1/30/11

A quick note...

TRISHULA IS OUT IN TCG... kinda. DT04 bitches. Other than Trish though that set sucks hardcore. Nice Fabled support, but why the fuck would they make Neo-Flamvells at all? Oh, and by the way, it's going for $150. And it isn't even legal yet. Wow. Fuck that, lol.

Fugglor out.

1/25/11

Light and Dark. Hope and Choas. Shining HERO of Dark Justice!

Oh yeah, look at me skipping school so I can write a blog. I'm such a badass mofo haha~
Recently, the news of E.HERO Escuriado has got me pumped and filled with brilliant deck ideas. It would be such a shame if this guy wasn't released...


E.HERO Airman x1
E.HERO Ocean x1
E.HERO Another Neos x3
E.HERO Prismer x2
Honest x2
Effect Veiler x1
Chaos Sorcerer x2
Killer Tomato x2
Messenger of Hades - Gorz x1
Soul-Erasing Spirit x1
D-HERO Diabolic Guy x2
Zombie Carrier x1

Fusion x1
Miracle Fusion x3
Parallel World Fusion x2
Mirai Yuugou - Future Fusion x1
Dual Spark x3
E - Emergency Call x3
Hurricane x1
Black Hole x1
Book of Moon x2

Thunder Break x1
Declaration of God x1
Warning of God x2
Holy Barrier - Mirror Force x1

E.HERO Escuriado x3
E.HERO Shining x3
E.HERO Absolute Zero x2
E.HERO Great Tornado x1
V.HERO Trinity x1
Ally of Justice - Catastor x1
Brionac, Dragon of the Ice Boundary x1
Black Rose Dragon x1
Colossal Fighter x1
Stardust Dragon x1

Chaos Sorcerer = Parallel World Fusion Funzies = Carrier/Malicious Abuse

Ugh, it is incredibly difficult to squeeze Synchros in. Screw this, screw the 15 Extra Deck limit, I am never building a Synchro/Fusion build again ><

1/24/11

Gateway of the Six HEROES


Messenger of Hades - Gorz x1
Tragoedia x1
Wicked Emperor Gaius x3
E-HERO Hell Brat x2
E-HERO Malicious Edge x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Prismer x2
N - Groun Mole x1
Snowman Eater x2

E - Emergency Call x3
Future Fusion x1
Fusion Gate x3
Miracle Fusion x2
Dark Calling x1
Parallel World Fusion x1
Hurricane x1
Cyclone x2
Book of Moon x2

Declaration of God x1
Warning of God x2
Torrential Burial x1
Holy Barrier - Mirror Force x1
Cry of the Living Dead x1

E.HERO Escuridao x3
E.HERO Absolute Zero x3
E.HERO Shining x2
E.HERO Gaia x1
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO the Earth x1
E.HERO Flame Blast x1
E-HERO Dark Gaia x1
E-HERO Malicious Devil x1
V.HERO Trinity x1

This is basically a very rough idea of something I would like to try out. 

Tragoedia + Stealing an opponent's monster = FUSION GATE TIME! :D

The only thing that irks me is that I feel like I'm not running enough E.HEROES :(

1/23/11

E.HERO Ice Edge and the Goal

Well...the OCG HERO import is not Great Tornado. Instead, we got this little guy


This is Elemental Hero Ice Edge. For all of you HERO illiterate noobs, once per turn, you can ditch a card (Necroshade? Glow Up for Synchro shenanigans? Neos for Oversoul shenanigans? Miracle Fusion set up?) so that it can declare a direct attack. If he inflicts battle damage with his humongous 800 attack (seriously. Blue Eyes can't beat this mofo, even when he's equipped with three Shooting Star Bow - Ceal), Ice Edge gets to destroy a set Spell/Trap.

