Showing posts with label OCG. Show all posts
Showing posts with label OCG. Show all posts

12/7/11

New Masked HERO and the Descent of God

http://shriek.twoday.net/stories/55773990/


You guys see the two fusion monsters in the pic? You know what those guys are? Do yah? Do yah??? They're the new Masked HERO :3

PP14-JP005
Masked HERO Acid
WATER/Warrior - Fusion - Effect/8/2600/2100
Manga Effect: When this card is Special Summoned, destroy all Spell/Trap Cards your opponent controls. Then, all face-up monsters your opponent controls lose 300 ATK.
PP14-JP006 
Masked HERO Daian
EARTH/Warrior - Fusion - Effect/8/2800/2300
Manga Effect: If this card destroys an opponent's monster by battle, you can Special Summon 1 Level 4 or lower monster from your Deck.

I was hoping Acid would have been a WIND so that Mask Change would have more targets (Airman and Great Tornado). Its effect is filled with awesomeness though, a walking Harpie's Feather Duster. Absolute Zero + Mask Change into Acid becomes a one sided field nuke. It's secondary effect is a little underwhelming, but makes Scrap Dragon, Scrap Archfiend, Crimson Blader, Gorz, Trishula, and anything with 2800 attack or less killable. Sadly, it falls short of some of the big guys in today's meta (Chaos Soldier - Envoy of Creation, Shooting Quasar, Grapha + Gate).

Daian is incredible. A +1 in battle just like Nova Master. Safe Zone on this guy and you'll be swarming the field in no time. Pull Airman and that's a +2. Makes Mask Change and Super Poly plays more possible. Mask Change from Gaia into Daian promises a +1 unless your opponent has a backrow or Veiler. There aren't many good targets besides Forestman and The Earth. Even then, most HERO Gate players don't run either of those but they're a shoo-in for me.

After these are released, the only Masked HERO fusion left will be Dark Law. It doesn't look like we'll be getting a LIGHT Masked HERO which is really disappointing since there have been so many times when I wished I could have Mask Changed my Another Neos, Voltech, or Shining :c


http://yugioh.wikia.com/wiki/Slifer_the_Sky_Dragon

Omg finally, the last of the Gods and he is a fuckin beast. Awesome artwork. His second effect (Summon Lightning Blast!!!!!) KILLS Plants. This could take a spot in Emperors/Monarchs instead of Obelisk. I was thinking about running this in HEROs for nostalgic sake but I was worried about whether or not I could keep the hand advantage. But then I realized something: you'll only need this guy at 1000 most of the time because his effect will reduce anything with 2900 attack or less to God food. Sadly, it doesn't come with a built in protection effect like Obelisk does so simply Synchro Summoning into a Brionac or Scrap Dragon in defense (it only weakens monsters that are Summoned in attack mode) will put Osiris/Slifer in its place. Tuners like Plaguespreader, Glow-Up, T.G. Striker and Spore can easily play around this guy's effect. Nevertheless, this card is a huge improvement compared to Ra.

Gotcha~
          Chow

3/26/11

The Final Duel: Masked vs Element

As of this month, the YuGiOh GX manga has sadly ended in Japan. The final page showed Judai and Hibiki having their long awaited final match but ended before we can see any action...has anyone noticed how both the anime and the manga ended with these ball hanging cliff hangers? x.x
After reading b1337d0j0's post, I wanted to build my own HERO decks for both of these HERO duelists.

Yuki Judai's Deck - Transformation Summon! The Masked Heroes Have Arrived!

E.HERO Airman x1
E.HERO Ocean x3
E.HERO Ice Edge x2
E.HERO Heat x3
E.HERO Another Neos x3
E.HERO Wildman x1
Hane Kuriboh x1

E - Emergency Call x3
Reinforcements x1
A Hero Arrrives! x1
Mask Change x3
Miracle Fusion x3
Dual Spark x3
Raise Dead x1
Book of Moon x1

Holy Barrier - Mirror Force x1
Torrential Burial x1
Hero Blast x2
Compulsary Evacuation Device x2
Divine Warning x2
Call of the Living Dead x1

