After reading b1337d0j0's post, I wanted to build my own HERO decks for both of these HERO duelists.
Yuki Judai's Deck - Transformation Summon! The Masked Heroes Have Arrived!
E.HERO Airman x1
E.HERO Ocean x3
E.HERO Ice Edge x2
E.HERO Heat x3
E.HERO Another Neos x3
E.HERO Wildman x1
Hane Kuriboh x1
E - Emergency Call x3
Reinforcements x1
A Hero Arrrives! x1
Mask Change x3
Miracle Fusion x3
Dual Spark x3
Raise Dead x1
Book of Moon x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Hero Blast x2
Compulsary Evacuation Device x2
Divine Warning x2
Call of the Living Dead x1
M.HERO Goka x3
M.HERO Vapor x3
E.HERO Absolute Zero x2
E.HERO Nova Master x2
E.HERO Shining x2
E.HERO Great Tornado x1
E.HERO Gaia x2
Mask Change is a very controlling card, it allows you to push for damage and dodge destruction effects. It has aggression and control. Sadly, the only Masked Hero of Judai's that's been released are Goka and Vapor. Hence we max out on the best HEROes to Mask Change with: Ocean and Heat. Ice Edge is also another viable target. It destroys Spells/Traps while avoiding big monsters to inflict some damage. It also sets up Hero Blast and Miracle Fusion plays.
While Judai never used Miracle Fusion in the manga with his Mask Heroes, I feel like it is a necessary card to have in a Hero deck like this as Control decks lack the big push. Miracle Fusion make these pushes possible when it's not possible to control your way out of the game. If you haven't noticed, the Masked Heroes do lack the offensive power (not including Goka's effect) to get over big monsters. Miracle Fusion will allow us to bring Gaia, Nova Master, Absolute Zero, Shining, and Great Tornado. Two of these fusions allowing us to Mask Change while also plusing off destruction (Zero + Mask).
Hibiki Koyo's Deck - Embodiments of Nature and Protectors of Earth: The Omni-HEROES
E.HERO Airman x1
E.HERO the Flash x1
E.HERO Voltech x2
E.HERO Ice Edge x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Lady Heat x1
E.HERO Forestman x1
E.HERO Knopse x1
Rai Oh x3
E - Emergency Call x3
Reinforcements x1
A Hero Arrives! x1
Yuugou x1
Mirai Yuugou - Future Fusion x1
Miracle Fusion x3
Parallel World Fusion x3
Fusion Gate x1
Hurricane x1
Cyclone x2
Declaration of God x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Pitfall of Hades x2
Chain Material x1
Trap Stun x2
E.HERO the Earth x1
E.HERO Flame Blast x1
E.HERO Absolute Zero x3
E.HERO the Shining x3
E.HERO Nova Master x2
E.HERO Great Tornado x1
E.HERO Gaia x2
V.HERO Trinity x1
In contrast to how control would control with his Heroes, I feel that Koyo would have a more aggressive playing style. Spamming Fusions with Fusion Gate, Miracle Fusion, Future Fusion, Yuugou, and Chain Material. I know a lot of you guys cringe at the sight of Lady Heat and Knopse but as a tribute to Koyo Hibiki's Heroes, I feel like they were a necessary part of the deck. Parallel World Fusion seems to be Koyo's Destiny Draw so I decided to max out on that.
I honestly don't know what else to say about this deck, it's pretty straight forward beatdown.
Well that's it, we will never know how the duel will play out. I guess the rest is left to the imagination.
Gotcha~
Chow
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