So lesse, blowing up a Spell/Trap is nice. Being made of Water is awesome because you can be food for Absolute Zero om nom nom. Direct attack for game? Yes please haha

But on a serious note, I feel like this guy is seriously limited. 800 ATK really doesn't help you get over much in this format. No one leaves their Fluff Token in attack, Rykos that are flipped by the opponent are usually used as Tribute fodder or Synchro Material, Snowman Eater will stay on D and will most likely be turning into a Absolute Zero or Gungnir. You get the idea.
I also have mixed feelings about the direct attack thing. While having that ability makes it much easier to destroy a Spell/Trap with, the discarding one card can hurt you if it's not setting up for a big play. Now whether or not the Spell/Trap destruction comes into play will depend on your opponent's backrow and the number of monsters out. If he has multiple sets and a monster somewhat weaker than your boss but stronger than Ice Edge, he could waste one of them to get rid of a small threat or save it to destroy the bigger monster you might have. However, if he goes with the second choice, there's a chance that he'll lose that game winning card that he planned to use on your boss. His response whether or not to activate in response to the attack will be based on skill, confidence, and luck.
Another scenario is you having only an Ice Edge and him having one face-down and a monster. You intend to get rid of that reverse card so you can destroy him next turn. Naturally, your opponent will probably chain that one reverse card in response to your attack (if able) because he'll end up losing it anyways. In the end, you'll probably minus 2 while your opponent netted a 0. On the other hand, you got rid of a pesky face-down and hopefully a good play setup for next turn.

E.HERO Ice Edge may not be a card that will kick HEROES up to Tier 1, but he's a balanced card nevertheless. It may have seemed that I don't think highly of this card but it's quite the contrary. Being a HERO means he's totally welcomed into my HERO deck. The only way he can ever be good will depend on how good the player is at reading and playing. What to discard? How will my opponent respond? Will he respond? What will I do if he does this? These are the questions I consider when I'm in a pinch. If not, I'll mostly be dueling with my gut because apparently, I misplay a lot less that way haha. In the end, the HERO duelist is what will make the HERO shine.

Hopefully I'm not coming off as a E.HERO-know-it-all. I'm honestly the weakest member of Team Rose Bud and there are a lot of people I consider better than me. I pretty much go 50-50 with Epicake, Orgymaster has been on a winning streak lately, Brah and Fugglor are incredibly good at reading into the game. And then the regulars at locals. There's big black Alex and his Spellcaster Synchros. He may be a cocky asshole who acts like he's all that, but he can easily back up the talk. Then four-eyed Kenny with his Gravekeepers. He's not as cocky and I feel that he somewhat respects me, but doesn't see me as a strong player. There are tons of other people at our locals too, Paco, tall kid with the glasses who made fun of my gold TKRO, Andrew, etc. And then the OCG bloggers! The famous Rauzes, the seemingly dead Neuxcharge, and my HERO idol LGQ. My goal? To earn everyone's respect and acknowledgement.

One month and eight days left until E.HERO the Shining fellow TCG HERO players! Lets take the metagame by storm! :D

Gotcha~
          Chow

1/19/11

When HEROES Collide

The biggest advantage that HEROES have over most archetypes:

1. Our sheer number of support. We not only have HERO support, but Warrior and Fusion support as well.
2. Fusion. I remember reading a OCG blog about how Fusions has more advantages than Synchros. Why? Because we can make use of our materials from anywhere in the game. Our hand (Polymerization), the WHOLE field (Super Polymerization), the grave (Miracle Fusion), the deck (Future Fusion), and the RFG zone (Parallel World Fusion).
3. Tool boxing yo. A different HERO to call for any situation whether via Emergency Call or Miracle Fusion or Mask Change or Super Polymerization.

So taking all the advantages we have into account, what happens when Koyo Hibiki's Nature Heroes, manga Yuki Judai's Masked Heroes, and anime Yuki Judai's Neos Heroes unite? We get the ultimate HERO alliance...


HERO ALLICANCE
E.HERO Neos x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Ice Edge x1
E.HERO Heat x1
E.HERO Woodsman x1
E.HERO Wildman x1
E.HERO Necro Darkman x1
E.HERO Prismer x3
Devil King of the Marshland x3
Hane Kuriboh x1

E - Emergency Call x3
Reinforcement of the Army x1
A Hero Arrives x1
Fusion x2
Fusion Recovery x1
Miracle Fusion x3
Future Fusion x1
Mask Change x1
Parallel World Fusion x1
Super Fusion x1
Skyscraper x1
Hurricane x1
Monster Reborn x1

Declaration of God x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Cry of the Living Dead x1
Trap Stun x2