M.HERO Goka x3
M.HERO Vapor x3
E.HERO Absolute Zero x2
E.HERO Nova Master x2
E.HERO Shining x2
E.HERO Great Tornado x1
E.HERO Gaia x2

Mask Change is a very controlling card, it allows you to push for damage and dodge destruction effects. It has aggression and control. Sadly, the only Masked Hero of Judai's that's been released are Goka and Vapor. Hence we max out on the best HEROes to Mask Change with: Ocean and Heat. Ice Edge is also another viable target. It destroys Spells/Traps while avoiding big monsters to inflict some damage. It also sets up Hero Blast and Miracle Fusion plays.
While Judai never used Miracle Fusion in the manga with his Mask Heroes, I feel like it is a necessary card to have in a Hero deck like this as Control decks lack the big push. Miracle Fusion make these pushes possible when it's not possible to control your way out of the game. If you haven't noticed, the Masked Heroes do lack the offensive power (not including Goka's effect) to get over big monsters. Miracle Fusion will allow us to bring Gaia, Nova Master, Absolute Zero, Shining, and Great Tornado. Two of these fusions allowing us to Mask Change while also plusing off destruction (Zero + Mask).

Hibiki Koyo's Deck - Embodiments of Nature and Protectors of Earth: The Omni-HEROES

E.HERO Airman x1
E.HERO the Flash x1
E.HERO Voltech x2
E.HERO Ice Edge x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Lady Heat x1
E.HERO Forestman x1
E.HERO Knopse x1
Rai Oh x3

E - Emergency Call x3
Reinforcements x1
A Hero Arrives! x1
Yuugou x1
Mirai Yuugou - Future Fusion x1
Miracle Fusion x3
Parallel World Fusion x3
Fusion Gate x1
Hurricane x1
Cyclone x2

Declaration of God x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Pitfall of Hades x2
Chain Material x1
Trap Stun x2

E.HERO the Earth x1
E.HERO Flame Blast x1
E.HERO Absolute Zero x3
E.HERO the Shining x3
E.HERO Nova Master x2
E.HERO Great Tornado x1
E.HERO Gaia x2
V.HERO Trinity x1

In contrast to how control would control with his Heroes, I feel that Koyo would have a more aggressive playing style. Spamming Fusions with Fusion Gate, Miracle Fusion, Future Fusion, Yuugou, and Chain Material. I know a lot of you guys cringe at the sight of Lady Heat and Knopse but as a tribute to Koyo Hibiki's Heroes, I feel like they were a necessary part of the deck. Parallel World Fusion seems to be Koyo's  Destiny Draw so I decided to max out on that.
I honestly don't know what else to say about this deck, it's pretty straight forward beatdown.

Well that's it, we will never know how the duel will play out. I guess the rest is left to the imagination.

Gotcha~
          Chow

1/25/11

Light and Dark. Hope and Choas. Shining HERO of Dark Justice!

Oh yeah, look at me skipping school so I can write a blog. I'm such a badass mofo haha~
Recently, the news of E.HERO Escuriado has got me pumped and filled with brilliant deck ideas. It would be such a shame if this guy wasn't released...


E.HERO Airman x1
E.HERO Ocean x1
E.HERO Another Neos x3
E.HERO Prismer x2
Honest x2
Effect Veiler x1
Chaos Sorcerer x2
Killer Tomato x2
Messenger of Hades - Gorz x1
Soul-Erasing Spirit x1
D-HERO Diabolic Guy x2
Zombie Carrier x1

Fusion x1
Miracle Fusion x3
Parallel World Fusion x2
Mirai Yuugou - Future Fusion x1
Dual Spark x3
E - Emergency Call x3
Hurricane x1
Black Hole x1
Book of Moon x2

Thunder Break x1
Declaration of God x1
Warning of God x2
Holy Barrier - Mirror Force x1

E.HERO Escuriado x3
E.HERO Shining x3
E.HERO Absolute Zero x2
E.HERO Great Tornado x1
V.HERO Trinity x1
Ally of Justice - Catastor x1
Brionac, Dragon of the Ice Boundary x1
Black Rose Dragon x1
Colossal Fighter x1
Stardust Dragon x1

