! Vanguard. I've been watching the anime and it looks really fun. I've had thoughts but it was when I was in a sort of YGO slump. Before I could blow off 160 bucks on Trial Decks and two boxes of Set 1, Fugglor managed to snap some sense into me. I gotta save up some dough for other things...like Order of Chaos!!! Hahah.<br />
If you guys have the time and money to play another card game though, I would highly suggest investing it into Cardfight!! It's made by the guy who wrote Yu-Gi-Oh! R and Duel Masters and is extremely fun. Royal Paladins for the win!!!!! Maybe I'll start when it hits shelves in Oregon...<br />
If you guys are intersted, check out RyuKuze, LGQ, and Rauzes blog ;)<br />
<br />
http://dangerascend.blogspot.com/<br />
<a href="http://ride-the-vanguard.blogspot.com/">http://ride-the-vanguard.blogspot.com/</a><br />
<a href="http://soimba.blogspot.com/">http://soimba.blogspot.com/</a><br />
<br />
That's all for today. Said a lot more then I thought I would. Night guyzzz~~~<br />
<br />
Gotcha~<br />
ChowChowhttp://www.blogger.com/profile/15744618619119995949noreply@blogger.com6tag:blogger.com,1999:blog-4566858128667162317.post-48837971867536973252011-12-01T00:40:00.001-08:002011-12-01T00:44:09.080-08:00Shooting Quasar DragonI'm really surprised no one in the area has this yet... I'm gonna have to end up buying it >><div><br /></div><div>And what's more, I'm astonished that decks based around this guy haven't been topping in the OCG. Especially since he's a double-attacking giant Shi En with a better negation effect who sends out his bitch to clean up after he leaves.</div><div><br /></div><div>Imma gonna break this shit, just you watch. Or help. That'd be cool too.</div><div><br /></div><div>/fugglor</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4566858128667162317.post-23679174384591622912011-11-27T12:16:00.001-08:002011-11-27T12:54:09.429-08:00Epicake's Tourney Report - 11/26So I decided to run Skill Drain Gravekeeper's yesterday at the Box Tourney, after testing against Fugglor and Chow 8 times. 8-0 (although Fugglor keeps raving about beating me one game, but not the match). I walked in and saw all the "competitive" players getting ready to play and knew it'd be a fun day. <br />
<br />
Match 1 - Six Samurai<br />
This is the kid that Fugglor lost to 2 weeks ago, underestimating him. This made me overestimate him, and so I 2-0'd him easy as hell. <br />
<br />
Game 1 - I've got Necrovalley on the field, and he uses some trap that reduces your life points to 100 and special summon Six Sam's from your grave. So, he reduced and I pointed at Necrovalley, and he just picked his shit up. XD<br />
<br />
Game 2 - Malefic Cyber End beatdown time. He drew crap. Probably cause his deck was crap. <br />
<br />
OO<br />
<br />
Match 2 - Blackwings<br />
Another easy match-up, really Andrew? My tiebreakers are gonna frickin suck... This kid was running all the shitty blackwings, and speaking like one would in the Anime. 2-0... hella easy.<br />
<br />
Game 1 - He foolish burial's a Vayu, and Paco sitting right next to me starts laughing. He attacked into my Recruiter with a Shura and I flipped Skill Drain, and searched Commandant. Dropped Malefic Cyber End Dragon next turn, and he had no answer.<br />
<br />
Game 2 - I get a 2nd turn Royal Tribute on him, and he dropped 2 from his hand. His field was a Shura and Bora, and 2 backrows. Solemn Judgment is gud. <br />
<br />
OO<br />
<br />
Match 3 - Tour Guide Plants (Synchrocentric WTF??)<br />
So, this is Tommy. He's got his playset of TGU, holo'd out Lonefire, Debris and shit but I know I can beat him. I always seem to, and he gets kinda pissed thinking I'm stacking.<br />
<br />
Game 1 - I went first, and Duality'd into a Commandant, Necrovalley and Book of Moon. Took the Commandant, pitched for Necrovalley, set Recruiter and Royal Tribute'd. He dropped four from his hand and instantly started bitching about the chances, and implying that I was stacking. I also noticed he drew an extra card out of turn, knowing he shouldn't be. I decided not to call Andrew over cause I knew I was going to win anyways and I kind of like Tommy. <br />
