Showing posts with label HERO. Show all posts
Showing posts with label HERO. Show all posts

3/17/12

BubbleBeat

E.HERO Stratos
E.HERO Alius Neos x3
E.HERO Bubbleman x3
Photon Thrasher

Emergency Call x3
RotA
Duality x3
Super Poly
Miracle Fusion x3
Monster Reborn
G Spark x3
Dark Hole
Warrior Returning Alive
Mask Change
MST
Heavy Storm

Warning x2
Judgment
Hero Blast x2
Mirror Force
Compulse
BTH
Torrential Tribute x2
Fiendish Chain
Starlight Road

I was actually writing this down to keep a copy of the deck but I accidentally posted this instead. Oh well...might as well follow up.

WHAT'S UP YUGINERDS, CHOW UP IN HEEEEEEEEEEEEEEEEEE!!!! AND TODAY WE'RE GOING OVER BUBBLEMAN BEATTT!!!!!

Hahah sorry, I haven't done one of these in a while. I've gone through a lot of decks lately (Wind-Ups, Blue Eyes Control, Chaos Dragons) but I decided I'm selling away all my excess cards for money so I can start up Cardfight!! Vanguard. Hopefully it picks up around here because I am dying for some competition >:D

Anyways, today I'm gonna quickly go over a deck that has been running wild for the last two months. Inspired by no other than Bahamaut himself, who I swear breaks archetypes (i.e. Bahamaut's Divine Performance), I present to you guys with BubbleBeat! Bubblesssssssssss.

...My bubbles.

So I've been playing this deck for almost more than a month and I've got to say, I love it. Gemini Beat was kinda boring but adding the Bubblemans really gives it more plays than summon Alius and setting G-Spark. Since this deck is old news, I'm not gonna bother going over the strategy when Bahamaut and GQ have already done so.

Another thing I really like about this deck is how good it runs against the meta...although I can't really say that for a fact. I've only played against a lot of Inzektors with this deck but this deck wrecks Inzektors. Hero Blast, G Spark, and Torrential kills their attempts to plus with Hornet. Most of the time, I don't find myself the need to side out against them. Still need to test out against Dino Rabbits and Wind-Ups.

The one thing I don't like though is how I occasionally find a hard time to get over big monsters. Blade Armor makes most of the finishing plays in this deck but dropping a Gorz on him kills your momentum.

And yeah that's pretty much it. Oh, I feel like a lot of the times, the only thing we post on here is deck profile. I wanna spice things up here so if we have any readers out there, I wanna hear what you guys want to read about. So leave a comment in the box below ;D

Oh and visit my eBay account! I'm trying to get rid of my Wind-Ups :3
http://www.ebay.com/itm/220975545374?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649#ht_500wt_1287

That's all for now I guess. Take it easy Yuginerds :)

Gotcha~
          Chow

12/7/11

New Masked HERO and the Descent of God

http://shriek.twoday.net/stories/55773990/


You guys see the two fusion monsters in the pic? You know what those guys are? Do yah? Do yah??? They're the new Masked HERO :3

PP14-JP005
Masked HERO Acid
WATER/Warrior - Fusion - Effect/8/2600/2100
Manga Effect: When this card is Special Summoned, destroy all Spell/Trap Cards your opponent controls. Then, all face-up monsters your opponent controls lose 300 ATK.
PP14-JP006 
Masked HERO Daian
EARTH/Warrior - Fusion - Effect/8/2800/2300
Manga Effect: If this card destroys an opponent's monster by battle, you can Special Summon 1 Level 4 or lower monster from your Deck.

I was hoping Acid would have been a WIND so that Mask Change would have more targets (Airman and Great Tornado). Its effect is filled with awesomeness though, a walking Harpie's Feather Duster. Absolute Zero + Mask Change into Acid becomes a one sided field nuke. It's secondary effect is a little underwhelming, but makes Scrap Dragon, Scrap Archfiend, Crimson Blader, Gorz, Trishula, and anything with 2800 attack or less killable. Sadly, it falls short of some of the big guys in today's meta (Chaos Soldier - Envoy of Creation, Shooting Quasar, Grapha + Gate).

Daian is incredible. A +1 in battle just like Nova Master. Safe Zone on this guy and you'll be swarming the field in no time. Pull Airman and that's a +2. Makes Mask Change and Super Poly plays more possible. Mask Change from Gaia into Daian promises a +1 unless your opponent has a backrow or Veiler. There aren't many good targets besides Forestman and The Earth. Even then, most HERO Gate players don't run either of those but they're a shoo-in for me.

After these are released, the only Masked HERO fusion left will be Dark Law. It doesn't look like we'll be getting a LIGHT Masked HERO which is really disappointing since there have been so many times when I wished I could have Mask Changed my Another Neos, Voltech, or Shining :c


http://yugioh.wikia.com/wiki/Slifer_the_Sky_Dragon

Omg finally, the last of the Gods and he is a fuckin beast. Awesome artwork. His second effect (Summon Lightning Blast!!!!!) KILLS Plants. This could take a spot in Emperors/Monarchs instead of Obelisk. I was thinking about running this in HEROs for nostalgic sake but I was worried about whether or not I could keep the hand advantage. But then I realized something: you'll only need this guy at 1000 most of the time because his effect will reduce anything with 2900 attack or less to God food. Sadly, it doesn't come with a built in protection effect like Obelisk does so simply Synchro Summoning into a Brionac or Scrap Dragon in defense (it only weakens monsters that are Summoned in attack mode) will put Osiris/Slifer in its place. Tuners like Plaguespreader, Glow-Up, T.G. Striker and Spore can easily play around this guy's effect. Nevertheless, this card is a huge improvement compared to Ra.

Gotcha~
          Chow

12/4/11

Chow's Local Report 12/4/2011 and Cardfight!! Vanguard

Sorry I haven't been posting enough. Between a job and classes, I really don't have the time to just plop down and freely write for fun when I could be relaxing some other way. I'll keep this report short too since I ended up playing scrubs half the day. Everyone else was at regionals and I guess I didn't get the memo.

Just like last time, we had 2 people who went 4-0. Although it wasn't necessary to play another match, the winner would get a Duelist League card with those fancy colored letters. It was me and Jared and this time again so we got right down to it.