Chaos Sorcerer = Parallel World Fusion Funzies = Carrier/Malicious Abuse

Ugh, it is incredibly difficult to squeeze Synchros in. Screw this, screw the 15 Extra Deck limit, I am never building a Synchro/Fusion build again ><

1/24/11

Gateway of the Six HEROES


Messenger of Hades - Gorz x1
Tragoedia x1
Wicked Emperor Gaius x3
E-HERO Hell Brat x2
E-HERO Malicious Edge x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Heat x2
E.HERO Prismer x2
N - Groun Mole x1
Snowman Eater x2

E - Emergency Call x3
Future Fusion x1
Fusion Gate x3
Miracle Fusion x2
Dark Calling x1
Parallel World Fusion x1
Hurricane x1
Cyclone x2
Book of Moon x2

Declaration of God x1
Warning of God x2
Torrential Burial x1
Holy Barrier - Mirror Force x1
Cry of the Living Dead x1

E.HERO Escuridao x3
E.HERO Absolute Zero x3
E.HERO Shining x2
E.HERO Gaia x1
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO the Earth x1
E.HERO Flame Blast x1
E-HERO Dark Gaia x1
E-HERO Malicious Devil x1
V.HERO Trinity x1

This is basically a very rough idea of something I would like to try out. 

Tragoedia + Stealing an opponent's monster = FUSION GATE TIME! :D

The only thing that irks me is that I feel like I'm not running enough E.HEROES :(

1/23/11

E.HERO Ice Edge and the Goal

Well...the OCG HERO import is not Great Tornado. Instead, we got this little guy


This is Elemental Hero Ice Edge. For all of you HERO illiterate noobs, once per turn, you can ditch a card (Necroshade? Glow Up for Synchro shenanigans? Neos for Oversoul shenanigans? Miracle Fusion set up?) so that it can declare a direct attack. If he inflicts battle damage with his humongous 800 attack (seriously. Blue Eyes can't beat this mofo, even when he's equipped with three Shooting Star Bow - Ceal), Ice Edge gets to destroy a set Spell/Trap.

So lesse, blowing up a Spell/Trap is nice. Being made of Water is awesome because you can be food for Absolute Zero om nom nom. Direct attack for game? Yes please haha

But on a serious note, I feel like this guy is seriously limited. 800 ATK really doesn't help you get over much in this format. No one leaves their Fluff Token in attack, Rykos that are flipped by the opponent are usually used as Tribute fodder or Synchro Material, Snowman Eater will stay on D and will most likely be turning into a Absolute Zero or Gungnir. You get the idea.
I also have mixed feelings about the direct attack thing. While having that ability makes it much easier to destroy a Spell/Trap with, the discarding one card can hurt you if it's not setting up for a big play. Now whether or not the Spell/Trap destruction comes into play will depend on your opponent's backrow and the number of monsters out. If he has multiple sets and a monster somewhat weaker than your boss but stronger than Ice Edge, he could waste one of them to get rid of a small threat or save it to destroy the bigger monster you might have. However, if he goes with the second choice, there's a chance that he'll lose that game winning card that he planned to use on your boss. His response whether or not to activate in response to the attack will be based on skill, confidence, and luck.
Another scenario is you having only an Ice Edge and him having one face-down and a monster. You intend to get rid of that reverse card so you can destroy him next turn. Naturally, your opponent will probably chain that one reverse card in response to your attack (if able) because he'll end up losing it anyways. In the end, you'll probably minus 2 while your opponent netted a 0. On the other hand, you got rid of a pesky face-down and hopefully a good play setup for next turn.

E.HERO Ice Edge may not be a card that will kick HEROES up to Tier 1, but he's a balanced card nevertheless. It may have seemed that I don't think highly of this card but it's quite the contrary. Being a HERO means he's totally welcomed into my HERO deck. The only way he can ever be good will depend on how good the player is at reading and playing. What to discard? How will my opponent respond? Will he respond? What will I do if he does this? These are the questions I consider when I'm in a pinch. If not, I'll mostly be dueling with my gut because apparently, I misplay a lot less that way haha. In the end, the HERO duelist is what will make the HERO shine.