<br />I side in D-Fissures, and shuffle shuffle shuffle. Then I put my deck down for him to cut, and he picks it up and pile shuffles. Takes a while. I'm sorta pissed.<br />
<br />
Game 2 - He goes first, sets 1 backrow, Normal Summons Tengu and ends. I draw and set a Recruiter and end. He draws, One for One's with Debris or something into Bulb and does the bullshit with Librarian and Tengu. I search Commandant with Recruiter's effect, and next turn I draw into Royal Tribute. So, I Royal Tribute him to check out his remaining hand and it was a Duality and somethin'. Nothing big, so I decide to push and Dark Hole him. It goes through, and I set Spy and Skill Drain and end. Next turn he uses Duality and hits shit. He sets Monster Reborn and ends. I draw, holding onto MY Reborn in hand, and flip Spy. Go Descendant, attack attack and take out his other non-bluff backrow. He draws and ends. Next turn, I normal summon Commandant thinking I can go for game but I was reading the wrong side of the LP counter. I end up beating him down with my Descendant like one should. <br />
<br />
OO<br />
<br />
Match 4 - Dark Worlds<br />
Oh god. Please no. This guy I always know I can beat, but I know I'm going to lose from the start. Worst match-up. Ever.<br />
<br />
Game 1 - Draw Royal Tribute, Necrovalley, Stele, Recruiter, Duality, something else. I'm pissed, so I use Duality. Hit another Royal Tribute. I set Recruiter and such, gets killed, search Commandant forgetting that Dark Smog exists. It exists. He gets rid of my Recruiter after playing Gates over Necrovalley, and proceeds to rape me from there.<br />
<br />
Game 2 - I outplay him, and even he admits it. I hold onto my Heavy, waiting for a Dragged Down into the Grave play, and he knows I've got the Heavy in my hand. I was making it pretty obvious. He decides to go for the Dragged Down play, obviously going for the Heavy. Well fuck Dark Worlds. Gravekeeper's Watcher that shit. I heavy him next turn and he doesn't have shit to respond. <br />
<br />
Game 3 - Drew all 3 Dualities. GG.<br />
<br />
I have to say it was a fun match, testing my skills that second game. But against my worst match-up it's hard to even try. <br />
<br />
XOX<br />
<br />
Top 4 - Match 1 - Dark Worlds<br />
Same guy, so why even fucking talk about it? The same thing happens, except I don't even get one game. <br />
<br />
XX<br />
<br />
So, I'm leaving. Pissed. And Andrew stops me and gives me my extra packs. I'm like oh yeah... and I let him open my PHSW pack. I open my extra GENF and TU06 and pull a Pain Painter and Ulty DAD. Not bad, seeing as I pulled a Sangan from my TU06 entry pack. My day just got better. <br />
<br />
Final Result - 3-1, 0-1<br />
<br />
Props:<br />
Great pulls, profit is profit.<br />
Sacking Tommy<br />
Running an original deck<br />
Saw some old buds who graduated this year<br />
<br />
Slops:<br />
Dark Worlds, they can go fuck themselves<br />
Getting shitty match-ups the first 2 rounds<br />
Did I mention Dark Worlds?<br />
<br />
Decklist:<br />
<br />
Monsters x14:<br />
Gravekeeper's Spy x3<br />
Gravekeeper's Commandant x3<br />
Gravekeeper's Recruiter x3<br />
Gravekeeper's Descendant x2<br />
Malefic Cyber End Dragon x3<br />
<br />
Spells x14:<br />
Pot of Duality x3<br />
Necrovalley x3<br />
Gravekeeper's Stele x2<br />
Royal Tribute x2<br />
Book of Moon x1<br />
Dark Hole x1<br />
Monster Reborn x1<br />
Heavy Storm x1<br />
<br />
Traps x12:<br />
Solemn Warning x2<br />
Bottomless Trap Hole x2<br />
Solemn Judgment x1<br />
Skill Drain x2<br />
Mirror Force x1<br />
Mind Crush x2<br />
Dark Bribe x2<br />
<br />
I'm now moving on to Karakuri's, only missing a Naturia Beast and Barkion. Picked up my Neutrons for cheap 2 weeks ago.<br />
<br />
