2/22/11

Mammoth Graveyard

Omg it's a dinosaur x.X
I always thought it was a zombie. Mind = Blown

Not much has been going on recently in Chow's world. Banlist doesn't make me happy but I guess Honest/BoM/Dandylion at 1 can do that to you. The new priority ruling is sick though and Konami needs to hurry up and implement it into the TCG. I want to Bottomless Dark Armed and JD without getting my stuff blown up D:
Haha at first, I kinda freaked out at this new ruling because I was afraid it might hit Stratos but realized that it was a Trigger effect. Prisma being an Ignition kinda hurts though :( You can't summon and dump to set up for Miracle Fusion anymore...

Hmm lesse what else...my decks are both up to date with the new banlist. Stardust Assault and HEROES! Yeeeee.
Still working out the kinks in my Assault Mode deck but getting out SD/AM is very satisfying. I do not like it when they counter with a Colossal when there are two warriors in grave...that makes me very angry >:[
HEROES are gonna be so sick though, I have this secret tech I want to use against Brah's HEROES that will hopefully decimate him >:D
9 more days til Shining~

And I guess I should keep my promise with the Asian girls...
For all you guys who can't handle No-Fap-February, this is Ayase Haruka. She's the main actress in this Asian drama I've been watching recently (Hotaru no Hikari). Have fun on Google~

Gotcha~
          Chow

2/13/11

Worms. That's right, Worms.

http://yugioh.wikia.com/wiki/W_Nebula_Meteor
wat. Okay, so now Worms have an awesome new trap that 1. activates their effects twice, 2. gives you a free monster, and 3. does massive draws. This, accompanied with the Xex + Yagan engine, their own on-theme Icarus, and Worm Warlord, makes Worms a locals-viable deck. And that's all the typing I can handle right now, it's 2 AM and I'm really fuckin tired. Hope someone out there has fun with these ugly sons of bitches
~Fugglor

2/4/11

Orgymaster - Finally Posting / New Deck



So here I am with my first post in a long ass time. Lately I've been really busy with college applications, school, etc, and I haven't felt like posting anything. Now that some of that's out of the way I plan to start posting a lot more often.
Now, you may remember me as the resident dragon guy of Team Rose Bud (or not), so here Ima try to live up to that reputation. For a long time I've been trying to make a consistent deck that uses the white stone of legend draw engine (3 white stone, 3 blue eyes, 3 trade in, and 3 cards of consonance). I tried a lot of shit, but I realized that I needed something to help put guys in the graveyard. For a while I thought I would have to wait until Dragon Ravine came out in the new dragunity legion structure deck, but after some tinkering I found something to hold me off until then. Here's the new build, which I've lovingly named Quick-Dragunity of Legend.

Monsters: 24
3x Blue Eyes White Dragon
3x White Stone of Legend
3x Quickdraw Synchron
2x Dandylion
2x Red Eyes Darkness Metal
2x Red Eyes Wyvern
3x Debris Dragon
2x Dragunity Dux
2x Dragunity Phalanx
1x Card Trooper
1x Treeborn Frog

Spells: 16
3x Cards of Consonance
3x Trade In
2x Pot of Avarice
1x Tuning
1x One for One
1x Hand Destruction
1x Future Fusion
1x Foolish Burial
1x Monster Reborn
1x Mind Control
1x Giant Trunade

Extra: 15
1x Five Headed Dragon
1x Brionac Dragon of the Ice Barrier
1x Dragunity Knight Vajrayana
1x Junk Destroyer
2x Drill Warrior
2x Formula Synchron
2x Stardust Dragon
1x Shooting Star Dragon
2x Black Rose Dragon
1x Trident Dragion
1x Goyo Guardian