E.HERO the Earth x1
E.HERO Inferno x1
E.HERO Gaia x1
E.HERO Absolute Zero x2
E.HERO the Shining x2
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO Exlidao x1
E.HERO Necroid Shaman x1
E.HERO Neos Knight x1
M.HERO Goka x1
M.HERO Vapor x1
Surging Dragon Knight - Draco Equiste x1


I understand it doesn't look very consistent and it doesn't look very original, I have never actually made up a deck on the spot before and posted it without playtesting. I'd appreciate any advice you bloggers have out there for me :D
I mean, there's like 10 Fusion cards in the deck x.X I feel like such a noob
On the other hand, I think I would have so much fun with this deck with its incredible toolboxing abilities.
I'm sorry for all you readers out there who expected something more legit but every time a new HERO comes out, I feel a need to mash together a bunch of cards, put on my cape, and kick some ass >:]

Gotcha~
          Chow

Rise from the Darkness, E.HERO Exliado!

Elemental Hero Exlidao
8 Stars/DARK/Warrior-Type - Effect, ... Fusion?/2500 ATK/2000 DEF
This card gains 100 ATK for each Elemental Hero in your Graveyard.

This just made my day. A dark Nature HERO. Badass artwork. Maining 2 Super Polys? Hellz yeah my shniggies.
An underwhelming effect, sure. But with this, the Attribute cycle is completed, Super Poly might be the next card on the ban list...hopefully not :x

Gotcha~
          Chow

It's "Boggart" Knight, not "Bow-gart" Knight.

I'm fed up with people saying cards are good when they clearly aren't. People posting decklist explanations will always try to justify shit like Book of Moon, Torrential, or BTH by saying "It's a staple" or "It's so good!" Just FYI, whenever I see/hear explanations like that they translate to "DERP" for a reason. Oh, side note. I was watching an X-Saber deck profile like five minutes ago, and he runs three Book of Moon because "it's the best card in the game." His reasons -- Offensive, defensive, stops Tuners. Yeah, alright, sure. The guy also justified running two BTH by saying "Obviously." That guy's a total pro. Anyway;

Number One -- Why Book of Moon is NOT good right now.

If I had to sum up my thoughts on Book, it would be "GK LOL." Yes, I think in LOLcat. Anyway, against the now-tier one Gravekeepers (who don't run Tuners) and Plant Synchro (who, alongside GKs, like to set things), Book is useless. Especially for those people who run it in triplicate. It basically means that 8% of your deck is going to be dead. Last I checked, dead cards are not a good thing to draw into.
Before you go saying "But Fugglor, it stops monsters from using their effects," Book of Moon does NOT stop effects from resolving UNLESS the effect is targeting something and you flip the target face-down, or the effect needs to check a card statistic which isn't possible, because face-down. BECAUSE FACE-DOWN.
That means that it works against Dimensional Prison (which you see so often, right?) because it targets, and against Bottomless because BTH needs to verify an attack stat at resolution, but NOT against things like Spy (which will just activate anyway), Ryko (again, will just kill something, mill, and be primed to do it again), and Descendant, because like I'm trying to hammer into your brain, Book does not cancel effects, it just flips the fuckers ass-up.
I will give Book TWO things; it disrupts Synchro plays, and it stops attacks (only important because of Gladiator Beasts.) However, the only things you're going to want to block are Synchros, and GAME-CHANGING ATTACKS. That means if you're going to 1. be put below 2000 so your Warnings won't activate, 2. going to lose if you don't Book, or 3. going to be put in a horrible state in which you have no situational advantage or tempo. And, let me just say this -- Book is a -1. 99% of the time, you will lose card advantage. You can always destroy Equip cards (Armory Arm) or make plays with Fulhelmknight/Firedog, but unless you run Sabers or Flamvell variants you're not gonna make a lot of headway.
In summary; Book sucks because it
1. is dead against the top-tier (and therefore most commonly played) meta decks.
2. loses card presence.
3. takes up too much space.
It is useful because it
1. disrupts Synchroing.
2. blocks game-winning attacks.
3. messes up Gladiators.
I think it's worth siding, but definitely not maining. It ruins your matchups against GKs, and somewhat messes up your Plant Synchro match, but against stuff like Blackwings, where it can mess up Black Whirlwind, Shura, and Synchroing, and Sabers, where it blocks their Boggart Knight into Black Rose or Hyunlei plays, it's worth having in your arsenal. If you want good, non-situational disruption, get some damn Effect Veilers. They're about to plummet in price for you Brah-like players out there.