~Epicake~Epicakehttp://www.blogger.com/profile/13780953322725452117noreply@blogger.com3tag:blogger.com,1999:blog-4566858128667162317.post-57689186818883938722011-11-21T19:13:00.000-08:002011-11-22T13:42:05.547-08:00Thoughts on YCS Kansas City, and why the game costs too much again.Well, the Kansas City decklists are out - <span class="Apple-style-span"><a href="http://www.konami.com/yugioh/blog/?p=7696">http://www.konami.com/yugioh/blog/?p=7696</a></span><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">There were three Agent builds, two Karakuri decks, a lone Dark World deck, three Rabbit Exceed builds (told you it would top, Chow and Epicake, you fuckin yellow assholes), <b>six</b> Tengu Plant builds, and then one Chaos deck which I actually like. Good to see Dimensional Alchemist winning, even if it was probably a fluke.</span></div><div><span class="Apple-style-span"><br /></span><div>And if you pay close attention, you'll notice that not only did Konami come up with some dumbass name for Tengu Plant (synchrocentric? da fuk?), 13 of the top 16 decks ran Tour Guide at three. The three that didn't were Karakuri and the Dark World build (why). </div><div><br /></div><div>And that's fucked.</div><div><br /></div><div>The game is catering to the money players again, just like it was before the Duality/Warning reprint. The message here is that unless you're going to spend upwards of $500 on a deck, you're not going to win. And there are only two ways out.</div><div><br /></div><div>1. Reprint Tour Guide.</div><div>or</div><div>2. Limit/Ban Tour Guide.</div><div><br /></div><div>That's not to say that Tour Guide is broken. Not at all. It's good, sure. It's also semi-splashable, and it provides Chaos food for Agents and searches the deck in Dark Worlds. But the real problem is that it's near-impossible to get unless you're incredibly trade-savvy or have a lot of money to waste. How healthy is it when the top 90% of decks cost $600 at the very least? It isn't. At all. Now, I don't exactly want TGU banned, but it should be cut down to one like Stratos was back after the Perfect Circle format. Basically, it should only be consistent in a few specific decks (Fabled, Dark World, etc.) to be a healthy card for the game. </div></div><div><br /></div><div>On a side note, I feel really bad for the three Rabbit Exceed players. Triple TGU, triple Rabbit and double Laggia/Dolkka. One dude ran BLS, double Veiler and triple Maxx "C". Offhand, I'd say that deck cost... about $1400. And they didn't even win. </div><div><br /></div><div>BUT I FUCKIN TOLD YOU IT WOULD TOP.</div><div>Assholes.</div><div><br /></div><div>/fugglor</div>Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-4566858128667162317.post-60010211057611625622011-11-12T23:48:00.000-08:002011-11-13T00:53:32.310-08:00Fugglor's Tourney Report - 11/12Took my Full Monster build to Locals today. Right before the tourney I scored three T.G. Striker and T.G. Warwolf off Epicake, so there's that. I'll put up the build at the end of the post.<div><br /></div><div>Match 1 - Beatdown Exceed</div><div><br /></div><div>This one was balls easy. First thing he did was summon Drill Barnacle; I thought he was gonna be doing some Generation Diva shit, but he flipped some random Normal 3* and made Leviathan Dragon. I discarded Spore for Quickdraw and sacked it for Caius... xD bad play is bad, but it got rid of Leviathan and he couldn't recover. I kept Caiusing his vanilla beaters (Alexandrite Dragon, Dark Blade, and some 1600 GENF card), and summoned Trishula for game. Game 2 went the same way.</div><div>OO</div><div><br /></div><div>Match 2 - Epicake and Gravekeepers</div><div><br /></div><div>FUCKIN ANDREW. (our tourney's resident Asian judge) </div><div><br /></div><div>I knew this would happen. Gravekeepers are my worst matchup, as everything I do either targets the Graveyard or removes shit from play. Well, I won the dice roll, so I went first.