Hopefully I'm not coming off as a E.HERO-know-it-all. I'm honestly the weakest member of Team Rose Bud and there are a lot of people I consider better than me. I pretty much go 50-50 with Epicake, Orgymaster has been on a winning streak lately, Brah and Fugglor are incredibly good at reading into the game. And then the regulars at locals. There's big black Alex and his Spellcaster Synchros. He may be a cocky asshole who acts like he's all that, but he can easily back up the talk. Then four-eyed Kenny with his Gravekeepers. He's not as cocky and I feel that he somewhat respects me, but doesn't see me as a strong player. There are tons of other people at our locals too, Paco, tall kid with the glasses who made fun of my gold TKRO, Andrew, etc. And then the OCG bloggers! The famous Rauzes, the seemingly dead Neuxcharge, and my HERO idol LGQ. My goal? To earn everyone's respect and acknowledgement.

One month and eight days left until E.HERO the Shining fellow TCG HERO players! Lets take the metagame by storm! :D

Gotcha~
          Chow

1/19/11

When HEROES Collide

The biggest advantage that HEROES have over most archetypes:

1. Our sheer number of support. We not only have HERO support, but Warrior and Fusion support as well.
2. Fusion. I remember reading a OCG blog about how Fusions has more advantages than Synchros. Why? Because we can make use of our materials from anywhere in the game. Our hand (Polymerization), the WHOLE field (Super Polymerization), the grave (Miracle Fusion), the deck (Future Fusion), and the RFG zone (Parallel World Fusion).
3. Tool boxing yo. A different HERO to call for any situation whether via Emergency Call or Miracle Fusion or Mask Change or Super Polymerization.

So taking all the advantages we have into account, what happens when Koyo Hibiki's Nature Heroes, manga Yuki Judai's Masked Heroes, and anime Yuki Judai's Neos Heroes unite? We get the ultimate HERO alliance...


HERO ALLICANCE
E.HERO Neos x1
E.HERO Airman x1
E.HERO Ocean x2
E.HERO Ice Edge x1
E.HERO Heat x1
E.HERO Woodsman x1
E.HERO Wildman x1
E.HERO Necro Darkman x1
E.HERO Prismer x3
Devil King of the Marshland x3
Hane Kuriboh x1

E - Emergency Call x3
Reinforcement of the Army x1
A Hero Arrives x1
Fusion x2
Fusion Recovery x1
Miracle Fusion x3
Future Fusion x1
Mask Change x1
Parallel World Fusion x1
Super Fusion x1
Skyscraper x1
Hurricane x1
Monster Reborn x1

Declaration of God x1
Holy Barrier - Mirror Force x1
Torrential Burial x1
Cry of the Living Dead x1
Trap Stun x2

E.HERO the Earth x1
E.HERO Inferno x1
E.HERO Gaia x1
E.HERO Absolute Zero x2
E.HERO the Shining x2
E.HERO Great Tornado x1
E.HERO Nova Master x1
E.HERO Exlidao x1
E.HERO Necroid Shaman x1
E.HERO Neos Knight x1
M.HERO Goka x1
M.HERO Vapor x1
Surging Dragon Knight - Draco Equiste x1


I understand it doesn't look very consistent and it doesn't look very original, I have never actually made up a deck on the spot before and posted it without playtesting. I'd appreciate any advice you bloggers have out there for me :D
I mean, there's like 10 Fusion cards in the deck x.X I feel like such a noob
On the other hand, I think I would have so much fun with this deck with its incredible toolboxing abilities.
I'm sorry for all you readers out there who expected something more legit but every time a new HERO comes out, I feel a need to mash together a bunch of cards, put on my cape, and kick some ass >:]

Gotcha~
          Chow

Rise from the Darkness, E.HERO Exliado!

Elemental Hero Exlidao
8 Stars/DARK/Warrior-Type - Effect, ... Fusion?/2500 ATK/2000 DEF
This card gains 100 ATK for each Elemental Hero in your Graveyard.

This just made my day. A dark Nature HERO. Badass artwork. Maining 2 Super Polys? Hellz yeah my shniggies.
An underwhelming effect, sure. But with this, the Attribute cycle is completed, Super Poly might be the next card on the ban list...hopefully not :x

Gotcha~
          Chow

12/28/10

A Hero Arrives!