Number Two -- Why Torrential Tribute is NOT a staple.

I'm sure all of you who run TT are doing so because of the potential plus. But let me ask you something; how often do you not have any monsters on the field but have backrows when your opponent has two or more? Almost never against a good player. And here's another question; will Torrential save you from a game-winning attack? I'd rather run a fucking Book. It also misses the timing a LOT of times, and like Book, won't stop opposing effects from going off.
It sucks against Trap Stun, it sucks against decks who can Special Summon rapidly, and it sucks IN decks that CAN'T Special Summon. So, things like Gravekeepers, Scraps, Plant Synchro to an extent, and Hero Beat. Again, it's good in some things, like Blackwings and Quickdraw Plants, and it's good against Gladiators and all of the things it sucks in. Side it or don't run it, except in the decks it works in. Personally, I wouldn't even side it, because siding in one of something means there's a 2.5-ish% chance you'll draw it, and there are better things to side.

Number Three -- Why BTH sucks B.

How many cards do you see that are actually over 1500 in the top decks? I mean, it hits Blackwings hard, but it fails against Sabers (Fulhelmknight dodges), Gravekeepers (all of their monsters that they summon are below 1500 at the time of summon), AND Plant Synchro (Dandylion, Quickdraw, and Lonefire). It also can't get you advantage in any way. You know what's better? Regular Trap Hole. It might not hit Synchros but it kills just about all of the Normal Summons out there.

If you noticed that the second and third "Numbers" aren't detailed like the first one, it's because I got lazy and tired. I'll probably update this post sometime in the future when I get pissy about terrible players again.
P.S. -- The reason for the title is that whenever I watch an X-Saber decklist, they say "Bow-gart" Knight incessantly. "Bow-gart Knight is such a good card! OMG LOL WTF BBQ." It's fucking Boggart Knight. The "O" sound is like the "O" in dog. Baww-gart. You know what word is pronounced like "Bow-gart"? Bogart. As in Humphrey Bogart. Screw you guys, and learn to pronounce easy ass words like Boggart. Aslla Piscu, I can understand, and even Koa'ki Meiru to an extent, but Boggart is a god damn English word.

/rant
~Fugglor

1/17/11

On Scooping

I know I promised a TGHL decklist but this is a short post.

If there is one thing I hate in Yu-Gi-Oh, it's when people quit during tourney play. It's one thing to go 0-2 and drop because you won't be getting a prize anyway. It frees up your time to trade, and means you won't be bored beating the crap out of little kids that you face.

It is another thing entirely to be facing a formidable field while topdecking and then to scoop after seeing your next card. In tournaments, I make every effort not to scoop. I make my opponent say, "Attack for game" before I start siding for the next game/start putting my crap away. Unless you habitually go to time (I still have yet to ever go to time), you should be willing to play out the duel. Really, the only thing you have to lose is like 2 minutes and there is a chance (however minute) that your opponent will misplay and you'll take the game. So next time before you pick up your cards, ask yourself, "what do I have to lose?" and make your opponent win instead of letting yourself lose.

Keep Netdecking,
~Brah~

1/10/11

Rants 'N Stuff

Now no one can say I haven't posted in a while. As for a topic, I bought a box of STBL (yeah I know STFU) from CardRush in Phoenix, Arizona. They opened the box (meaning they could have scaled) and took three of the packs out. Which I only noticed AFTER I'd opened the packs. Short story shorter, don't buy from them. They're dicks. But as for the pulls, I got an Ultimate Rare Tuning, an Ultra Red Nova Dragon, a fucking Ultra Power Giant god damn it, a Blackback, a Formula Synchron, and two Recruiter. That was seriously all that was worth noting. I have a feeling my other three packs would have had Glow-Up, Gae Dearg and Karakuri Shogun. :P In the meantime, I'm filing loads of complaints against CardRush and if they don't compensate me... I'm gonna be even more annoying. :D That's all for today.
~Fugglor

That Feeling...