Round 5 - Jared & Legendary Six Sams
1 - He won the dice roll and went into Shi En right away. I didn't have Veiler in hand so I couldn't stop it. What I did have was a Terraforming, E - Call, Heat, Miracle Fusion, and Safe Zone. Drew into Gate and tried Terraforming into another but was blocked by Bribe. Then I tried Calling Stratos but Shi En took care of that. I tried stalling but the game was over 3 turns later.
2 - I sided into TKRO but it didn't really mater though because I didn't draw into him during any of my remaining games. I summon Diamond Dude and milled a Dark Hole. He goes into Enishi and Kageki but Safe Zone protected Diamond. Dark Hole activated next turn and I was free to continue to plus off Diamond Dude. Hit a Reinforcement of the Army, then a Emergency Call, then a Noblemen which I Exterminated his Mirror Force with, then a Parallel. No misses >:) I don't think he drew too many monsters but did have a decent amount of backrow to counteract my Fusions. I forced Shi En to negate my Destiny Draw, activated Noblemen of Extermination at my own face down and chained the Safe Zone onto his Shi En. I minused 2 but he lost a Shi En which was good enough for me. I forced a Torrential with Black Luster Soldier - Envoy and followed up with two Miracle Fusions for game.
3 - This was a hella fun game. He set Kageki, I attacked into it with Stratos. He drew and pass. I drew into Ocean, summoned, set Safe Zone and end. He summons Kagemusha and I activate Safe Zone on Ocean in response to the summon. He destroys Stratos and I recycled it next turn. He destroys it again I recycle and blow up his backrow instead of the usual searching. I was steadily building up my resources with Stratos. I started pushing back with BLS and I thought I had him on a roll. Feeling confident, I Safe Zoned my BLS during his Standby. He goes into Black Rose which I was totally chill with. I had Diamond Dude, Miracle Fusion, and Monster Reborn in hand, a dead Stratos, Ocean, and BLS in grave. He wasn't letting me off that easy and Reborned my own BLS. I was down to 3100 but next turn, I reborned Stratos, added Voltic to hand, Miracle Fused into Great Tornado and attacked over BLS. Misplay on my part since I could have simply Miracled into Great Tornado and then Reborned BLS. Fugglor also pointed out that I didn't Normal Summoned and could have Voltic into another Stratos for game. Next turn I did the Voltic play and then Super Poly'd into Adoration for the final push.
XOO

Pros:
-Black Luster Soldier is a god send. Thank you so much Epicake, I found my answer to Shi En and Naturia Beast.
-Safe Zone is not as dead as I thought it would be. At the beginning of the format, I was sick of getting it MST'd so I just got rid of it completely. However, today made me appreciate me this card sooo much. This on Ocean, Diamond, Nova Master, and BLS will guarantee me to score pluses.
-Got over my SixSam-phobia.

Cons:
-Crap packs.
-I thought I would end up with a lot of dead Spells in my hand so I threw in two Summoner Monks. Most of the time, it just sat in my hand since I didn't really want to pitch any of Spells since they all played a key part in my plans. Most of the time I wish it was a HERO. Too bad we don't have Escuridao.

I pulled crap from my Turbo Packs and GENF (another Infected Mail ><). I did manage to score another SR Chain Disappearance and SR Quickdraw for Fugglor. Got my last SR Diamond Dude, two Secret Destiny Draws, and a third UR Miracle Fusion. Now all I need is 2 more ScR Super Polymerization :3

I had fun today but I wish the tougher people would show up more often. It would have been nice if I could have played Fugglor in the last round but he put together a deck at the last second and got controlled by BW :3

Trying to decide if I should go next week even though I have exams to study for...

Oh and one last thought. I've been debating whether or not I should play Cardfight!! Vanguard. I've been watching the anime and it looks really fun. I've had thoughts but it was when I was in a sort of YGO slump. Before I could blow off 160 bucks on Trial Decks and two boxes of Set 1, Fugglor managed to snap some sense into me. I gotta save up some dough for other things...like Order of Chaos!!! Hahah.
If you guys have the time and money to play another card game though, I would highly suggest investing it into Cardfight!! It's made by the guy who wrote Yu-Gi-Oh! R and Duel Masters and is extremely fun. Royal Paladins for the win!!!!! Maybe I'll start when it hits shelves in Oregon...
If you guys are intersted, check out RyuKuze, LGQ, and Rauzes blog ;)

http://dangerascend.blogspot.com/
http://ride-the-vanguard.blogspot.com/
http://soimba.blogspot.com/

That's all for today. Said a lot more then I thought I would. Night guyzzz~~~

Gotcha~
          Chow

11/12/11

Chow's Tourney Report 11/12

I think this is my first tourney since the Generation Force sneak peek. Thought I might as well since I won't have another Saturday off work for a while.

Deck: HERO

Match 1 - Scraps
1: He went for Scrap Twin in attempt to blow away my back row. I allowed him to bounce my Warnings and he tried getting over Stratos but I Super Poly'd for Draco Equiste. Controlled the game from there.
2: He made a first turn Scrap Twin. I had Miracle Fusion, Ocean, Woodsman, Dimensional Prison, Parallel World, and MST. I couldn't set up fast enough, kept bouncing my stuff, followed with Scrap Dragon, and I lost.
3: Same as first.
OXO

Match 2 - Agents
1 and 2: Scrub. HERO beatdown, LIGHT style. Go Shining and Alius tag team!!
OO

Match 3 - Frogs
1: He started with Tengu. I beat over with Stratos. He goes Swap and sets up Treeborn. Gets Light and Darkness Dragon off next turn. I waste two cards so that Alius could beat over it. Miracle for boss monsters and game.
2: I played too conservatively and he brought out LaDD. I wasted too many resources in attempt to get rid of it and lost.
3: Kept pushing with Rai Oh and Alius, didn't allow him to have more than two monsters out. Yeah I was freakin scared of LaDD haha.
OXO

Match 4 - Hopeless
1: I misplayed by not setting Starlight Road and lost a lot of advantage that I could gained off Ice Edge.
2: We traded off monsters a lot towards the end game. He wasted a Dark Hole and Heavy Storm that could have easily screwed me over. He saw my D.Prison and refused to attack with FGD for game. Drew Smashing and game'd him instead.
3: I had a handle of his playing style and forced him to waste his resources before I made big pushes with Poly and Miracle.
XOO

At this point, only me and Jared were left undefeated. Andrew said that there was a promo card for first so we decided to just play for it. Strangely, this game was less stress on my heart then the other four games were. 

Match 5 - Legendary Six Samurai
1: He started with Kazeki, Kizan, and Enishi with one back row. I summon Stratos and searched. He pummeled me down to 3800. I blew away his backrow with a timely MST. Miracle Fusion'ed for Nova Master and started plusing off his Sams. He was in top decking mode and I had Fossil Dyna and Nova out. With 2600 left, he set one. I switched Nova to defense and attacked Dyna into a Mirror Force. He commented on my good prediction but failed to Smoke Signal into anything that could get over Nova.
2: He started with Shi En and Kizan. I forced Shi En's negation with Dark Hole and then followed with Fusion Gate. Rammed my Zero into his Shi En. I started beating down his monsters, filling up the grave for his Enishi to bounce Shining. By this time, I had accumulated enough HEROs in hand where I just Trinity'd for game.
OO

Pulled Black Garden from my entrance pack. Took a blue DL Call of The Haunted as my promo, a GENF and TU06 pack as my prize. Pulled Goka and SR Chain Disappearance. I'm pretty satisfied now winning my first tourney. Was the only one on the team that hasn't yet x]

Gotcha~
     Chow

11/7/11

A BLOGGER Lives!