This deck centers around the aforementioned white stone draw engine, with some other deck ideas thrown in. It runs dragunity phalanx and debris as extra COC targets, and also 2 dragunity dux to further take advantage of the phalanx and increase the deck's already enormous amount of synchro options. The main attraction here is the quickdraw synchrons. These help ditch cards in hand like dandylion and white stone, or wyverns and darkness metals. Many of the guys it ditches create advantage on their own when sent to the graveyard, or set up for big plays later in the game. With dandy tokens and treeborn frog, it's easy to make drill warriors, which also remove dead cards in hand, while recycling draw engine fodder and basically anything else I need. Card trooper helps mill, and can serve as a small amount of draw power. Extra draw power comes in the form of formula synchrons (which are easy to make with white stones) that also make it possible for me to make shooting star dragon.
Future fusion ditches darkness metals, wyverns, phalanxes, and even white stones (ditching white stone creates advantage on its own) to help thin the deck while also giving me the possibility of a five headed dragon in 2 turns. It also makes reverse toolboxing possible with drill warrior. The darkness metals and wyverns become a threatening mid to late game prospect when in grave. Darkness metal also sets up for explosive turnarounds by bringing out blue eyes as a beater, or even as a synchro material for trident dragion.
I was frankly surprised by how well this deck worked. The monsters have a lot of synergy with each other, and the spell lineup really complements this synergy. 2 pot of avarice help reuse draw engine cards and also increase advantage, plus they rarely stay dead draws long even if drawn early game. One for one searches out white stones or treeborn while also ditching monsters, and can make some amazingly explosive plays possible. Tuning searches quickdraws and mills, which is always helpful. Hand destruction is some extra draw power that I would rather take out at this point, but whatever. Foolish ditches anything I want in grave, normally dandylions, treeborn, or phalanx, but it is incredibly versatile here. Mind control takes advantage of the 11 tuners in here, and creates further advantage while also helping get rid of annoyances like stardust (or even shooting star). Monster reborn is a staple here, and doesn't interfere with the flow of the deck at all. Trunade stands as the only backrow removal outside of brionac, black rose, and junk destroyer, and it has worked out so far.
The deck's objective is to cycle through quickly with the draw power and milling, and set up for explosive plays later. While it produces some bad hands, at most it usually takes about 1 or 2 turns before I draw into something to get the ball rolling. That's not to say this happens often. On the contrary, I have frequently found myself in a good position for an FTK after going through over half the deck. All in all, I like this deck and its consistency, and it will likely hold me off until dragon ravine comes out with the structure deck.
Hope you enjoyed this deck idea. Leave me any suggestions or thoughts in the comments. I'd also like to know if you thought my post was too long, cuz I wanna get better at this. Until next time,
-Orgymaster

2/1/11

Light ZERO

My main deck in the TCG has been HEROES since Elemental Energy. Specifically Light Beat at the moment as it is the most competitive form of HEROES. Fusion based builds have a hard time recovering if you try to overextend for game but stopped by something like Battle Fader. It also has a hard time countering Glads which I hate with a passion. The aggressiveness of Fusions allows it to stand up to Frog Synchros and Gravekeepers but are outs sped/overpowered by Frogs and out controlled by Gravekeepers. I tried switching to Light Beat but lack of Dualities have made it hard to play the deck consistently and when I tried shoving in WATER food for Absolute Zero, I would find myself clogged with dead Miracle Fusions that I could go for Shining with but that's not available in the TCG for another month. With Light Beat, I also have a hard time getting past decks like Hopeless that are able to bring out their boss monsters over and over again while I can only do it three times with Miracle Fusion. The deck is below is basically a bunch of big monsters shoved into a Light Beat deck. I call it...

It's been doing really well against my teammates but I feel like I might have built this just to counter all of their decks...unconsciously though. I can see this not doing well against GKs but I guess that's what you have your side deck for.