"Yayyy it's Chow! We all missed you! Brah's article sucked so much, we need more HERO articles~" haha jk
I think we've all been so busy lately that blogging is not the first thing on our mind. Two of our members are busy with either YGO, Minecraft, or getting A's (because we dah Asian~), ones sick, and my case of senioritis strikes again. Thank you Brah for keeping this blog somewhat alive :)

Brah and I already have everything ready for the Shining. Pimp asians got the Spark Engine, playset of Gate, AZ, Miracle Fusion, Prisma, and TKRO. We also pre-ordered two playsets of Shining off Ideal808, so stoked! :D

Lately I've been losing that fun feeling of enjoying a duel. Maybe it's because I've been playing with HEROES for the last 4 years as my main deck and I've came to the point where I've build every possible build that doesn't involve Synchros or Dualities (lack of trade bait :( ). So I decided to give the game one more shot before I went on a 2-month haitus.
Dragunities have always been an archetype that has piqued my interest and Fugglor recently scrapped them so they were now in the hands of Orgymaster aka Mr. Dragon Fetish. Being the nice guys they are, they lent me the Dragunity cards until March. My first duel with them I brought out Trident Dragion. I have never Synchroed for something this big before so this was a huge deal for me. The instant that thing hit the field, I got this excitement, the feeling of being able to enjoy the duel. The spark had been reignited and Chow is reborn!

So until Shining, I will continue to mess around with Dragunities and possibly Synchrons (if I can get my hands on Tunings and Formulas). 49 Days!

Gotcha~
          Chow

1/4/11

The Battle Phase (sans Damage Step)

I love the battle phase. Specifically, I love the Damage Step. Mainly, I love the fact that I know, for the most part, exactly how it works, what can be activated when, and how to take advantage of that. Most people do not. They think that Firedog and Shura will activate when they kill a Ryko (false), just like if they kill a Jujitsu (true). They think only one chain can go off during the damage step (false), that they can activate Royal Oppression willy-nilly (false), and that after an attack is declared and before damage calculation are one and the same (false).

But you do not have to be so ignorant. I am here to tell you exactly what goes down during the battle phase, what the sub-steps of the damage step are, etc. Note that basically all this information is found on the wikia, but I'll be giving some more relevant examples.

Organization of the Battle Phase
Start Step
Battle Step
- Attack Declaration
- Before the damage Step
Damage Step
- Start of the Damage Step
- Monsters are Flipped Face-Up
- Before Damage Calculation
- After Damage Calculation
- Resolve Effects
- Monsters are sent to the Graveyard
End Step

Start Step
A player may enter the battle phase without conducting battle. If no battle is conducted, go straight to the end step. The turn player has prio to activate SS (Spell Speed) 2 or higher effects.

Battle Step
This is where things like Mirror Force, D. Prison, etc. are activated. However, they are only allowed to be activated during the attack response window. This is the window that is the first chain during the Battle Step that either player starts. The window closes when both players pass priority.

Example 1:
Player A attacks with Tytannial into a set monster. He uses priority to activate book of moon on the attacked monster. Player B can then chain things like D Prison or Mirror Force, because this is still the first chain in response to the attack. Player B chooses to chain D Prison. Player A chains Tytannial's effect, tributing a fluff token. The chain resolves, D Prison is negated and Player B's (Harpie Lady) is put face down. Player B has a copy of Mirror Force set. He cannot activate it at this time anymore. Because the chain resolved, the attack response window is over. Player B would've been able to activate Mirror Force in chain to Tytannial's effect, but because he let the chain resolve, he has lost the activation window. If he wanted to activate a card like Book of Moon (which does not have to be activated in response to an attack), he would be able to after the D Prison chain resolved.

Example 2:
Player A calls an attack on Player B's monster. Both Players pass priority. Now, neither player can activate cards like Mirror Force, D Prison, or Magician's Circle, because the attack response window has closed.

End Step
The Damage Step comes before this but I feel it's a large enough subject with rulings and stuff that it warrants its own post. So I'll make that a different post. Basically during the End Step you can activate spell/traps that are SS 2 or higher. This is also where the game phase moves to when you drop Battle Fader, along with when the effects of Gladiator Beast's activate.

So that's the battle phase sans Damage Step. I'll do that sometime when I'm not trying to figure out my backup school.

Keep Netdecking
- Brah

1/2/11

Black Garden v2 - Concept Deck

Last time I touched on this subject I was describing a burn deck. It was a nice concept, but after failing miserably with that deck again and again, I decided to use Black Garden in a different way.