</div><div><br /></div><div>1. He drew garbage. No Necrovalley, no good beaters, no good backrows. Kept hitting him for damage until he set something; then I summoned Trishula and RFGed his field/hand. I felt sort of bad. </div><div>2. This time, he got Necrovalley out first turn. I drew a mostly-garbage hand, summoned Rai-Oh, and passed. Eventually, I managed to get Treeborn in the grave, and tributed for Mobius, blowing only Necrovalley (afraid of Starlight Road). I made a Scrap Dragon after that, decided not to hit his backrow, and Scrap Dragon got D-Prisoned. He played Necrovalley next turn and Royal Tributed my hand. I lost this one.</div><div>3. This one was close as hell. I was basically setting things, blocking the damage until I could draw into some answers. Eventually, he was at 6000 from using Warning, I was at 2000-something, and drew into Rai-Oh. I managed to make Brionac, bounced Necrovalley, summoned BLS, and brought Level Eater and Glow-Up back for game.</div><div>OXO</div><div><br /></div><div>Match 3 - Bad Gravekeepers</div><div>I played this little Indian kid who was running what looked like the Marik structure deck. I felt bad beating him; he had no idea what most of my cards did and looked so sad when I attacked for game. Kept Caiusing his monsters and made a Drill Warrior. He used Nightmare Wheel on my Drill, which I removed during MP2... wanted to just let him use it on Caius, but I won the next turn without it.</div><div>OO</div><div><br /></div><div>Match 4 - Jared and Legendary Six Samurai</div><div>This game pissed me off SO much.</div><div>1. I controlled easily with Caius and Trishula (seems to be a pattern), I Dark Holed and Heavy Stormed on opening and just sort of won effortlessly. My first thought was, "Oh shit, I don't need to side. This dude sucks." FUCKING MISTAKE.</div><div>2. This one would have been mine. I did a summon out of order and got Warninged. Then he Mirror Forced me. Fucker set three first turn. Either way, chalked it up to luck, and didn't side again Game 3.</div><div>3. Everything was going my way until he Torrentialed my field. Luckily, I hadn't Normal Summoned, and I had Gallis in hand. Game seemed imminent.</div><div>"Reveal Gallis?"</div><div>"Sure."</div><div>"Mill one."</div><div>...Pot of Avarice.</div><div>He made a fucking Shi En the next turn, backed it up with three backrow and a Kizan, and gamed me.</div><div>MOTHER FUCKIN SPELL MILLS.</div><div>OXX</div><div><br /></div><div>I wanted to play Chow in the finals... if we'd both won the tourney it would have been fucking sick, but NO. Gallis fucked me over. And the sad thing is, I can't cut any of the spells. They're all game-changing if I draw them.</div><div><br /></div><div>Final Result - 3-1</div><div><br /></div><div>Well, whatever. I walked away with some stuff I really needed, and learned something about my deck. Not a total loss. I am gonna go back and thrash the shit out of it next week though. On to the deck.</div><div><br /></div><div>Monsters - 37</div><div><br /></div><div>3x Gallis the Star Beast</div><div>2x Card Trooper</div><div>1x Super-Nimble Mega Hamster</div><div>2x Ryko, Lightsworn Hunter</div><div>3x Junk Synchron</div><div>2x Doppelwarrior</div><div>3x Quickdraw Synchron</div><div>2x Level Eater</div><div>2x T.G. Striker</div><div>2x T.G. Warwolf</div><div>1x Lonefire Blossom</div><div>1x Dandylion</div><div>1x Spore</div><div>1x Glow-Up Bulb</div><div>3x Reborn Tengu</div><div>2x Genex Ally Birdman</div><div>2x Effect Veiler</div><div>1x Treeborn Frog</div><div>2x Caius the Shadow Monarch</div><div>1x Black Luster Soldier - Envoy of the Beginning</div><div><br /></div><div>Spells - 3</div><div><br /></div><div>1x Pot of Avarice</div><div>1x Heavy Storm</div><div>1x Dark Hole</div><div><br /></div><div>Side Deck</div><div><br /></div><div>1x Battle Fader</div><div>1x Gorz the Emissary of Darkness</div><div>1x Kycoo the Ghost Destroyer</div><div>2x Cyber Dragon</div><div>1x Chimeratech Fortress Dragon</div><div>2x Mobius the Frost Monarch</div><div>2x Puppet Plant</div><div>1x Neo-Spacian Grand Mole</div><div>2x Maxx "C"</div><div>2x