The first two cards are White Stone of Legend and Blue Eyes White Dragon. Now some of you may (most likely won't) remember how much I love this family. With Cards of Consonance and Trade In, these cards make a very fun engine, where Cards of Consonance with White Stone nets you a plus one, and fetches Blue Eyes to use with Trade In. Whether or not you run the draw cards, the pair may be worth inclusion simply because they are both light attribute dragons, something the deck will definitely need. The plus one that often comes with White Stone can also help bring out Light Pulsar dragon in the grave via his second summoning condition.
Another viable engine involves 2 of the low level Lightsworn monsters, Ryko and Lyla. Both cards have destruction effects that help solve one of the weaknesses I discussed in the last article, and that is the lack of removal. Ryko is famous for his generic removal, and Lyla can create plus ones fairly often. Even besides this, their ability to mill is extremely valuable to this deck, which otherwise lacks reliable methods of filling its graveyard with the needed pieces for its big plays. Combined with Charge of the Light Brigade, this engine can help make a lot of decks more consistent, and here it provides exactly what this deck needed. One more thing to note about these 2 engines so far is that they are both included in the Dragons Collide structure deck, meaning even newcomers could pick up these pieces very cheaply.
Now, while the cards discussed thus far have been light monsters, a good chaos deck needs both light and dark to work. One dark monster that I have mentioned before is Divine Dragon Apocralyph. This card allows you to reuse dragons in the graveyard, particularly Red Eyes Darkness Metal Dragon and Dark Armed Dragon. Another strength of this card is that you can choose what you discard to bring back your dragon, giving you the opportunity to selectively fill your graveyard with chaos food without losing advantage. A dark dragon that hasn't yet come out in TCG is Verz Zahhak, an 1850ATK beater with a fairly useful control effect that allows you to destroy a level 5 or higher monster when Zahhak himself is destroyed. This allows him to hold the field as a deterrent to your opponent's plays, often forcing them to get rid of this before they bring out their biggest monsters. One thing to note is that his effect is mandatory, meaning that if your opponent doesn't have any level 5 or above monsters and you do, you will have to destroy your own. This limits its late game utility, but early game you can use this in combo with Light Pulsar Dragon by targeting Light Pulsar for destruction, ensuring you can get REDM from the grave without missing Light Pulsar's timing. This card holds a lot of synergy in this deck, and is something you should keep an eye out for. The last really viable dark dragon is Vice Dragon, a card often seen as a parallel to Cyber Dragon. While clearly not as powerful, it is likely a better choice in this deck (though Cyber Dragon, as a light monster, is still a possible choice) simply because it is a true dragon. This means you can revive it with REDM, or discard it for Darkflare dragon's effect. If you throw in some tuners (White Stone of Legend for example), he can help you synchro summon, and running multiples can help you go into rank 5 XYZ.
Speaking of XYZ, one card that can help you bring out your XYZ monsters is Rescue Rabbit. In Chaos Dragons, this guy has 2 viable targets for his effect. The first is Alexandrite Dragon, a light attribute, level 4 normal dragon with 2000ATK, tied for the highest ATK of a level 4 normal monster. Besides being a beater, this option gives you access to instant rank 4 XYZ like Utopia and Roach, and being light means that it can serve as food for your hungry chaos monsters. The other option is Hunter Dragon, which tied for the strongest level 3 monster in the game at 1700ATK. He is a dark normal dragon, providing you more chaos food, as well as access to rank 3 XYZ, such as Leviair, Zenmaines, and Leviathan. Leviair in particular would truly shine in this deck, allowing you to reuse banished monsters such as Eclipse Wyvern that are needed for your strongest combos. Of course, nobody is stopping you from running Sabersaurus as well, giving you access to the rank 4 Evolzars Laggia and Dolkka, though this choice would lack synergy with the rest of this deck for obvious reasons.
Because this is a chaos deck, there are a number of light and darks that should be considered for the sake of consistency. Besides the obvious inclusion of BLS and Chaos Sorcerer, Thunder King Raioh and Effect Veiler are 2 of the best control cards in the game, and should likely be included in the side deck at least. For dark monsters, you may want to consider Breaker the Magical Warrior or Kycoo the Ghost Destroyer. Breaker allows you to choose between having a 1900ATK beater or destroying your opponent's backrow for a plus one, While Kycoo lets you control your opponent's grave while protecting your own from your opponent's DD crows or Crevice from the Different Dimensions. If you run enough light monsters, Honest could be thrown in as well, though I wouldn't recommend it. If you choose not to run Chaos Zone or Dragon Ravine, Gorz the Emissary of Darkness can occasionally save your life. Caius the Shadow Monarch could be included in ones or twos for some extra removal.
Hope this helped give you guys some ideas, and sorry if I didn't explain some things well enough. Please comment if you want to ask me a question, argue with me, or give us some of your own ideas of what will work in this deck. I will likely post a few decklists for this soon, as well as my opinions on some upcoming dragon cards.
Have fun, Orgymaster.
Nah dude Jerry Beans Man has 1750 and 3 stars
ReplyDeleteSorry, go ahead and run that guy then. You could also consider sonic duck and mad lobster.
ReplyDelete