Monsters - 19

2x Caius the Shadow Monarch
1x Dark Armed Dragon

3x Flamvell Firedog
3x Flamvell Magician
3x Gravekeeper's Spy
1x Gravekeeper's Descendant
2x Dekoichi the Battlechanted Locomotive
1x Black Salvo
1x Gale the Whirlwind
2x Don Zaloog

Spells - 15

3x Black Garden
2x Terraforming
3x Rekindling
1x Mystical Space Typhoon
1x Giant Trunade
1x Monster Reborn
1x Gold Sarcophagus
3x Book of Moon

Traps - 6

2x Pollinosis
1x Solemn Warning
1x Solemn Judgment
1x Mirror Force
1x Divine Wrath

It's a control variant. You get your big Synchros out, rack up advantage, then drop Black Garden and start simplifying. By the time your opponent manages to kill the Garden, you'll ideally have 4 or 5 cards over them. The deck's full of +1s (Rekindlings, Flamvell Firedogs, Black Salvo, Dekoichis, and GK Spies) which help get out Stardusts, Colossals and Arcanite Magician.

The purpose of Black Garden is to hinder your opponent, and nothing more (besides the Pollinosises... Pollinoses... fuck it). For example: Imagine you're playing Plant Synchro against this deck. If your opponent killed a Dandylion token with Firedog, the Magician killed the other token, they synchroed a Stardust, and then played Black Garden and set two, you're gonna be thinking, "Well what the fuck do I do now?" You can't Book of Moon it, because it still has 2000 Defense and will retain its Attack upon Flip Summon. They'll most likely have a Pollinosis set, to negate any recovery plays. You're kind of boned.

I don't expect it to top a Regionals, but I'm gonna take it to Locals and see how it does. It doesn't have strong matchups against anything but Plant Synchro, and it's weak to Blackwings, Gravekeepers and Lightsworn. Just another attempt at making a fun and playable Black Garden deck.
Until next time,
~Fugglor

1/1/11

The Beginning

Welcome to the New Year, my shniggies. Before we start the year with constant Six Samurai ownage, lets take a trip down China Town where you'll see tons of people who look like me along with my favorite cards of 2010. TCG-wise anyways. If it was OCG, then all 5 spots would be occupied by HERO cards x]


5. Chivalry
While reading LGQ's YGO's Zero-Th Theory, I notice that he uses Chivlary in his HERO deck and seeing as how this guy is my HERO idol, I tried the same in mine. It is amazing how well this thing works. Stops Glads, Honest/Kalut, Ryko, Snowman Eater, the whole shabang. I even used this and Mirror Force in a combo in order to destroy a LaDD.

4. Solemn Warning
This card is the shit. Being able to negate a Summon, the one of the most important mechanism of Yugioh, is nothing to laugh at. This thing has saved my life from a big ass monster more times than Brah has made a terrible sex joke. Although recently, I have been drawing it at the worst time possible, like when I have 2000 LP left. I guess that's why I offed it for a DT Gungnir. I kinda regret but it's bound to get reprinted sooner or later and I'll be waiting for that moment. I think we're all pissed off that Konami had to make this an Ultra instead of keeping it as a common.

3. Dragon Knight Draco-Equiste
This guy is such a boss with Super Poly. I can't tell you how many tricks I've pulled with this guy or the trouble I go through to lure my opponent into getting the right monsters out so I can Super Poly into this bad boy. Playing against Fugglor's Scraps, I Super Polyed my Stratos with his Scrap Dragon for Draco, Miracle for AZ, blew up AZ and his set Spell/Trap.

2. Gemini Spark
This shocking (lolz) card defines HERO control. It allows us to play control against Blackwings and Glads, two of the decks I used to have the most trouble with are now nothing to me. Attack? Spark. Bottomless? Spark that shit. Shapesnatch? ...SPARK THAT SHIT!!! :D

1. Elemental Hero Absolute Zero
Come on, you didn't see this coming? This pushed HEROES up the ladder a bit so that they could play competitively with all the other top tier decks out there. While it didn't push them to Tier 1, I'm still happy we got this guy.

To finish this post, I'm going to quote a fellow HERO player from Pojo:
"2011 is gonna be the year Hero's take TCG ~ Vongola Mist"
It's awesome because it's true haha. Thanks for reading you guys and have a Happy New Year :]


Gotcha~
         Chow