Thunder King Rai-Oh</div><div><br /></div><div>Extra Deck</div><div><br /></div><div>1x Shooting Star Dragon</div><div>2x Stardust Dragon</div><div>1x Formula Synchron</div><div>1x Brionac, Dragon of the Ice Barrier</div><div>1x Trishula, Dragon of the Ice Barrier</div><div>1x Scrap Dragon</div><div>1x Black Rose Dragon</div><div>1x Ally of Justice Cat Fister</div><div>1x Armory Arm</div><div>1x Junk Destroyer</div><div>1x Junk Archer</div><div>2x Drill Warrior</div><div>1x Junk Warrior</div><div><br /></div><div>Changes I have since made:</div><div><br /></div><div>-1 Stardust Dragon</div><div>+1 Road Warrior</div><div><br /></div><div>-1 Battle Fader</div><div>-1 Gorz</div><div>+2 Gemini Imps</div><div><br /></div><div>Changes I would like to make:</div><div><br /></div><div>-5 ???</div><div>+1 Mystic Tomato</div><div>+1 Dark Armed Dragon</div><div>+1 T.G. Striker</div><div>+1 T.G. Rush Rhino</div><div>+1 Elder of the Six Samurai</div><div><br /></div><div>-1 ???</div><div>+1 Legendary Six Samurai - Shi En</div><div><br /></div><div>Cards I would fucking like to have, and that the deck needs to be good:</div><div><br /></div><div>1 Naturia Beast</div><div>1 T.G. Hyper Librarian</div><div>1 Shooting Quasar Dragon</div><div><br /></div><div>3 Breaker the Magical Warrior</div><div><br /></div><div>There you have it, my miserable attempt at taking Locals with a completely unfinished side or extra deck. Not sure if I'm gonna be playing again until Shooting Quasar comes out, and I rip some kid for a Librarian. Until next time~</div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4566858128667162317.post-25372524620058323552011-11-12T22:05:00.000-08:002011-11-13T23:15:41.773-08:00Chow's Tourney Report 11/12I think this is my first tourney since the Generation Force sneak peek. Thought I might as well since I won't have another Saturday off work for a while.<br />
<div><br />
</div><div>Deck: HERO</div><div><br />
</div><div>Match 1 - Scraps</div><div>1: He went for Scrap Twin in attempt to blow away my back row. I allowed him to bounce my Warnings and he tried getting over Stratos but I Super Poly'd for Draco Equiste. Controlled the game from there.</div><div>2: He made a first turn Scrap Twin. I had Miracle Fusion, Ocean, Woodsman, Dimensional Prison, Parallel World, and MST. I couldn't set up fast enough, kept bouncing my stuff, followed with Scrap Dragon, and I lost.</div><div>3: Same as first.</div><div>OXO</div><div><br />
</div><div>Match 2 - Agents</div><div>1 and 2: Scrub. HERO beatdown, LIGHT style. Go Shining and Alius tag team!!</div><div>OO</div><div><br />
</div><div>Match 3 - Frogs</div><div>1: He started with Tengu. I beat over with Stratos. He goes Swap and sets up Treeborn. Gets Light and Darkness Dragon off next turn. I waste two cards so that Alius could beat over it. Miracle for boss monsters and game.</div><div>2: I played too conservatively and he brought out LaDD. I wasted too many resources in attempt to get rid of it and lost.</div><div>3: Kept pushing with Rai Oh and Alius, didn't allow him to have more than two monsters out. Yeah I was freakin scared of LaDD haha.</div><div>OXO</div><div><br />
</div><div>Match 4 - Hopeless</div><div>1: I misplayed by not setting Starlight Road and lost a lot of advantage that I could gained off Ice Edge.</div><div>2: We traded off monsters a lot towards the end game. He wasted a Dark Hole and Heavy Storm that could have easily screwed me over. He saw my D.Prison and refused to attack with FGD for game. Drew Smashing and game'd him instead.</div><div>3: I had a handle of his playing style and forced him to waste his resources before I made big pushes with Poly and Miracle.</div><div>XOO</div><div><br />
</div><div>At this point, only me and Jared were left undefeated. Andrew said that there was a promo card for first so we decided to just play for it. Strangely, this game was less stress on my heart then the other four games were. </div><div><br />
