12/8/11

Metagame Discussion - Inzecters

I learned something today.

In almost every set, Konami releases a broken archetype or card type to boost sales.
-Gladiator Beasts in GLAS.
-The massive amounts of DARK support in PTDN.
-Lightsworns in LODT.
-Synchros in TDGS.
-Further DARK support in CRMS.
-Blackwings in CRMS and RGBT.
-X-Sabers in ANPR and ABPF.
-Infernities in TSHD.
-Karakuri in STBL, STOR and EXVC.
-Legendary Six Sams in STOR.
-Tech Genus in EXVC.
-Exceeds in GENF.

It's deliberate. People will spend much more on a box of a set if there's some OP card or cards in it, and for good reason. For all of these decks save Karakuri (for now) and Tech Genus, they've single-handedly defined at least one format. The PTDN set with the CRMS support even needed an emergency banlist. And what's more, each of them has had their money card.
In GLAS, Heraklinos hit over 200. So did DAD, and Judgment Dragon/Honest. TDGS had basically all of the Synchros. CRMS had Armor Master at 45, Dark Strike at 50, Gale (a fucking rare) at 10, and Black Whirlwind (a common) at 4 or 5. The ABPF Sabers had Emmersblade at 80. Infernities brought Barrier and Launcher at 50 and 25, respectively. Karakuri Burei got up to 25. Shi En was at something like 40, along with Kizan. Tech Genus are expensive for being rares/commons, and then Exceeds brought Leviair at 40 (now 25, thank god) and bumped Tour Guide from 30 to 180.
Every one of those cards sold innumerable amounts of their packs. I have to give props to Konami for creating such a lucrative business out of shiny paper. But this post isn't to bitch about price, or the power creep in the game. No, this post is about the next new broken archetype. Inzecters.

Inzecter Hornet
DARK / Insect / Level 3 / 500atk / 200 def
Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and the equipped monster gains ATK and DEF equal to this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.

Inzecter Damsel
DARK / Insect / Level 3 / 1000atk / 1800def
Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzecter" monster from your Deck, except "Inzecter Damsel".

Inzecter Centipede
DARK / Insect / Level 3 / 1600atk / 1200def
Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 "Inzecter" monster from your Deck to your hand.

The only ones that really matter. There are a couple good level sixes that special summon an Inzecter when they're sent to the grave while equipped, Gigamantis and Gigaweevil. Look them up. Not doing more formatting. Anyway, notice that they're all DARK - that means they get all of that stupid DARK support like Dark Armed and Allure. Notice that Hornet can send itself to the grave. That triggers both Damsel and Centipede. Again, notice, notice all the things, all of them are level 3. Rank 3s are almost as easy with this deck as summoning Tour Guide, but this deck plusses while doing it.

Picture this scenario - you open Damsel and Foolish. The four other cards don't matter. Foolish Hornet (-1), summon Damsel, equip Hornet (+1), send Hornet (-1), blow up a card (+1) and summon Centipede (+1). Centipede equip Hornet (+1), send Hornet (-1), blow up a card (+1), add Damsel to hand (+1), Exceed something like Zenmaines or Leviair (-1). Do the whole fucking thing over again next turn. That play was a +2.

WHAT THE FUCK

You can also run Grepher to speed the deck up. I'd run Armageddon Knight over it though, because Grepher requires stuff in hand to work and also takes away from the retarded advantage you can rack up.

I'd like to point out the brokenness of combining this with Wind-Ups. All you need is three of each Inzecter, a Wind-Up Hunter, and three Wind-Up Rat. After that derpy-ass turn, instead of Exceeding into Leviair or Zenmaines, go Zenmaighty. Do the derpy Wind-Up hand loop. Correct me if I'm wrong (which I'm not) but after the Inzecter shenanigans and the Wind-Up hand loop, you've just made a +6. And your opponent has no hand or field.

I'm buying a fucking box (or fucking boxes) of ORCS; I highly suggest you do too, because unless you're running this deck or a way to counter it, you're gonna lose. And it's gonna be oh so fun playing this.

PS: Chow, requesting a Wind-Up article so peoples who don't wanna look up the Wind-Up loop can have a free tutorial.

/fugglor


3 comments:

  1. Yeah, Inzecter are BROKEN.
    I opened Trooper, mill 3, set Mirror Force.

    He OTKed me with a three card combo, and two of them are unlimited Inzecters, and the last one was any equip card.

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  2. The gigamantis and gigawevill are good since you can pop them with hornet then grab two cards from your deck with either damsel or centibeet while grabbing a card from your grave

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  3. Yeah, LBB's right. I was hella tired when I wrote this, but Hornet into Gigamantis makes the combo even worse... xD I'm definitely getting my set of these. Might have to preorder them.

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