Yeah. We vanished 7 months ago. Unlike Rauzes and many other bloggers who have stopped with YGO during our absence, we left the blogging community without a formal goodbye.

Times have changed. Brah has left the group for college, his money going towards tuition instead of shiny cardboard (Brah). Another member lives two hours away from the rest of us (Orgymaster). A third quit the game (Fugglor)...or so he thought. In the end, there was two (Me and Epicake).

Even in our absence, we were still HAMing this game! Dueling Network has allowed us to tests variety of decks with people from all over the globe. The only problem is a majority of players are scrubs, jerks, or clueless about rulings which doesn't make it the ideal place for testing. Nevertheless, DN has done wonders by bring me back into the game when I was trying to push it away from me.

I'd be lying if I told you guys playing the same deck for 6 years wasn't boring. HEROs are a versatile archetype, expanding everywhere from Elemental, to Destiny, to Evil, and now to Masked and Vision. Even with all this support, I still felt bored every now and then. Two months ago, I went on a temporary haitus, an attempt to focus on college and get away from such childish activities. This was short lived as Fugglor dove back into the game and is now more feisty than ever.

With his and Epicake's constant nagging, I've been able to develop two new decks that aren't HERO based. I feel like they DO have the same strategy as my current HERO Gate build: swarm. It doesn't matter if it's with big monsters or small monsters. I realized that this aggressive strategy has been my playing style all along as I've been attracted to many decks in the past with this concept (i.e. Infernities). It's either that or decks that makes very flashy plays.

In fact, I've got a flashy deck right here just for you guys in celebration of our rebirth~~~~~~~~


A little background history before I go on to the decklist: when E.HERO Air Neos was first released, people tried utilizing his effect to its fullest by running three Solemn Judgments. Three Judgments would certainly add a lot of potential to Air Neos along with a lot of control to the deck. However, on September 2009, Solemn was sent to the limited portion of the list for the good of the game and Air Neos lost a core part of the deck.

 Fast forward to 2011, a time where hand traps are the new dangers of the format, where a timely Effect Veiler can give a player chance to make a come back, Maxx "C" forces the opponent to reconsider whether or not they want to go on a Special-Summon-spamming spree, and a timely Gorz will change the outcome of the game. Even with all these dangers (namely Veiler and Herald), a HERO will never give up until the very end! 

This is AIR NEOS OTK 2.0!!!


Monsters (14)
E.HERO Neos x2
E.HERO Stratos x1
E.HERO Prisma x3
E.HERO Necroshade x1
N. Air Hummingbird x3
N. Aqua Dolphin x1
N. Grand Mole x1
Thunder King Rai-Oh x2

Spells (18)
Pot of Duality x2
E - Emergency Call x3
Convert Contact x1
A Hero Lives x3
Dark Hole x1
Heavy Storm x1
Mystical Space Typhoon x2
Monster Reborn x1
O - Over Soul x1
Miracle Fusion x2
Future Fusion x1

Traps (8)
Solemn Warning x2
Solemn Judgment x1
Call of the Haunted x2
Mind Crush x2
Trap Dustshoot x1

Extra (15)
E.HERO Air Neos x2
E.HERO Storm Neos x1
E.HERO Grand Neos x1
E.HERO Shining x3
E.HERO Absolute Zero x2
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO Escuridao x1
E.HERO Gaia x1
E.HERO Darkbright x1
Leviair the Sea Dragon x1
No.17 Leviathan Dragon x1

A Hero Lives and Solemn Warning are two new toys that Konami has to offer this deck. With A Hero Lives, you can pay half your life to summon Prisma, dump Neos, summon Hummingbird, and contact for Air Neos! You can potentially have a first turn monster with 6500 attack! Throw in an Over Soul and that's game if you have a clear field. A neat trick I've done once was Live into Prisma, dump Necro, Dark Hole, then Lives into Prisma, dump Bird, summon Neos with Necro, contact for an Air Neos with 8500~ Can someone say game?

Veiler kills our win condition but that's why Dustshoot and Mind Crush are in there.

Overall, this deck was just for funzies and the build that I have posted right now is really not that solid. To me, it's very weak and could use a lot more tweaking. It lacks good back up plays besides Miracle Fusion which I only have at two. 


This deck was only for nostalgia purposes. I promise you guys that I'll get around to showing you guys the new decks I've been working on and that all my posts won't be about HEROs. During that time, I hope you guys will continue reading our blog and supporting us ;)

Gotcha~
     Chow

3/26/11

The Final Duel: Masked vs Element

As of this month, the YuGiOh GX manga has sadly ended in Japan. The final page showed Judai and Hibiki having their long awaited final match but ended before we can see any action...has anyone noticed how both the anime and the manga ended with these ball hanging cliff hangers? x.x
After reading b1337d0j0's post, I wanted to build my own HERO decks for both of these HERO duelists.

Yuki Judai's Deck - Transformation Summon! The Masked Heroes Have Arrived!

E.HERO Airman x1
E.HERO Ocean x3
E.HERO Ice Edge x2
E.HERO Heat x3
E.HERO Another Neos x3
E.HERO Wildman x1
Hane Kuriboh x1

E - Emergency Call x3
Reinforcements x1
A Hero Arrrives! x1
Mask Change x3
Miracle Fusion x3
Dual Spark x3
Raise Dead x1
Book of Moon x1

Holy Barrier - Mirror Force x1
Torrential Burial x1
Hero Blast x2
Compulsary Evacuation Device x2
Divine Warning x2
Call of the Living Dead x1

M.HERO Goka x3
M.HERO Vapor x3
E.HERO Absolute Zero x2
E.HERO Nova Master x2
E.HERO Shining x2
E.HERO Great Tornado x1
E.HERO Gaia x2

Mask Change is a very controlling card, it allows you to push for damage and dodge destruction effects. It has aggression and control. Sadly, the only Masked Hero of Judai's that's been released are Goka and Vapor. Hence we max out on the best HEROes to Mask Change with: Ocean and Heat. Ice Edge is also another viable target. It destroys Spells/Traps while avoiding big monsters to inflict some damage. It also sets up Hero Blast and Miracle Fusion plays.
While Judai never used Miracle Fusion in the manga with his Mask Heroes, I feel like it is a necessary card to have in a Hero deck like this as Control decks lack the big push. Miracle Fusion make these pushes possible when it's not possible to control your way out of the game. If you haven't noticed, the Masked Heroes do lack the offensive power (not including Goka's effect) to get over big monsters. Miracle Fusion will allow us to bring Gaia, Nova Master, Absolute Zero, Shining, and Great Tornado. Two of these fusions allowing us to Mask Change while also plusing off destruction (Zero + Mask).