</div><div>Match 5 - Legendary Six Samurai</div><div>1: He started with Kazeki, Kizan, and Enishi with one back row. I summon Stratos and searched. He pummeled me down to 3800. I blew away his backrow with a timely MST. Miracle Fusion'ed for Nova Master and started plusing off his Sams. He was in top decking mode and I had Fossil Dyna and Nova out. With 2600 left, he set one. I switched Nova to defense and attacked Dyna into a Mirror Force. He commented on my good prediction but failed to Smoke Signal into anything that could get over Nova.</div><div>2: He started with Shi En and Kizan. I forced Shi En's negation with Dark Hole and then followed with Fusion Gate. Rammed my Zero into his Shi En. I started beating down his monsters, filling up the grave for his Enishi to bounce Shining. By this time, I had accumulated enough HEROs in hand where I just Trinity'd for game.</div><div>OO</div><div><br />
</div><div>Pulled Black Garden from my entrance pack. Took a blue DL Call of The Haunted as my promo, a GENF and TU06 pack as my prize. Pulled Goka and SR Chain Disappearance. I'm pretty satisfied now winning my first tourney. Was the only one on the team that hasn't yet x]</div><div><br />
</div><div>Gotcha~</div><div> Chow</div>Chowhttp://www.blogger.com/profile/15744618619119995949noreply@blogger.com1tag:blogger.com,1999:blog-4566858128667162317.post-82680585733069911202011-11-09T16:14:00.000-08:002011-11-09T20:15:34.932-08:00Epicake's Thoughts on Mind Crush<!--[if gte mso 9]><xml> <o:officedocumentsettings> <o:allowpng/> </o:OfficeDocumentSettings></xml><![endif]--><!--[if gte mso 9]><xml> <w:worddocument> <w:view>Normal</w:View> <w:zoom>0</w:Zoom> <w:trackmoves/> <w:trackformatting/> <w:punctuationkerning/> <w:validateagainstschemas/> <w:saveifxmlinvalid>false</w:SaveIfXMLInvalid> <w:ignoremixedcontent>false</w:IgnoreMixedContent> <w:alwaysshowplaceholdertext>false</w:AlwaysShowPlaceholderText> <w:donotpromoteqf/> <w:lidthemeother>EN-US</w:LidThemeOther> <w:lidthemeasian>X-NONE</w:LidThemeAsian> <w:lidthemecomplexscript>X-NONE</w:LidThemeComplexScript> <w:compatibility> <w:breakwrappedtables/> <w:snaptogridincell/> <w:wraptextwithpunct/> <w:useasianbreakrules/> 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mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}</style><![endif]--><br /><b><i> </i></b><div align="center" class="MsoNormal" style="text-align: center;"><i>Mind Crush</i></div><div align="center" class="MsoNormal" style="text-align: center;"><i>Normal Trap Card</i></div><div align="center" class="MsoNormal" style="text-align: center;"><i>Declare 1 card name.<span style="mso-spacerun: yes;"> </span>If your opponent has the declared card(s) in their hand, discard all of the declared card(s) to the graveyard.<span style="mso-spacerun: yes;"> </span>Otherwise, you randomly discard 1 card.</i></div><div align="center" class="MsoNormal" style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyeO8t5ZogdYFmsq6eBucs5EG1A5gbA297vwPqS6znVt4H5xU9QjZT_Id4VHXBTA30ADslzh_R8WdYyZSLyAHkepcHlKEQwVguwnvS8Jir0cDbyHW0A_jzO4WjO4TQVECVkzXnjRk5C9Lt/s1600/Mind+Crsh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyeO8t5ZogdYFmsq6eBucs5EG1A5gbA297vwPqS6znVt4H5xU9QjZT_Id4VHXBTA30ADslzh_R8WdYyZSLyAHkepcHlKEQwVguwnvS8Jir0cDbyHW0A_jzO4WjO4TQVECVkzXnjRk5C9Lt/s1600/Mind+Crsh.jpg" /></a></div><div class="MsoNormal">Mind Crush blows my mind.<span style="mso-spacerun: yes;"> </span>With the September 2011 banlist, this card was brought back to Semi-Limited, from the Limited list.<span style="mso-spacerun: yes;"> </span>Mind Crush has saved my ass time after time, on Royal Tribute preventing a Royal Tribute, Veiler, Gorz, etc.<span style="mso-spacerun: yes;"> </span>This trap should have stayed limited, but hey.<span style="mso-spacerun: yes;"> </span>Konami is retarded.<span style="mso-spacerun: yes;"> </span>Reasons I absolutely love this card:</div><div class="MsoNormal"><br /></div><div class="MsoNormal" style="margin-left: .5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -.25in;"><span style="mso-bidi-font-family: "Liberation Serif"; mso-fareast-font-family: "Liberation Serif";"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>CrushShoot.