Light ZERO

Elemental Hero Stratos x1
Elemental Hero Neos Alius x3
Elemental Hero Prisma x1
Elemental Hero Ocean x2
Cyber Dragon x2
Thunder King Rai-Oh x2
Honest x2
Snowman Eater x2
Spirit Reaper x1
Debris Dragon x1
Gorz the Emissary of Darkness x1

E - Emergency Call x3
Miracle Fusion x3
Super Polymerization x1
Gemini Spark x3
Book of Moon x2
Monster Reborn x1
Dark Hole x1

Chivalry x1
Solemn Judgement x1
Torrential Tribute x1
Mirror Force x1
Compulsory Evacuation Device x2
Dimensional Prison x2

Elemental Hero Absolute Zero x3
Elemental Hero Gaia x1
Elemental Hero Terra Firma x1
Chimeratech Fortress Dragon x1
Dragon Knight Draco-Equiste x1
Ally of Justice Catastor x1
Goyo Guardian x1
Black Rose Dragon x1
Gungnir, Dragon of the Ice Barrier x1
Red Dragon Archfiend x1
Colossal Fighter x1
Stardust Dragon x2

Match 1 (Fugglor - Dragunities)
In Game 1, I had Spark and Alius setup. He went into Dux and Synchro Climbed into Stardust. Big misplay right there as I was planning to Spark with Alius when he was about to be destroyed when the better move would have been to disrupt the Climb by Sparking Vajrayana. I took care of it with Honest but he Synchro Climbed into another the next turn and Reborned his first Stardust. Game 2 was short and sweet: Trident Dragion on my open field.

Match 2 (Fugglor - Dragunities)
I don't remember if I won this one two out of three or not but I won this match. A well timed Gorz stopped his Trident Dragion from finishing me off. Can't remember much else, I made him waste all his Vajrayana which stopped his attempts to Synchro Climb late game.

Match 3 (Fugglor - Monster Surge)
I lost the first game because of Red Nova. My Mirror Force just sat on the field crying. Second game I controlled with Compulse and Super Poly. Third I drew into a god hand. Alius, Spark, Compulse, Honest, Super Poly, and Solemn Judgment. GG.

Match 4 (Brah - Dimension Glads)
First match I kept trying to set up for Absolute Zero but Brah kept removing my WATER food from play with Retiari. Locked me down with Heraklinos for game. The game sucked so much with all my plays being countered, I seriously wanted to pull a Fugglor and smack Brah. I could see why he was pissed haha. Second game was fun because Fugglor kept commenting on Brah's hand, not that it made a difference with me. The game started with me D Prisoning his Murmillo. Bad move? Nah man, twice or thrice Brah tried to go for Murmillo only to remember I removed it from play. By late game, both of us had about 14 monsters removed from play and 1-2 face downs each. Every monster Brah drew into after that was Torrentialed or D Prisoned. I somehow managed to get Absolute Zero out but was too scared to attack because of his face downs. He summoned Darius and dared me to attack. I sac AZ for CyDra and took him down to a perfect 0. Whew, 20 minute duel right there. Third game I summoned AZ second turn so that Brah wouldn't screw me over with Dimensional Fissure. He destroyed it and summoned Murmillo...which I Solemned Judgment. Haha this was only because I knew Brah lacked monsters in hand. I controlled the game from there and won :D

Match 5 (Epicake - Infernities)
I won game 1 because Cake drew into crap. Game 2 he got the loop on me. Game 3 Gorz saved me again from an assault by Iron Chain Dragon and Infernity Doom Dragon. Took Game 3 home.

Match 6 (Epicake - Karakuri Machina)
I opened my turn with a 3000 ATK Chimeratech Fortress Dragon. Game 1 was mine. Game 2 I dropped into double E - Calls which I fetched Stratos, Alius, and Prisma with. I had Spark and Miracle in hand so my plays were set up. Epicake went into double Gadjiltron, Fortress, and Soldier. Limitered for game. Game 3 I dropped into double E - Calls again but this time I went into Alius and set mah Spark. He went into double Gadjiltron, Fortress, and Soldier again. He then Limiter Removed but I had Honest :D Game was mineeee.

Match 7 (Epicake - Karakuri Machina)
I should be known as the Machina killer. I won this match 2-0.

7 matches in one school day...I'm not sure whether to be impressed or ashamed. 

Gotcha~
          Chow