Hibiki Koyo's Deck - Embodiments of Nature and Protectors of Earth: The Omni-HEROES

E.HERO Airman x1
E.HERO the Flash x1
E.HERO Voltech x2
E.HERO Ice Edge x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Lady Heat x1
E.HERO Forestman x1
E.HERO Knopse x1
Rai Oh x3

E - Emergency Call x3
Reinforcements x1
A Hero Arrives! x1
Yuugou x1
Mirai Yuugou - Future Fusion x1
Miracle Fusion x3
Parallel World Fusion x3
Fusion Gate x1
Hurricane x1
Cyclone x2

Declaration of God x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Pitfall of Hades x2
Chain Material x1
Trap Stun x2

E.HERO the Earth x1
E.HERO Flame Blast x1
E.HERO Absolute Zero x3
E.HERO the Shining x3
E.HERO Nova Master x2
E.HERO Great Tornado x1
E.HERO Gaia x2
V.HERO Trinity x1

In contrast to how control would control with his Heroes, I feel that Koyo would have a more aggressive playing style. Spamming Fusions with Fusion Gate, Miracle Fusion, Future Fusion, Yuugou, and Chain Material. I know a lot of you guys cringe at the sight of Lady Heat and Knopse but as a tribute to Koyo Hibiki's Heroes, I feel like they were a necessary part of the deck. Parallel World Fusion seems to be Koyo's  Destiny Draw so I decided to max out on that.
I honestly don't know what else to say about this deck, it's pretty straight forward beatdown.

Well that's it, we will never know how the duel will play out. I guess the rest is left to the imagination.

Gotcha~
          Chow

3/12/11

Chow's Tourney Report 3/12/2011

This little Asian was pissed off that he didn't take first place when everyone was at Regionals so now that everyone's back at locals, it's time to get my game on! Yeah >:D

Deck: Gate HERO aka Lancelot 

Round 1: Hao and Gravekeepers
Duel 1: He gets out a Assailant with Solidarity out on the field with Necrovalley so the thing had 2800. I Fusion Gated into Absolute Zero and Book of Moon his Assailant so I could run over it with Neos Alius. I Chain Materialed next turn and ended with Zero and 2 Shinings. One of them blew up and I got back Voltic and Stratos. He sets two. I go, summon Stratos, nukes his face-down Mirror Force and Dimensional Prison.
Duel 2: He sets a monster, sets a reverse, activates Necrovalley, and plays Royal Tribute. He loses two monsters from his hand. He looks at mine: Terraforming, Chain Material, E.HERO Neos, Noblemen of Crossout, and Chain Material. He discards Neos. My turn, draw into Torrential, Noblemen his face down Recruiter, MST his backrow, and replaced Necrovalley with Fusion Gate. Set two reverse. He goes, summons, I Torrential. I go, activate Chain Material, he scoops.

OO

I see some other guys playing HERO decks and was wondering why no one played with Chain Material. Zack told me it was cuz it's a waste if they Dark Hole you. Psh, never happened to me, never will. Never lost a game after Chain Materialing...

Round 2: Absolute Zero/Light Beat
Duel 1: I summon Absolute Zero first turn, he Smashes. I make my Chain Material play, he Dark Holes...wtf. Zack, you jinxed me, you cheese-eater haha. I lost this game.
Duel 2: We pretty much took turn exchanging monsters, both down to 2100. He had Alius and Stratos. I draw into Super Poly.
Duel 3: I was down to 100, he had CyDra, Stratos, and Alius. I played Fusion Gate, fused for Zero and destroyed his Stratos. I set Trunade and Chain Material face down and forgot to activate Trunade to return Fusion Gate back to hand. He fuses the last two cards in his hand next turn for Shining which swings over Zero for game

XOX

Round 3: Tre and D.D.
Round 1: He summons Warrior Lady and sets two face downs. I go, he flips Macro Cosmos, I summon Stratos, search for Voltic and crash into Warrior Lady and he removes both of them from play. I set Solemn Judgement and passed. Next turn he attempts to Card Destruction. I looked at my hand of Fusion Gate, Voltic, Prisma, and Ocean...nuh uh screw you. SOLEMN JUDGEMENT! He passes. I activate Fusion Gate, fused Prisma and Ocean for Shining. Summon Voltic. Attack with Voltic and Special Summoned Stratos to blow up his Macro Cosmo and face down (Macro Cosmo). That's game.
Round 2: He summons DD Warrior Lady and sets two face down (deja vu). I Fusion Gate, summon Stratos and search Voltic, fused Stratos and Ocean for Zero, Zero and Voltic for Shining. Attacked with Shining. Yeah he can't do anything.

OO

So before my next round, I'm going to tell you guys a quick story that made this duel for me. Since the first day I came to this local, I've always been the HERO kid. I never played anything else. There's this big black guy that goes there, arrogant as fuck but an amazing duelist, he recently won Regionals. Anyways, arrogant, noisy, and egotistical. He's always looked down on me and doesn't even recognizes me, mostly because I was never really that good and never went more than 2-2 in a locals. Played against him once during the Duelist Revolution sneak peek. His Naturia deck killed my HEROES. From that day on, he was my wall and the wall that I was gonna break down to become a better duelist. Here comes the match that I've waited almost a year for. Here's Round 4...

Round 4: Alex and Legendary Six Samurais
Game 1: He takes the initiative and summons Kizan, sets 4 reverse and passes it on to me. I draw and play Terraforming. He asked, "Oh, Dragunitys?" And I'm thinking, "Really, have you ever seen me play anything besides Heroes?" I search Fusion Gate, summon Stratos, search, and rammed. Set three in my back row and pass it on to him. He activates Gateway, I Solemn Judgement. He flips United, summons Spirit of the Six Sam, special Grandmaster, equips and attacks. My turn, activate Fusion Gate, then Chain Material.

Me: Voltic and Voltic, summon Shining?
Alex: OK.
Me: Stratos and Ocean, summon Absolute Zero?
Alex: OK.
Me: Neos and Rainbow Dragon, Rainbow Neos?
Alex: OK...wait. What the fuck?