I take back what I said. A Hero Arrives is amazing. Half your life may be a steep cost, but if you are skilled enough to control the game then it's a small price to pay. Going into Airman/Stratos not only creates field presence but hand advantage as well. That then sets up for fusion plays which your opponent will have a hard time getting past without a good Torrential or Mirror Force. And because of that, I run Trap Stun now. Good  card :D And so is A Hero Arrives! You guys don't believe me? Test it out yourself ;)
Why am I the only member posting? I've got college apps done too and still have time to post :o

Gotcha~
          Chow

12/18/10

Premium Pack 13

New HERO support makes this Asian boy very happy :D
PP13-JP010
Hero Arrive
Spell Normal
Activate only by paying half of your Life Points while you control no face-up monsters. Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
First the new E.HERO support. E-Emergency Call is way better than this thing, mostly because it isn't as costly. I feel like it's a cool card to pull into late game but that's it. A Stratos or Bubbleman (plus the draw two) should not be worth 4000 LP.

PP13-JP007
Vision Hero Adoration
Dark Warrior
LV8 2800/2100
Fusion - 2 x "HERO" monsters
Once per turn, you can select 1 face-up monster your opponent controls and 1 face-up "HERO" monster other than this card you control. The monster your opponent controls loses ATK and DEF equal to the ATK of the monster you control until the End Phase.
Yayy for generic HERO fusion! A decent target for Future Fusion but slightly outclassed by Vision Hero Trinity. It's effect would be a lot nicer if you could choose Adoration himself though. In my opinion, he's a more flexible but limited Gaia. Unlike Gaia though, you can activate his effect once per turn and not just when he is summoned.

PP13-JP009
Mask Change
Spell Quick-Play
Activate by selecting 1 face-up "HERO" monster you control. Send the selected monster to the Graveyard and Special Summon 1 "Masked Hero" monster with the same Attribute from your Extra
Deck.
Henshin! This is the card that will change change HERO decks everywhere (as soon as more Masked Heroes are released of course). Chain this card to a Bottomless Trap, Dimensional Prison, Mirror Force, etc. to dodge destruction and call forth a new Masked Hero! I'm so glad they didn't print this card with the manga effect because while the +2 Levels was an interesting concept, it would have restricted the M.HEROES way too much unless we had a M.HERO for every level and attribute. Of course, our choices are still very limited at the moment since we only have Goka and Vapor but it's still a decent card. It will tech very well with Absolute Zero decks of course and will become much better when we get Masked Hero Daian and Maskd Hero Dark Law.

PP13-JP005
Masked Hero Goka
Fire Warrior
LV6 2200/1800
Fusion - This card cannot be Special Summoned except by the effect of "Mask Change". This card gains 100 ATK for each "HERO" monster in your Graveyard.
As of now, we can "Transformation Summon" Goka using E.HERO Burst Lady, Lady Heat, the Heat, Flare Neos, Fire Blast, Nova Master, or M.HERO Goka himself. I'll most likely be using Mask Change in conjunction with Heat or Nova Master to bring this bad boy out. To be honest, I find him very cool looking but not all that great effect wise. An option for Masked Change but that's it. He's basically a weaker version of E.HERO Shining Flare Wingman without the awesome burn. I would only put one in my Extra Deck just for the sake of toolboxing. Who knows? This guy might just save my butt late game.

PP13-JP006
Masked Hero Vapor
Water warrior
LV6 2400/2000
Fusion - This card cannot be Special Summoned except by the effect of "Mask Change". This card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters.
My favorite Masked Hero that is released at the moment. Although not cooler than M.HERO Goka, his effect is definitely an improvement. Our options for the "Transformation Summon" are E.HERO Bubbleman, Bubbleman Neo, Ice Edge, Sailorman, Aqua Neos, Marine Neos, and of course Vapor. Oh, did I forget to mention Absolute Zero? In case you can't put it together, chain this card to a Mirror Force, release E.HERO Absolute Zero and summon Vapor. Vapor isn't destroyed by Mirror Force and your opponent's monsters get nuked instead. GG! You can also use E.HERO Ice Edge's effect to clear the field of any Compulsory Evacuation Device or Dimensional Prison that might mess with Vapor and then Mask Change into Vapor.

Gotcha~
          Chow