12/29/10

The Battle Phase

I love the battle phase. Specifically, I love the Damage Step. Mainly, I love the fact that I know, for the most part, exactly how it works, what can be activated when, and how to take advantage of that. Most people do not. They think that Firedog and Shura will activate when they kill a Ryko (false), just like if they kill a Jujitsu (true). They think only one chain can go off during the damage step (false), that they can activate Royal Oppression willy-nilly (false), and that after an attack is declared and before damage calculation are one and the same (false).

But you do not have to be so ignorant. I am here to tell you exactly what goes down during the battle phase, what the sub-steps of the damage step are, etc. Note that basically all this information is found on the wikia, but I'll be giving some more relevant examples.

Organization of the Battle Phase
Start Step
Battle Step
- Attack Declaration
- Before the damage Step
Damage Step
- Start of the Damage Step
- Monsters are Flipped Face-Up
- Before Damage Calculation
- After Damage Calculation
- Resolve Effects
- Monsters are sent to the Graveyard
End Step

Start Step
A player may enter the battle phase without conducting battle. If no battle is conducted, go straight to the end step. The turn player has prio to activate SS (Spell Speed) 2 or higher effects.

Battle Step
This is where things like Mirror Force, D. Prison, etc. are activated. However, they are only allowed to be activated during the attack response window. This is the window that is the first chain during the Battle Step that either player starts. The window closes when both players pass priority.

Example 1:
Player A attacks with Tytannial into a set monster. He uses priority to activate book of moon on the attacked monster. Player B can then chain things like D Prison or Mirror Force, because this is still the first chain in response to the attack. Player B chooses to chain D Prison. Player A chains Tytannial's effect, tributing a fluff token. The chain resolves, D Prison is negated and Player B's (Harpie Lady) is put face down. Player B has a copy of Mirror Force set. He cannot activate it at this time anymore. Because the chain resolved, the attack response window is over. Player B would've been able to activate Mirror Force in chain to Tytannial's effect, but because he let the chain resolve, he has lost the activation window. If he wanted to activate a card like Book of Moon (which does not have to be activated in response to an attack), he would be able to after the D Prison chain resolved.

Example 2:
Player A calls an attack on Player B's monster. Both Players pass priority. Now, neither player can activate cards like Mirror Force, D Prison, or Magician's Circle, because the attack response window has closed.

End Step
The Damage Step comes before this but I feel it's a large enough subject with rulings and stuff that it warrants its own post. So I'll make that a different post. Basically during the End Step you can activate spell/traps that are SS 2 or higher. This is also where the game phase moves to when you drop Battle Fader, along with when the effects of Gladiator Beast's activate.

So that's the battle phase sans Damage Step. I'll do that sometime when I'm not trying to figure out my backup school.

Keep Netdecking
- Brah

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