I guess he never saw Rainbow Neos coming cuz he started to freak out. I use Rainbow Neos to return his backrow, fused Rainbow Neos and Absolute Zero for Shining, Chain Materialed into another Shining which died and fetched me Stratos and Voltic. Yeah, that's game. He had 2 cards in hand and no comeback.
Game 2: I drew into a bunch of HEROES and no Fusion Gate. He summoned Kizan and Zanji, I Veilered his Zanji so neither of them could get over Alius, he Doubled Edged Sword Techniqued into two more Kizan and Zanji which I Solemn Judgement. Ugh it was just an ugly game and I eventually lost.
Game 3: I drew into Terraforming, Ocean, Alius, Seven Tools, Chain Material, and Kinetic Soldier. I Terraformed for Fusion Gate, summoned Shining, set my hand and passed. He summoned Kageki, Kagemura, and then Kizan. Synced for Mist Wurm and bounced my Shining, Chain Material, and Seven Tools. He hit my Kinetic Soldier, set, and passed. I drew Ice Edge, set my hand again and passed. He activated United, summoned Spirit, Special Summoned Grandmaster, equipped. Attacked with Grandmaster and then directly with Wurm. Set and passed. My turn, draw, Chain Material. Went for Shining and he Bottomlessed...okay. Went for Rainbow Neos and slammed his hands down in frustration which got the attention of the whole room. This guy really doesn't like Rianbow Neos ._. I sent my face down Seven Tools to clean his backrow. Went for two more Zeros and a Gaia and fused for two permanent Shining and Zero. He had a card left in his hand and scooped.

OXO

Count: 3-1
Ranking: 4th out of 34?

I feel like some hero in an Anime, working hard this whole year to overcome my self proclaimed rival and win his attention. And I've done it. I'm pissed that I still have a problem playing against my own archetype but if I hadn't lost today, I would have never been able to play Alex. That one win was worth a hundred loses (and not one more).

Gotcha~
          Chow

3/9/11

Chain Material, A Hero's Call

I think everyone's been a bit too busy lately to be posting as much as we would like. Quizzes and tests are finally over yet papers still need to be written D:

"Id love to see how gate HERO works. Im an avid hero player and trying to find a decent build to try and having a hard time finding one. Your help would be greatly appreciated!" -U

I'm no expert but I can try my best to help a fellow HERO player :)
Where to start~ well obvious the deck revolves around fusing your Heroes via Fusion Gate. The reason why it's so good now in the TCG is because of the newly released Elemental Hero The Shining. He gains 300 for every E.HERO that is removed from the game and when he gets sent to the grave, you get to fetch two of your RFG E.HEROES and add them to your hand! In case you can't do the math, that's a plus one! Of course, doing things like using it as a Tribute/Release/Fusion/Synchro fodder will cause it to miss the timing. 
This guy can be quite the beast though. With Miracle Fusion or Fusion Gate, he will be guaranteed a minimum of 2900 ATK which is quite good. Gets over anything that isn't Ally of Justice Catastor, a souped up Colossal Fighter, Red Dragon Archfiend, Shi En, etc. He can be quite a hassle to destroy because some people will try to get rid of it without letting you gain advantage. If they can't do that, they'll also have a hard time taking it down by attacking because by mid-or-late game, he'll be a hard contender to take down.

There's also a variant that has been going on for more than half a year that resolves around Fusion Gated and Chain Material. Via Chain Material, you can fuse with Fusion Gate from your hand, field, deck, or graveyard by RFG but will not allow you to declare an attack for the turn. Also, at the End Phase, the monsters Special Summon by fusing using the conditions of Chain Material will be destroyed. This can work to your advantage though because the Shining will fetch you your HEROES and Absolute Zero will wreck your opponent's monsters. Thanks to Fusion Gate/Chain Material, you can easily summon 5 or more Fusion Monsters in one turn. The cool thing is that you can decide whether or not to apply the conditions of Chain Material when fusing so your monster will not always be destroyed.

The basic skeleton?

Elemental Hero Stratos x1
Terraforming x1/2
Fusion Gate x3
Chain Material x2/3
Elemental Hero the Shining x3
Elemental Hero Absolute Zero x3
Elemental Hero Gaia x1

I won't be providing the deck list that I took to this tournament. There are little tweaks that can be applied to the deck and I'll be starting to plaly in more locals/tournaments so I want to keep it a secret. Sorry, I don't allow netdeckers :P

Gotcha~
          Chow

3/5/11

Local Report 3/5/2011

First tournament with Shining and I was so stoked! Today was also regionals but it was kinda out of the way and I wanted to practice before doing anything big.

Name: Chow
Deck: Gate HERO aka Lancelot

Match #1 - Josh and Aliens
Game 1 - I got out Absolute Zero first turn and had Solemn Judgement face down with Fusion Gate and Voltic in hand. I attacked and he Compulsed. After a lot of thinking, I decided to not risk it and Solemn his Compulse. Game was mine >:]
Game 2 - Chain Material and Fusion Gate won me this game.
OO

Match #2 - Morphtronics
Game 1 - He was beating me down with Videon/3 Equips. I Fusion Gated into Zero and then Shining for game.
Game 2 - I kept Chimerateching whenever he swarmed. Yeah it's not easy getting past a 4K Fortress Dragon.
OO

Match #3 - Brah and Gate HERO
Game 1 - I didn't keep track of how many Shinings I had left in the Extra Deck, activated Fusion Gate, attempted to go for Shining but couldn't find any. Next turn he activated Chain Material...
Game 2 - We traded off Heroes one after another. I went into Absolute Zero and Ocean, suicided into Kinetic Shoulder, and attacked with Ocean. I had Miracle Fusion and Monster Reborn in hand but decided to play conservatively. Big mistake. He went into Rainbow Neos, Gaia, and Absolute Zero. Sigh...
XX

Match #4 - Zack and SalvoDAD
Game 1 - Chain Material and Fusion Gate shenanigans. I Rainbow Neos his backrow, went into AZ and then into Shining which cleared off Sangan which he then added PSZ with, went into another Shining and used the dead HERO in grave with Neos for another Shining.
Game 2 - Seeing as how I ended the last game too quickly to know what to side in, I just sided in another Thunder King for Synchro plays. He Gold Sacred into DAD so he would get it back in two turns. The next three turns was him setting Dekoichi, having me destroy it, Dark Erupting it, and setting it again. I eventually drew into Gate and fused like crazy before he had a chance to counter with Dark Armed.
OO

Overall Rank: 2nd of 18?
Prize: 2 Turbo Pack 4. (SR Diva!!! :D)

My thoughts:
I'm pretty pissed I lost to my own HERO build teched with Gemini Spark but I did learn a lot. I should have kept better track of my Shinings and take more time with my moves. I also have a habit of over analyzing things, not just duels but life as well. While playing conservatively is good, learning when to play like that is also important. HEROES are an explosive deck and leaving an open monster with no backrow and thinking my 4300 LP would not hit 0 next turn was a stupid thought.
I have to admit though, although this deck is HEROES, I don't have much fun winning as I thought I would. My opponents don't look like they're having fun and the only thing that seems to be going on in my mind when I draw my hand is "Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate. Chain Material. Fusion Gate." I enjoy playing games where our LP are neck and neck and amazing plays are happening and stopped at the same time. Or maybe, and I don't mean to be arrogant, my games weren't challenging enough for me (except for Brah). Most of the really good people were playing in Regionals that day so I guess it should have been expected. I'm planning on giving Gate HERO another go for 1st and keep doing so til I get my very first 1st place.