<span style="mso-spacerun: yes;"> </span>This combo was made by some person, some time ago when Mind Crush wasn't Limited, during some time that I had totally forgotten YGO existed.<span style="mso-spacerun: yes;"> </span>People dropped CrushShoot as soon as Mind Crush went to one, and the consistency of the combo was horrible, but now, Crush is back at two and ready to rape some face.</div><div class="MsoNormal" style="margin-left: .5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -.25in;"><span style="mso-bidi-font-family: "Liberation Serif"; mso-fareast-font-family: "Liberation Serif";"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Reading your opponent.<span style="mso-spacerun: yes;"> </span>When you're playing Mind Crush, you learn how to use it correctly. You can tell if your opponent has a Tragoedia, Gorz, Veiler, Maxx āCā, Heavy Storm or anything that could stop or create a huge play.<span style="mso-spacerun: yes;"> </span>If you can read your opponent's bluffs correctly, this card is basically a one-for-one with any card in your opponent's hand.<span style="mso-spacerun: yes;"> </span></div><div class="MsoNormal" style="margin-left: .5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -.25in;"><span style="mso-bidi-font-family: "Liberation Serif"; mso-fareast-font-family: "Liberation Serif";"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Opponents who drop their cards.<span style="mso-spacerun: yes;"> </span>I love it when they drop their Gorz accidentally, and they don't think I saw it.<span style="mso-spacerun: yes;"> </span>Teehee.<span style="mso-spacerun: yes;"> </span>MIND CRUSH BITCHEZZZZ.</div><div class="MsoNormal" style="margin-left: .5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -.25in;"><span style="mso-bidi-font-family: "Liberation Serif"; mso-fareast-font-family: "Liberation Serif";"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>I allow takebacks, and Mind Crush makes me a happy camper.<span style="mso-spacerun: yes;"> </span>If an opponent starts a huge ass play, and then they decide they'd rather play it more defensively, and take back their BLS or Dark Hole, Mind Crush just takes it away and ruins all their fun.<span style="mso-spacerun: yes;"> </span>Proceed to rape.<span style="mso-spacerun: yes;"> </span></div><div class="MsoNormal" style="margin-left: .5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -.25in;"><span style="mso-bidi-font-family: "Liberation Serif"; mso-fareast-font-family: "Liberation Serif";"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Back when I ran Gravekeepers, this card paired up insanely with Royal Tribute.<span style="mso-spacerun: yes;"> </span>I recall playing against Dragunities at locals one week (I went 4-0), and I drew GK Commandant, Royal Tribute, Mind Crush x2, and two other un-important cards.<span style="mso-spacerun: yes;"> </span>I Royal Tribute'd (I'm coining this as a new verb, as Fugglor is coining other shit) and he discarded 4 cards, Phalanx, Aklys, Dux and Dux.<span style="mso-spacerun: yes;"> </span>Then I Mind Crush'd whatever other shit was in his hand, and proceeded to beat him down with a Descendant.<span style="mso-spacerun: yes;"> </span></div><div class="MsoNormal"><br /></div><div class="MsoNormal">All in all, this card just makes for really derpy plays if you can read your opponent, or just straight up know what your opponent has in their hand at the time.<span style="mso-spacerun: yes;"> </span>This card truly promotes skill in this game, and it can make some rages from youropponent.<span style="mso-spacerun: yes;"> </span>Rages of the Rage Quit kind.<span style="mso-spacerun: yes;"> </span></div><div class="MsoNormal"><br /></div><div class="MsoNormal">~Epicake~</div>Epicakehttp://www.blogger.com/profile/13780953322725452117noreply@blogger.com3