Second, my friend Kevin has been pulling amazing stuff from the Turbo Packs he won. The first time he did a favor the guy who works there (Andrew, my self proclaimed Asian bro ho) and so Andrew rewarded him by throwing a Turbo Pack 3 at him but not before rubbing it on his balls. Kevin pulled a super rare Rekindling. Second time Kevin got a Turbo Pack 4, he rushed to Andrew and told him to rub his balls on it. Pulled a super rare Compulsory Evacuation Device. So today, all depressed that I got second, opened my Turbo Pack 4. But just as I was opening it, a thought occured. I rushed to Andrew, told him to rub his balls on it, and pulled a super rare Deep Sea Diva! ALL HAIL THE MAGICAL BALLS!!!!

A final note, I beat Zack and SalvoDAD so fast, I didn't get to see the unique part of the deck. He was using Genex Duradark and Neutron!!! Freakin genius! It acts as Chaos Sorc food and the Duradark can be revived via Black Salvo!!! And the guy's name was Zack Fast! Zack FAST! FAST!!!! Such a sick name for a guy with a sick deck.

Gotcha~
          Chow

2/1/11

Light ZERO

My main deck in the TCG has been HEROES since Elemental Energy. Specifically Light Beat at the moment as it is the most competitive form of HEROES. Fusion based builds have a hard time recovering if you try to overextend for game but stopped by something like Battle Fader. It also has a hard time countering Glads which I hate with a passion. The aggressiveness of Fusions allows it to stand up to Frog Synchros and Gravekeepers but are outs sped/overpowered by Frogs and out controlled by Gravekeepers. I tried switching to Light Beat but lack of Dualities have made it hard to play the deck consistently and when I tried shoving in WATER food for Absolute Zero, I would find myself clogged with dead Miracle Fusions that I could go for Shining with but that's not available in the TCG for another month. With Light Beat, I also have a hard time getting past decks like Hopeless that are able to bring out their boss monsters over and over again while I can only do it three times with Miracle Fusion. The deck is below is basically a bunch of big monsters shoved into a Light Beat deck. I call it...

It's been doing really well against my teammates but I feel like I might have built this just to counter all of their decks...unconsciously though. I can see this not doing well against GKs but I guess that's what you have your side deck for.



Light ZERO

Elemental Hero Stratos x1
Elemental Hero Neos Alius x3
Elemental Hero Prisma x1
Elemental Hero Ocean x2
Cyber Dragon x2
Thunder King Rai-Oh x2
Honest x2
Snowman Eater x2
Spirit Reaper x1
Debris Dragon x1
Gorz the Emissary of Darkness x1

E - Emergency Call x3
Miracle Fusion x3
Super Polymerization x1
Gemini Spark x3
Book of Moon x2
Monster Reborn x1
Dark Hole x1

Chivalry x1
Solemn Judgement x1
Torrential Tribute x1
Mirror Force x1
Compulsory Evacuation Device x2
Dimensional Prison x2

Elemental Hero Absolute Zero x3
Elemental Hero Gaia x1
Elemental Hero Terra Firma x1
Chimeratech Fortress Dragon x1
Dragon Knight Draco-Equiste x1
Ally of Justice Catastor x1
Goyo Guardian x1
Black Rose Dragon x1
Gungnir, Dragon of the Ice Barrier x1
Red Dragon Archfiend x1
Colossal Fighter x1
Stardust Dragon x2

Match 1 (Fugglor - Dragunities)
In Game 1, I had Spark and Alius setup. He went into Dux and Synchro Climbed into Stardust. Big misplay right there as I was planning to Spark with Alius when he was about to be destroyed when the better move would have been to disrupt the Climb by Sparking Vajrayana. I took care of it with Honest but he Synchro Climbed into another the next turn and Reborned his first Stardust. Game 2 was short and sweet: Trident Dragion on my open field.

Match 2 (Fugglor - Dragunities)
I don't remember if I won this one two out of three or not but I won this match. A well timed Gorz stopped his Trident Dragion from finishing me off. Can't remember much else, I made him waste all his Vajrayana which stopped his attempts to Synchro Climb late game.

Match 3 (Fugglor - Monster Surge)
I lost the first game because of Red Nova. My Mirror Force just sat on the field crying. Second game I controlled with Compulse and Super Poly. Third I drew into a god hand. Alius, Spark, Compulse, Honest, Super Poly, and Solemn Judgment. GG.

Match 4 (Brah - Dimension Glads)
First match I kept trying to set up for Absolute Zero but Brah kept removing my WATER food from play with Retiari. Locked me down with Heraklinos for game. The game sucked so much with all my plays being countered, I seriously wanted to pull a Fugglor and smack Brah. I could see why he was pissed haha. Second game was fun because Fugglor kept commenting on Brah's hand, not that it made a difference with me. The game started with me D Prisoning his Murmillo. Bad move? Nah man, twice or thrice Brah tried to go for Murmillo only to remember I removed it from play. By late game, both of us had about 14 monsters removed from play and 1-2 face downs each. Every monster Brah drew into after that was Torrentialed or D Prisoned. I somehow managed to get Absolute Zero out but was too scared to attack because of his face downs. He summoned Darius and dared me to attack. I sac AZ for CyDra and took him down to a perfect 0. Whew, 20 minute duel right there. Third game I summoned AZ second turn so that Brah wouldn't screw me over with Dimensional Fissure. He destroyed it and summoned Murmillo...which I Solemned Judgment. Haha this was only because I knew Brah lacked monsters in hand. I controlled the game from there and won :D

Match 5 (Epicake - Infernities)
I won game 1 because Cake drew into crap. Game 2 he got the loop on me. Game 3 Gorz saved me again from an assault by Iron Chain Dragon and Infernity Doom Dragon. Took Game 3 home.

Match 6 (Epicake - Karakuri Machina)
I opened my turn with a 3000 ATK Chimeratech Fortress Dragon. Game 1 was mine. Game 2 I dropped into double E - Calls which I fetched Stratos, Alius, and Prisma with. I had Spark and Miracle in hand so my plays were set up. Epicake went into double Gadjiltron, Fortress, and Soldier. Limitered for game. Game 3 I dropped into double E - Calls again but this time I went into Alius and set mah Spark. He went into double Gadjiltron, Fortress, and Soldier again. He then Limiter Removed but I had Honest :D Game was mineeee.

Match 7 (Epicake - Karakuri Machina)
I should be known as the Machina killer. I won this match 2-0.

7 matches in one school day...I'm not sure whether to be impressed or ashamed. 

Gotcha~
          Chow

1/25/11

Light and Dark. Hope and Choas. Shining HERO of Dark Justice!

Oh yeah, look at me skipping school so I can write a blog. I'm such a badass mofo haha~
Recently, the news of E.HERO Escuriado has got me pumped and filled with brilliant deck ideas. It would be such a shame if this guy wasn't released...


E.HERO Airman x1
E.HERO Ocean x1
E.HERO Another Neos x3
E.HERO Prismer x2
Honest x2
Effect Veiler x1
Chaos Sorcerer x2
Killer Tomato x2
Messenger of Hades - Gorz x1
Soul-Erasing Spirit x1
D-HERO Diabolic Guy x2
Zombie Carrier x1

Fusion x1
Miracle Fusion x3
Parallel World Fusion x2
Mirai Yuugou - Future Fusion x1
Dual Spark x3
E - Emergency Call x3
Hurricane x1
Black Hole x1
Book of Moon x2

Thunder Break x1
Declaration of God x1
Warning of God x2
Holy Barrier - Mirror Force x1

E.HERO Escuriado x3
E.HERO Shining x3
E.HERO Absolute Zero x2
E.HERO Great Tornado x1
V.HERO Trinity x1
Ally of Justice - Catastor x1
Brionac, Dragon of the Ice Boundary x1
Black Rose Dragon x1
Colossal Fighter x1
Stardust Dragon x1

Chaos Sorcerer = Parallel World Fusion Funzies = Carrier/Malicious Abuse

Ugh, it is incredibly difficult to squeeze Synchros in. Screw this, screw the 15 Extra Deck limit, I am never building a Synchro/Fusion build again ><

1/24/11

Gateway of the Six HEROES


Messenger of Hades - Gorz x1
Tragoedia x1
Wicked Emperor Gaius x3
E-HERO Hell Brat x2
E-HERO Malicious Edge x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Prismer x2
N - Groun Mole x1
Snowman Eater x2

E - Emergency Call x3
Future Fusion x1
Fusion Gate x3
Miracle Fusion x2
Dark Calling x1
Parallel World Fusion x1
Hurricane x1
Cyclone x2
Book of Moon x2

Declaration of God x1
Warning of God x2
Torrential Burial x1
Holy Barrier - Mirror Force x1
Cry of the Living Dead x1

E.HERO Escuridao x3
E.HERO Absolute Zero x3
E.HERO Shining x2
E.HERO Gaia x1
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO the Earth x1
E.HERO Flame Blast x1
E-HERO Dark Gaia x1
E-HERO Malicious Devil x1
V.HERO Trinity x1

This is basically a very rough idea of something I would like to try out. 

Tragoedia + Stealing an opponent's monster = FUSION GATE TIME! :D

The only thing that irks me is that I feel like I'm not running enough E.HEROES :(

1/23/11

E.HERO Ice Edge and the Goal

Well...the OCG HERO import is not Great Tornado. Instead, we got this little guy


This is Elemental Hero Ice Edge. For all of you HERO illiterate noobs, once per turn, you can ditch a card (Necroshade? Glow Up for Synchro shenanigans? Neos for Oversoul shenanigans? Miracle Fusion set up?) so that it can declare a direct attack. If he inflicts battle damage with his humongous 800 attack (seriously. Blue Eyes can't beat this mofo, even when he's equipped with three Shooting Star Bow - Ceal), Ice Edge gets to destroy a set Spell/Trap.

So lesse, blowing up a Spell/Trap is nice. Being made of Water is awesome because you can be food for Absolute Zero om nom nom. Direct attack for game? Yes please haha

But on a serious note, I feel like this guy is seriously limited. 800 ATK really doesn't help you get over much in this format. No one leaves their Fluff Token in attack, Rykos that are flipped by the opponent are usually used as Tribute fodder or Synchro Material, Snowman Eater will stay on D and will most likely be turning into a Absolute Zero or Gungnir. You get the idea.
I also have mixed feelings about the direct attack thing. While having that ability makes it much easier to destroy a Spell/Trap with, the discarding one card can hurt you if it's not setting up for a big play. Now whether or not the Spell/Trap destruction comes into play will depend on your opponent's backrow and the number of monsters out. If he has multiple sets and a monster somewhat weaker than your boss but stronger than Ice Edge, he could waste one of them to get rid of a small threat or save it to destroy the bigger monster you might have. However, if he goes with the second choice, there's a chance that he'll lose that game winning card that he planned to use on your boss. His response whether or not to activate in response to the attack will be based on skill, confidence, and luck.
Another scenario is you having only an Ice Edge and him having one face-down and a monster. You intend to get rid of that reverse card so you can destroy him next turn. Naturally, your opponent will probably chain that one reverse card in response to your attack (if able) because he'll end up losing it anyways. In the end, you'll probably minus 2 while your opponent netted a 0. On the other hand, you got rid of a pesky face-down and hopefully a good play setup for next turn.

E.HERO Ice Edge may not be a card that will kick HEROES up to Tier 1, but he's a balanced card nevertheless. It may have seemed that I don't think highly of this card but it's quite the contrary. Being a HERO means he's totally welcomed into my HERO deck. The only way he can ever be good will depend on how good the player is at reading and playing. What to discard? How will my opponent respond? Will he respond? What will I do if he does this? These are the questions I consider when I'm in a pinch. If not, I'll mostly be dueling with my gut because apparently, I misplay a lot less that way haha. In the end, the HERO duelist is what will make the HERO shine.

Hopefully I'm not coming off as a E.HERO-know-it-all. I'm honestly the weakest member of Team Rose Bud and there are a lot of people I consider better than me. I pretty much go 50-50 with Epicake, Orgymaster has been on a winning streak lately, Brah and Fugglor are incredibly good at reading into the game. And then the regulars at locals. There's big black Alex and his Spellcaster Synchros. He may be a cocky asshole who acts like he's all that, but he can easily back up the talk. Then four-eyed Kenny with his Gravekeepers. He's not as cocky and I feel that he somewhat respects me, but doesn't see me as a strong player. There are tons of other people at our locals too, Paco, tall kid with the glasses who made fun of my gold TKRO, Andrew, etc. And then the OCG bloggers! The famous Rauzes, the seemingly dead Neuxcharge, and my HERO idol LGQ. My goal? To earn everyone's respect and acknowledgement.

One month and eight days left until E.HERO the Shining fellow TCG HERO players! Lets take the metagame by storm! :D

Gotcha~
          Chow

1/19/11

When HEROES Collide

The biggest advantage that HEROES have over most archetypes:

1. Our sheer number of support. We not only have HERO support, but Warrior and Fusion support as well.
2. Fusion. I remember reading a OCG blog about how Fusions has more advantages than Synchros. Why? Because we can make use of our materials from anywhere in the game. Our hand (Polymerization), the WHOLE field (Super Polymerization), the grave (Miracle Fusion), the deck (Future Fusion), and the RFG zone (Parallel World Fusion).
3. Tool boxing yo. A different HERO to call for any situation whether via Emergency Call or Miracle Fusion or Mask Change or Super Polymerization.

So taking all the advantages we have into account, what happens when Koyo Hibiki's Nature Heroes, manga Yuki Judai's Masked Heroes, and anime Yuki Judai's Neos Heroes unite? We get the ultimate HERO alliance...


HERO ALLICANCE
E.HERO Neos x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Ice Edge x1
E.HERO Heat x1
E.HERO Woodsman x1
E.HERO Wildman x1
E.HERO Necro Darkman x1
E.HERO Prismer x3
Devil King of the Marshland x3
Hane Kuriboh x1

E - Emergency Call x3
Reinforcement of the Army x1
A Hero Arrives x1
Fusion x2
Fusion Recovery x1
Miracle Fusion x3
Future Fusion x1
Mask Change x1
Parallel World Fusion x1
Super Fusion x1
Skyscraper x1
Hurricane x1
Monster Reborn x1

Declaration of God x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Cry of the Living Dead x1
Trap Stun x2

E.HERO the Earth x1
E.HERO Inferno x1
E.HERO Gaia x1
E.HERO Absolute Zero x2
E.HERO the Shining x2
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO Exlidao x1
E.HERO Necroid Shaman x1
E.HERO Neos Knight x1
M.HERO Goka x1
M.HERO Vapor x1
Surging Dragon Knight - Draco Equiste x1


I understand it doesn't look very consistent and it doesn't look very original, I have never actually made up a deck on the spot before and posted it without playtesting. I'd appreciate any advice you bloggers have out there for me :D
I mean, there's like 10 Fusion cards in the deck x.X I feel like such a noob
On the other hand, I think I would have so much fun with this deck with its incredible toolboxing abilities.
I'm sorry for all you readers out there who expected something more legit but every time a new HERO comes out, I feel a need to mash together a bunch of cards, put on my cape, and kick some ass >:]

Gotcha~
          Chow

Rise from the Darkness, E.HERO Exliado!

Elemental Hero Exlidao
8 Stars/DARK/Warrior-Type - Effect, ... Fusion?/2500 ATK/2000 DEF
This card gains 100 ATK for each Elemental Hero in your Graveyard.

This just made my day. A dark Nature HERO. Badass artwork. Maining 2 Super Polys? Hellz yeah my shniggies.
An underwhelming effect, sure. But with this, the Attribute cycle is completed, Super Poly might be the next card on the ban list...hopefully not :x

Gotcha~
          Chow

1/10/11

That Feeling...

"Yayyy it's Chow! We all missed you! Brah's article sucked so much, we need more HERO articles~" haha jk
I think we've all been so busy lately that blogging is not the first thing on our mind. Two of our members are busy with either YGO, Minecraft, or getting A's (because we dah Asian~), ones sick, and my case of senioritis strikes again. Thank you Brah for keeping this blog somewhat alive :)

Brah and I already have everything ready for the Shining. Pimp asians got the Spark Engine, playset of Gate, AZ, Miracle Fusion, Prisma, and TKRO. We also pre-ordered two playsets of Shining off Ideal808, so stoked! :D

Lately I've been losing that fun feeling of enjoying a duel. Maybe it's because I've been playing with HEROES for the last 4 years as my main deck and I've came to the point where I've build every possible build that doesn't involve Synchros or Dualities (lack of trade bait :( ). So I decided to give the game one more shot before I went on a 2-month haitus.
Dragunities have always been an archetype that has piqued my interest and Fugglor recently scrapped them so they were now in the hands of Orgymaster aka Mr. Dragon Fetish. Being the nice guys they are, they lent me the Dragunity cards until March. My first duel with them I brought out Trident Dragion. I have never Synchroed for something this big before so this was a huge deal for me. The instant that thing hit the field, I got this excitement, the feeling of being able to enjoy the duel. The spark had been reignited and Chow is reborn!

So until Shining, I will continue to mess around with Dragunities and possibly Synchrons (if I can get my hands on Tunings and Formulas). 49 Days!

Gotcha~
          Chow

1/1/11

The Beginning

Welcome to the New Year, my shniggies. Before we start the year with constant Six Samurai ownage, lets take a trip down China Town where you'll see tons of people who look like me along with my favorite cards of 2010. TCG-wise anyways. If it was OCG, then all 5 spots would be occupied by HERO cards x]


5. Chivalry
While reading LGQ's YGO's Zero-Th Theory, I notice that he uses Chivlary in his HERO deck and seeing as how this guy is my HERO idol, I tried the same in mine. It is amazing how well this thing works. Stops Glads, Honest/Kalut, Ryko, Snowman Eater, the whole shabang. I even used this and Mirror Force in a combo in order to destroy a LaDD.

4. Solemn Warning
This card is the shit. Being able to negate a Summon, the one of the most important mechanism of Yugioh, is nothing to laugh at. This thing has saved my life from a big ass monster more times than Brah has made a terrible sex joke. Although recently, I have been drawing it at the worst time possible, like when I have 2000 LP left. I guess that's why I offed it for a DT Gungnir. I kinda regret but it's bound to get reprinted sooner or later and I'll be waiting for that moment. I think we're all pissed off that Konami had to make this an Ultra instead of keeping it as a common.

3. Dragon Knight Draco-Equiste
This guy is such a boss with Super Poly. I can't tell you how many tricks I've pulled with this guy or the trouble I go through to lure my opponent into getting the right monsters out so I can Super Poly into this bad boy. Playing against Fugglor's Scraps, I Super Polyed my Stratos with his Scrap Dragon for Draco, Miracle for AZ, blew up AZ and his set Spell/Trap.

2. Gemini Spark
This shocking (lolz) card defines HERO control. It allows us to play control against Blackwings and Glads, two of the decks I used to have the most trouble with are now nothing to me. Attack? Spark. Bottomless? Spark that shit. Shapesnatch? ...SPARK THAT SHIT!!! :D

1. Elemental Hero Absolute Zero
Come on, you didn't see this coming? This pushed HEROES up the ladder a bit so that they could play competitively with all the other top tier decks out there. While it didn't push them to Tier 1, I'm still happy we got this guy.

To finish this post, I'm going to quote a fellow HERO player from Pojo:
"2011 is gonna be the year Hero's take TCG ~ Vongola Mist"
It's awesome because it's true haha. Thanks for reading you guys and have a Happy New Year :]


Gotcha~
         Chow